So as we all know there's a few tracks where the Agent Bike makes it impossible to complete. I originally thought Quagmire might be one of them. However, after some time I've actually made on the gaps that I thought was impossible. Obviously, I stopped to take a screenshot and that was a fatal mistake as I'm pretty sure you MUST have momentum from the mushroom to get the next check point. Thinking forward, I think the only other part that is questionable is the part near the end. Thoughts?
First checkpoint reached with Agent Bike:
[EDIT: Crazy Bike + Quagmire = Possible!
Just wanted to say that the Stallion and Quagmire is EASILY doable as well as Hilltop Ghetto. Traction Testground... still not sure if this is possible but the right combination of flicks may make the spinning wheel a possibility. I'm stuck at the wheel in the meantime.
The very next part could be tricky without enough speed, and yeah the end. Not sure if that will be possible. Keep at it!
i dont know about Quagmire but Agent bike+ Hilltop Ghetto=100% impossible
I'd love to try the rest of that course if I could get past the second checkpoint. I've came very close to getting that second check point. And now that you posted this I'm going back ot it. :POriginally Posted by argirisargiroul Go to original post
TheeElf, congrats on clearing the first obstacle on the Quagmire. I didn't think it could be done. with your comment on the second obstacle of Hilltop Ghetto, I checked it out again and thought it seems impossible at first I also got very close to clearing it. By backing up so your tire has just fallen back, then leaning forwards and then snapping back to forward as you approach the ledge. I got my back tire on that next part and even got a little hop. I'd say it's likely possible to clear it.
What about the last hop is impossible on Quagmire... you have to get speed on a steep slope which is impossible with the agent bike...
My agent bike is nowhere near fully upgraded and I was thinking that all tracks would be possible to finish (even if only with faults). However, I'm guessing better riders than me have tried with fully upgraded bikes and failed. I think it's pretty bad design to introduce a bike that cannot complete all the tracks. Surely this is something that gets tested prior to release?! Pretty big fail if not.
hilltop ghetto 5 fauts 1.05,922Originally Posted by argirisargiroul Go to original post
The second CP and the last are the hardest
I have played on Quagmire, 11 faults until last before CP,the " log of wood ", and impossible to manage this obstacle, i think Quagmire it's impossible.
Same thing for traction testground, impossible to manage the wheel, the agent bike is just too heavy..
Nice to hear and good job probably being the only one on iOS to tackle it.Originally Posted by KarTanK Go to original post