How is this a physics-based game Ubisoft and RL????
Accelerating on a climb and still going down? Or the game not knowing what is a frontlip and not count it?
And finally fix the stopping acceleration glitch. I'm tired of it costing me wins and completed missions!!!
Accelerating up a climb and not going up sounds like you are using an un-upgraded bike, or maybe the wrong bike for that track. As for the frontflip thing, if you start flipping and your front wheel hits something before you continue the flip, it doesn't count as a full flip. It's weird to explain but it makes sense.
The acceleration glitch hasn't hit me but I have heard much about it over on iOS. I just get major game speed ups and slow downs.
I am using an agile bike in this case the Tango which I'm at about 80% upgraded. As for the flip: I'm talking about the frontflip on The Mill at start. My front wheel hits the ground though.Originally Posted by justinman114 Go to original post
Major game speed ups and slow downs? As of lag or?
Nah it's when there are too many moving objects on a track (fire, spinning saws) and it causes the game to speed up. I have gotten used to it at this point. I set the number 2 time on City Outskirts the other day (2nd to only Dave on android) with the game running 2x speed. I was fed up with stopping and starting (to let my phone cool) so I just played through it and got it done. It is annoying and I have asked for an option to turn off moving sprites, but it ain't coming. As for your flip on the MIll, if your front tire hits that little wheel you are flipping over it cancels the flip, that's probably what's happening. Doing a flip there is tough. You can probably manage it later in the track.Originally Posted by LineThai Go to original post