1. #1

    Mean Pinball shenanigans

    No Dragonificus. You're not safe up in the air

    4:45 then the real funny begins at 5:14

    game://replay/start?attackId=55cb84245c983215a8c87d84
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  2. #2

    Mrs. Goatfire underground tricks

    Not sure if this was caused by my Runaway or castle theme or... what the hell? But it was pretty cool to see in my Pinball adventures.

    The Mrs. Firegoat underground trick... 4:30 mark.

    game://replay/start?attackId=55ccbfe75c98321e94c21993
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  3. #3

    That was cool goatman trick )
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  4. #4
    xD it's hard to make people work for it when my designs are always made around the new release lol I try to showcase a creative use for each release and build an odd defense around it so most of them are gimmicky but hopefully different enough to be fun =P Tbh I've never seen that goat bug until I logged in and saw the replay =P
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  5. #5
    The floor is Lava

    game://replay/start?attackId=55dbb2095c983211dc4b48be

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  6. #6
    Attack Vs It's_a_tarp!

    13th attempt was the winner.

    Leasons learnt - Bridge debuffs before they activate. Sounds simple but get the range right and use Bridge often. You can guide Mean Pinball exit location to a small extent and it's very useful for positioning you near a dampener that needs to die or Pinballing out of dangerous slow torch line of fire.

    game://replay/start?attackId=55e230565c98321ad478b38e
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  7. #7
    ulti.K's Avatar The Diamond Archer
    Join Date
    Aug 2015
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  8. #8
    Originally Posted by IMBIGNSCAREY Go to original post
    You can guide Mean Pinball exit location to a small extent and it's very useful for positioning you near a dampener that needs to die or Pinballing out of dangerous slow torch line of fire.
    You didn't know that?
    This is the essence of Pinball usage. Without it, it becomes just a random mess.
    The art is to plan a step ahead and always decide where You want to finish before You even activate the skill.
    Once You master this it becomes really mean. Without it it is just messy
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  9. #9
    Putting what I learnt into practice Vs Vitez's castle. Pinball wizard is a glorious wizard indeed. 2nd Attack.

    game://replay/start?attackId=55e6c2195c9832156cd76b9d

    @Marwojak - Yeah it really does make you a Demon when you can choose the exit location. I guess in 1000ish castles and lower I was just enjoying spamming the Pinball as much as possible so I didn't practice this part of the skill as much as I'd like, but in later castles in becomes really important to not land in Fireglob den and Slow torch line of fire.
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  10. #10
    Grand_Vizir rampaged through my castle on his merciless Mage in lust of riches and acclaim. I know he's quite the defensive mastermind so I timidly stepped forward into his 'Lair of Lichdom' then let the Pinball Wizard inside me loose

    As usual it don't matter if you're a Tank or not... don't initiate fights debuffed and aim your Mean Pinball exits away from the bulk of the enemy traps/monsters. I didn't wanna slow play linear tower 02 bridge too much because it's the 1 room I'm aware of where you cannot dodge slow torch missiles by standing completely on one side or the other. Risky fight but his traps do most of the work for me!

    Enjoy -

    game://replay/start?attackId=560004975c983213a4ea3f9e
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