I played this game and lurked the forums from the start. And I got to say I found more entertainment on the MQEL forums (both old and new) than the game itself.
I love how the members changed over the years. I loved how members try to support and defend it while others try their best to dismantle it and wish it to end. Its amazing how this game affected these peoples lives and how they reacted to it when things didn't go well. Some handled it more elegantly than others, some went for simpler solutions, some cant simply move on because of varying reasons. Some turned bitter, some kept on fighting, some switched sides. I myself am very neutral about it because the state of the game generates posts on the forums and that's what I am interested in. It is a very interesting story which can be turned into a book if given time.
Thing are moving to a certain direction so it would seem, and I am excited to see how this would turn out after a few weeks or months. I just wanted to share my thoughts just in case. Thank you everyone, and keep it up! \m/
You should boycott, UbiSoft.Originally Posted by Zefirah Go to original post
I already have, and continue to make sure people know the current developments in the industry.
I do not have to present a $850,000 check (Euros converted to US dollars) to a corrupt game publisher to make my point either.
That borderlines on insanity to even remotely consider giving 49% of remaining control to UbiSoft on this project.
They would not do a single damn thing different, and just consider everything "meh profit" with a money rake.
I would rather burn the money in a furnace to keep warm in the winter, than give provide that trust based on what happened in this particular development case.
I guess you all can gather what my REAL opinion is on this "offer" that was presented, but I remain respectful based on another's goals.
This "game" exemplifies an example of one of worst managed projects in the last 5 years (there are a handful of others that ACTUALLY beat this hands down, surprisingly).
The only other potentially one I can see coming down the tracks is Star Citizen and crowd funding, which I clearly did not support.
Chris Roberts is about to have a lynch mob on his hands, and does not have the amorphous shield that UbiSoft hides behind in development.
The game industry as cutthroat as it is needs people that understand what gamers want, not provide shinies to distract, nor managers that have "$#%@ for brains".
Personally, I would rather have a lobbying to shut this game down on the forums, but it would not matter because:
1) UbiSoft would not listen anyway, nor do they really have anybody listening
2) I will not lead the charge, out of the fact I will not beat my head against the same brick wall
3) Life is short, and I have many adventures outside of electronic entertainment
I will continue to post on this forum periodically, and in Steam to ensure people know the truth.
It is a pity that UBI did not take you up on your offer, as it would have been good to have someone actually working on improving the game for once.
However, it is probably something of a blessing as well that they ignored your offer. UBI has created a lot of long term, negative publicity for Mighty Quest over the years of mismanagement, They managed to burn quite a few bridges in Mighty Quests run. So not only would you be working your asses off trying to fix this huge mess of a game, but also at the same time trying to coax the players to return and give it another try once more. This seems like a lot of work on your part, with UBI sitting back while still snagging a good share of any potential profits your work would create. Honestly, it sounded like a pretty raw deal for you guys.
I am also honestly quite surprised that Mighty Quest is still even running at this point. The last real effort on UBIs part I believe was the introduction of the rather unpopular 'Turbo Mode'. Everything since then was just character skill tweaking, and the occasional introducing 'Most Wanted'; which even this most minimal of effort has not even occurred in the last few months now.
I suspect the complete roster for the UBI team for Mighty Quest consists completely of Augon, whos effort seems to consist of occasionally popping in occasionally both in forum and in game (nothing against him personally, I should add. I am certain that this is the extent of his job, and that he is doing it as required, but just pointing out there is a very noticeable lack of any type of development work)
Black Knight had mentioned that there is a lot of work in fixing Mighty Quest for a team of 4 people, however I would also imagine the current development team of 0 is probably indeed having a very hard time keeping up on their roadmap
It really does not take a genius to see that Mighty Quest is winding down. The forum has around 15 active users perhaps, and I suspect not more then a few hundred players for the game itself. The game is a virtual ghost town, where i see an attack perhaps 1-2 times a week now.
I suspect that UBI has currently cut every possible expense they can, and once the games meager income is surpassed by their minimum possible cost, it is lights out time. A buy-out might have been the Hail Mary reprieve that Mighty Quest needed to continue, but without it, I cannot imagine it will be long at all before this ride is at long last over.
My only question is why do you to continue to defend this lost cause train wreck?Originally Posted by XaeroTheHero Go to original post
You used the word, "IS", not "WAS" in your plan.
Are you still trying to believe in false hope?
HOPE IS NOT A METHOD OF PLANNING! (Military Trademark)
You cannot possibly have the the development support to manage the requirements.
Even UbiSoft knew that.
UbiSoft is not going to sell you the rights, artwork, code, or development at a discount price.
They are to use this project as a tax write off, and throw it in the UbiSoft archives.
You may be a successful IT developer, but I don't see the requirements needed for being a manager of a multi-million dollar project of this nature.
It did not "pop out" in your article, either.
I do not need your resume, but investors do not equal developers or planners.
I could give countless examples of this mistake in history.
In your defense however, neither did the other 4 past UbiSoft creative managers, when the pressure cooker starts to weigh down from the top.
Most were given unseasoned, unskilled, new, and inept team members after the game went into Beta.
Just more mismanagement from UbiSoft, when they kept shifting talent away from MQEL.
Watch_Dogs? What a joke, which tried to cash in on Grand Theft Auto formula sandbox.
Assassin's Creed? A dying franchise by using the same rinse and repeat formula with different eras of time.
Far Cry? Barely holding its own for now, but making the same mistakes as AC, because its the SAME GAME!
Remember the Silent Hunter 5 fiasco with DRM and online requirements? Oh boy, the hornet's nest was furious.
UbiSoft just keeps wringing the sponge, but the water is drying up.
They refuse to "wake up", until they all get fired or declare bankruptcy.
They have already completely pissed off the gaming community with incompetence.
Back to the real point...
By the time the MQEL got into release, over half the game was already outsourced to other UbiSoft departments.
This included the last "push" with a lackluster tutorial improvement that had been in development for several months, and was just a hollow release of details that was partially in the code.
By June 2015, nothing was left.
Dreams and wishes are not reality, no matter how illustrious as they may be.
That is what got UbiSoft into problems in the first place!
You are right. I should have said "was".Originally Posted by x-BlackKnight-x Go to original post
I have successfully lead development and implementation projects worth around $27mil USD. MQEL would be a small merit to add to my resumé in comparison. Anyhow, I think it turned out for the better. We had a very successful skype meeting with another game developer yesterday![]()
Fair enough, best of fortune on the opportunities of the future.Originally Posted by XaeroTheHero Go to original post
Yes, it was for the best.
BTW, anybody left remember the comments from UbiSoft development team members, the creative director, and CMs about how "UbiSoft has the data resources and indications that precludes that "we" know what the player's want and are directing the game to provide the best possible experience players deserve"?
I do, and still laugh at that series of misdirections.
I think I might have ticked off some people on my retort with that one too, when I called bull%#@$.
Ultimately to reuse one of many sayings:
"Don't piss down my back, and tell me it's raining".
Some people just keep thinking the shower is water, but the rude awakening is coming to a theatre near you soon enough.
How?
The same never ending aqualifer source of the "water" continues to do the "prison friends with benefits" rear facing dance with new players, one after another as the they enter the halls of Opulencia. It hits them as soon as they log on with messages to craft and buy things.
The scary part is some players actually like being butt $#%$ed, don't even care, or are too stupid, young, or inexperienced to know when they are being virtually steam engine rammed in the rear pie hole.
UbiSoft lost SEVERE credibility here, and it was their own damn fault.
No gamer that EVER touched this fallacy will most likely play another UbiSoft game for the rest of their lives.
I still feel like I am personally licking the salt out of my sore wounds after trusting this corporation to actually do the right thing for such a long time.
Fortunately, I was able to save my limbs before gangrene set in.
The MQEL team has no personnel, it was disbanded, quit, or fired.Originally Posted by Melodiam Go to original post
The internal review was harsh after the creative manager basically said, "$#%@ you" to UbiSoft.
Aguton is just a bouncing rubber ball, community manager.
He is no longer formally assigned to these forums, and in reality never was in the first place, because he monitors multiple games.
He just occasionally "peruses" to make sure that things are not going to get completely out of control in order to keep UbiSoft from being slam danced to the floor.
Adams posting on the UbiSoft job opening for a Community Manager was just a another kick in the nutsack (and a good one, too).
Don't EVER expect any answers from UbiSoft, now.
Aguton will tow the party line, and only release what information UbiSoft management directs, or he will lose his job.
He has already watched the guillotine fall multiple times in the past 3 months.
Everybody needs a place to sleep, food to eat, and clothes on their back right?
I just don't believe in lying to people to accomplish these basic requirements.
Everything they have done over the last few years has been to milk any money they can out of people, While knowing that almost everyone will regret spending that money soon after spending it.Originally Posted by Zefirah Go to original post
Leaving bunch of frustrated people wasting there money, The only reason the game is still running is because it is still making money from milking people.
It wont hit them in the face it will barely scratch Ubisoft, It made them money it was a win, Most of ubisofts recent games have been pretty shoddy/p2w/money milking, and those games are way more high profile this means nothing. They will continue to scam people until the game dies and people will continue to defend this game till it's last breath. It sucks but it's the way the world is.
There was never any Creative Manager. There was a Creative Director: Novitcz. And he did not say ""¤#% to Ubisoft, he is still with Ubisoft.Originally Posted by x-BlackKnight-x Go to original post
The internal review was not "Harsh", I have no idea how you made that up.
Aguton is not a he, it is a she.