No, not at all. You have misunderstood it. Only the maintenance personnel and server operations would be the responsibility of Ubisoft. We have our own development team and would carry all the development cost. We would serve Ubisoft with the actual code. Also, this was a rough draft that was open for negotiation. Any professional company would at least respond with a request for a meeting. Also, €750K would cover all operational and personnel cost for 2 years, where we would take 100% of the financial risk and only 40% of the profits, which is a very VERY generous offer.Originally Posted by Zefirah Go to original post
You're assuming of course that Ubisoft even want anything to do with this game, now or in the future. You've said it yourself, they've all but shut the servers down entirely. They're taken the driver out of the car, let the gas tank run dry and left the car to coast to a halt on an old, dusty, deserted desert road where no one goes.
Your offer clearly requests that they still put some effort into the game, that they still invest time and resources, however small, in a game they may very well not even want any more. As I've stated in an earlier post, MGEL represents a minor dip in the ocean compared to all their other AAA titles, Watch_Dogs, Assassin's Creed, and more. Why should they care about the flailings or flourishings of a free to play, half-hacked half-an-hour-a-day game that a lot of people probably don't even know about, let alone care about when they can put their attention to milking more money out of their greater fanbase through DLC for the next AAA title.
You're looking at this as a gamer. They're looking at this as a paycheck. And to them, they're not seeing enough zero's on that slip of paper for it to be even worth their consideration to reply, let alone make any kind of deal.
@ Xaero
That certainly makes the deal a lot better than the way you initially phrased it. Maybe Ubisoft is afraid of giving away control, whilst having their name still attached.
They have a reputation to protect after all of making quality games such as this one. Just joking.
Nevertheless you might be better of taking control of the game entirely. Just go for 100% of the profits. I cannot imagine it to be very worthwhile to stick with Ubisoft merely for the name, the server- and maintenance costs (which would seem relatively minor in comparison to the development costs).
Actually no, I was looking to buy MQEL out of the paycheck perspective. We have developed a very nice and profitable business model that would suit this game perfectly.Originally Posted by Lord_Silvador Go to original post
What this sounds like to a cynic like me is: You'd be picking up with the game in the exact same ****ty direction it was already going. But instead of nothing happening anymore it would be going down that road full steam.Originally Posted by XaeroTheHero Go to original post
First off, us "nay sayers" aren't guessing we have played this game and been part of the community for years, Witnessing the MQEL make stupid decisions and fail time and time again. The reason we "Nay say" is based of years of evidence and facts.Originally Posted by XaeroTheHero Go to original post
Secondly, I've been apart of a fair few dying games communities before and I know even just talking about the game dying contributes to the death of the game, So oh I know how much talking about the game in a negative attitude and in depth discussion of the dying games failures can effect the game.
But as I've said before, I've spent years trying to fix this game and I'm over the MQEL teams incompetence so putting the game at risk of dying will either, A:Kill the game or B:Force drastic renovations and I'm fine with either one at this point because the current state of the game isn't worth maintaining.
But like others have said if you do start up your own "version of MQEL" from scratch and it's not P2W or anything I'll be more then happy to support it. (Because honestly trying to buy out MQEL isn't going to happen.)
Nope, I based my "propaganda" on very substantial experience within the current gaming market picking up on the happenings and the changes with this game. And turns out I was right, as I have been on numerous other occasions with different games before, sadly. Again, it is not propaganda, it is being able to pick up signs and being able to predict courses from previous experiences.Originally Posted by XaeroTheHero Go to original post
And being a "naysayer" has been a consequence of the game and the devs. I started out loving this game. You shifting around blame and pointing at us like some kind of bad guys shows your warped perspective and says I'm very right in my view that you not getting the game either is very much a godsent for the gaming market and future gamers. If anyone else wants to pick up this game or make a similar game, they have my blessing if they don't turn this into a vile moneymilking scam disquised as a game.
If anything, our negative attitude saved a lot of people from getting scammed by this pos and investing time into it and frankly, I am glad about that. That is my duty as a critical gamer to my fellow gamers. I want to make the gaming market a better place for consumers, for US. Not just for people with more disposable money then brains who don't care about games and just want to mindlessly click something, spend cash and feel better then others because "they earned it"
No it wouldn't. And you don't know that since you have no idea what our suggested road map look like.Originally Posted by Eener101 Go to original post
All,
Well I finally had an time to read the article.
Nothing really surprised me, particularly the information on UbiSoft's side was what I already knew.
I reported this information in previous postings.
The creative director departing and the break up of the development team (and CM) occurred in prep well earlier than 2 months.
I wish people would have listened to me a bit earlier.
Not much of a naysayer, but negative surely I qualify.
You cannot be a naysayer, if you speak the truth.
Throwing stones at the players at the forums based on our desire to want the game fixed after 2 years, and for the few of us that actually were around during the original development phase and know what the heck is going on, even before it went alpha would never solve anything.
You cannot dismiss over 2 years of involvement and suggestions that were ignored by a developer by THOUSANDS OF PLAYERS!!!
Just look at the old forums, the postings are all still there, rattled through the sheepish ignorance of multiple community managers that barely had an idea of what was really going on, understood the game, or even bothered to play the piece of entertainment (which at this point is "cake is a lie" fallacy belief that this was even a game in the first place, because it WAS NEVER INTENTIONED TO BE SO).
Remember the repeated saying folks, "hate the game, not the players"?
Same mistake, different day.
Players and supporters have a right to be irate, because UbiSoft lied about their intentions and never lived up to promises that ultimately were false.
The game was well destined for failure LONG before now.
In fact the writing was on the wall clearly in August 2014 after the whole, "Open Creation" bull%#%$ fiasco, that had a partial outrage, and lost nearly all the remaining veterans in the game nearly overnight.
Best of luck on your next project endeavor, Xaero.
Whatever your "road map" was, I am sure it was lofty, but it takes a hell of a lot more than four people to pull a project like this out of the toilet.
UbiSoft keeps being unwilling to admit truths to the community, but their decisions lost a TON of gamers over this project.
Much more than they realized, just like Xaero's mention about the impact of comments on the MQEL forums.
Did they have an impact?
You bet they did!
UbiSoft needed to KNOW players were UNHAPPY, not lemmings willing to walk off the cliff, or open their wallets and stream money into the black hole.
Players deserve better!
I fought for the players, the community, and the quality of the project.
I was one of the vanguards, that did not "roll over" to be placated, even when UbiSoft wanted me to be.
Some hated me, some liked me, but I did not care one way or another.
Just like Ener, WWW, and others, we did make a difference.
At the end of the day though, when the milk soured, you cannot make believe something is there when it isn't.
That kind of blind enthusiasm leads to all sorts of bad choices in life. (Insert creative analogy here, I have many)
UbiSoft might not care now, but just like Electronic Arts, the price is paid in the long haul.
The death of another game corporation has started just like Activision, Atari, Sega, Nintendo, or Bullfrog.
UbiSoft will eventually fall, not because of the projects themselves , but because this is not the first poorly handled and management project in the past 10 years.
No trust = no community = no support = no sales = no profit
Amazing how a multi-billion dollar publisher does not understand the simplest of concepts?
Just like when I do engineer projects with the "Rule of Three", Time, Money, Quality.
You can only do two out of three well, but people believe the contrary.
Don't like the truth and getting angry again, UbiSoft?
No problem, your loss.
I just wish UbiSoft would just shut the servers down, and give the final announcement, because players are STILL pouring money into this piece of crap.
My last prediction?
UbiSoft will not report or give a single public announcement until they wring the last amount of dollars and cents out of this project at the complete expense of scapegoating and butt $%#@ing every single last person left in the player community.
UbiSoft WILL however continue to send out useless news messages, worthless trophy awards using automated servers, and a bunch of other rotten carrots to make be potentially believe this is some type of development future.
Anybody want to bet against me again?
I have a pretty good track record over the past 2 1/2 years.
You are right, BlackKnight. Ubisoft consists of liars. They had no intention of even completing the roadmap. The roadmap only served to make players spend money on the game. The problem is that moves like these by Ubisoft are like boomerangs....they come back and hit Ubisoft in the face. Without mutual respect, there is no company.
I will do my best to boycott Ubisoft games in the future....I might even take some short positions along the way.