In case someone missed it...
Got some cool new info from it, both from dissecting the video and from the commentary.
* It seems that first Warden Feat gives her health when one-shotting adds.
* You sprint stumbling slowly when you have low health (or at least that seemed to be the cause).
* You have negative frames after landing a 2-hit combo (hitting the guy clean with it). Meaning: you're usually supposed to defend, after hitting the guy like this. So, discounting evasions... even if your enemy doesn't parry, you will have to parry in order to win a fight without getting hit.
* The Warden's strong lunging high attack seems to guard crush even against a well-timed parry. I had some evidence of this before, but wasn't betting on it as it made the explanation for guard crushes too complex. But with yet another example, I gotta say dear Okham must take a back seat this time. It really seems like you're supposed to side step this attack. It feels like a fair trade off in with the Oni's back step in his attack of the same kind.
Another one with cool new info.
One guy in the enemy team uses the guard break without the throw. When you do it you actually get a fast free hit. The guys is smart. He uses it with the Warden's fast attack that double-hits. For those of you who ever worried about turtling... you can ease your minds.
And I'm growing more and more suspicious that there is some extra button pressing for performing the good parries against strong attacks. I've seen other examples of well timed parries that were crushed. I think only the devs performed the good ones. But my memmory of the videos I dissected a while ago might be failing.