I Consider myself a GHOST RECON VETERAN since I played every Ghost Recon games on PC since the first one, It was always first person shooter until ubisof screw it with GRFS. The problem right here is that Consoles and Pc gamers are mixed in this forum, so obviously Console gamers want the game to be TPS because it was always like, and the majority of PC gamers want the FPS view beacause the game was always like that (until the Failure GRFS), if ubisof is claiming that they want to get back to GR roots, then make FPS on PC.
Ubisoft please organize this forum and dont mixed the gamers, there is a reason forums got categories:
---Ghosst Recon Wild Lands
------- GRWL: Consoles
------- GRWL: PC
And make a proper poll and lets us decide.
the last game i had fun was GRAW2 PC, and the whole community is awaiting for a proper FPS Ghost Recon game no TPS.
Cheers and hopefully ubisoft will listen.
on the Pc its always been a FPS? I know it was for GR:It but after that I played GR2 and up on the consol and itw was 3rd person.Originally Posted by CR0SSlX Go to original post
I still think it should follow the GR2 model - 3rd person default, but you cna switch to first person if you rather, and in multiplayer the host can lock one or the other if they want.
I also consider myself a Ghost Recon Veteran (look at my registered date..yea 2002)..and I prefer Future Soldier over all the past GRs.Originally Posted by CR0SSlX Go to original post
As I stated earlier, the 1st Ghost Recon was not a true FPS, more of a targer/reticle only view.
At the time, I actually enjoyed Tom Clancy Rogue Spear games by Red Storm (TPS) a little more than the original Ghost Recon.
Try playing the old Ghost games and they feel dated...even GRAW2 feels slow.
Movement IMO is to slow in the older Ghost Recon games, they were great in their time still.
Dividing us up, may be needed in the Future..I will agree with you that most PC gamers that I have come
across prefer FPS while console gamer prefer TPS, i of course prefer TPS so I'm bias towards TPS
So can we confirm that aiming is being done like they did with GRP mechanic? I got the impression from the trailer that this is really a very polished version mechanics wise of GRP or does the NDA keep you from making that bold confirmation and if so i understand.Originally Posted by ITK5 Go to original post
Don't put TP on console players. The original Ghost Recon and expansions were first person on consoles and were very popular... IIRC Xbox Live launched with the original. A bunch of us were upset when they went to TP and we still played multiplayer in FP at least until GRAW 2 (I kinda checked out after that)... And if you haven't noticed FPS are hugely popular on consoles.Originally Posted by CR0SSlX Go to original post
I'm afraid you're getting the wrong idea here, Cortexian0. Those who are not so happy with current system (well, most of us at least) are not saying it should have third person or first person only, or implement all kinds of different aiming system so we can choose. No way.Originally Posted by Cortexian0 Go to original post
We just want different "hybrid" system.
The current aiming mechanic in GRW seems to work like this: You start off in third person view and when you press LT(L2) to aim, you aim down your sight.
Now this is the system I - and a lot of guys here - deem ideal (think GRFS): You start off in third person view, you press LT(L2) to aim, camera zooms into your shoulder, the aiming reticle appears. And when you're engaging long-range target or in need of extra accuracy, you press RS(R3), and you aim down the sight(ADS in first person).
Hope this helped. I thought couple guys covered this in previous posts though.
It sounds funny when you say that console players opinions are the problem ☺!?Originally Posted by CR0SSlX Go to original post
Originally GR was FP on consoles to! And Nobody asked Ubisoft to go TP on it! And even if we did.. Do you really think that Ubisoft listens that much to their forum users, to change the very core of a game completely!?
I am pretty sure they were heavyli inspired by Socoms succes on the PS2, and wanted sale numbers like that. Socoms succes was probably due to being one of the first (if not The First) online shooters where PS2 users could use headset.. but that's another story. Just, please don't blame us for wanting TPV, Cause that's is not how it went down!
You say the older games were slow - thats the point isn't it? not run and gun? and the slow is realistic IMO, you run and move slower with 50-60lbs of gear too.Originally Posted by ITK5 Go to original post
Well what i think he means is the movements back then were a little clunky and had far less of a natural feel due to the limitations that we had back then developing games. Now were able to green screen movements and actions and transfer them into the game to try and make everything as fluid as possible. The games back then were a bit slower paced and i don't know if that was a bad thing or a good thing but they were very much enjoyable to the point i dont ever want to see anymore drastic changes ala siege that's for sure. I think if we were to take GR1 and completely rebuild it from the ground up in snowdrop or UE4 to mirror the old just everything's updated it would play even more enjoyably for sure and id play it to death.Originally Posted by Ghost Sniper33 Go to original post
Running and Gunning is not what I meant..Im talking aboutOriginally Posted by Ghost Sniper33 Go to original post
reaction time of your player, the movement of your player and gun control.
BTW
Realism in a video game will never work, one shot...no matter where you
get shot will take you out of combat, so if you wanted to compare that..than,
well you wouldn't be playing very long..Yea.