If that was the case I would like to see it return within WL.Originally Posted by Ghost Sniper33 Go to original post
I'll admit that I was away from gaming for some years so I don't know everything about GR and the metamorphosis from each edition.
Thanks for the post and support.
I just want to rectify any misunderstanding.Originally Posted by Lokiey1973 Go to original post
I'm not looking for GRWL to not have ADS at all. I want players to have the ability to aim over shoulder and react in a hip fire situation still in TPV. To enter ADS additional click required. This is GRFS control setup and I think it is perfect.
Having mentioned earlier that I have a criteria when evaluating a TPV title. Depending on genre the list of course alters slightly however here's some items to mention with GRWL in mind.
I want to be able to crouch, monkey walk/stealth, sprint, go prone, melee, cover/cover swap, hip fire and ADS. So far GRWL meet all items until hip fire and I really hope this changes.
Maybe I'm to harsh or expect to much but every game I played always has something that is missing or isn't done well.
The Division doesn't meet most of the above and has disappointed me somewhat however its RPG cover based tactical shooter so i guess will just have to wait and see upon release.
Now this is what I'm talking about thanks for your back up comment and support.Originally Posted by Daos_Strange Go to original post
Whether GRFS was a good game or not, the opinion may differ from person to person but I think at least the aiming system was near-perfect. Third person view, over the shoulder view aim, and there was ADS. Players had the choice to apply different aim modes in different situations, thus adding depth and variety to the way that people play the game. I believe the devs said GRW was about giving players choice. I hope they keep that idea to even smallest things like this.
Ok i just wanted to give a visual aid, this is the scoping i feel that is being described by what we know about GR:WL, now if it ends up being a re skinned GRFS with the same scoping mechanics then thats a deal breaker for me. If i wanted another GRFS based game then i would go play that and be done with it. This style above worked really well and was very fluid as this continues to be a cover based shooter. The fact is the scoping in GRFS worked fine for campaign/co-op mode but it didn't work well for multiplayer and on of the reason i didn't bother with it, not because of the learning curve just because it didn't work for me in that environment. Ill be honest as much hate as i give GRP this is the one thing they got right and was hoping to see again in a far better and more polished AAA game in the ghost recon series.
Exactly... well said.Originally Posted by FREEMAN0129 Go to original post
Thx for the post and support.
I've played GRO and I guess I dislike it just as some dislike GRFS. GRO is terrible and I do not play it at all.Originally Posted by Lokiey1973 Go to original post
The TPV fire mode seems fine i would just prefer it to zoom in slightly but I could live with what you are suggesting.
Thx for the upload, post and support.
That's awesome to hear.Originally Posted by ITK5 Go to original post
Thanks for ya input and support.
Personally, I think the system they've shown so far is "the best" system from a mechanical standpoint.
However I can see why some people would prefer the other modes as well. They all have their own advantages and disadvantages. Ideally Ubisoft would implement a system that would allow us to select any of the following modes while playing cooperatively or solo:
1) Third person only. Start in a zoomed out third person view, when you "aim" the camera closes in to your shoulder and your reticle tightens up.
2) First person only. Self explanatory. First person all the time, you start "zoomed out" but see your gun like in any other FPS game. When you aim you aim down sights.
3) Hybrid / current system. Start in third person for when you're traversing the world/maneuvering. When you aim you aim down sights in first person.
The problem with providing ALL of these as options for people to select is the sheer amount of extra work required. The animation and art teams would essentially need to make two versions of everything for both third and first person views.
Obviously when it comes to player vs player / adversarial multiplayer modes, if there will be any, only ONE of the above options would be allowed for everyone in order to make it fair. Said option should be forced by the server/session host.
As a player I want Ubisoft to add all the options and satisfy everyone.
As a realist I can't see them changing from the path they've started down now that they've got some core mechanics of the game implemented already.