Hey guys! My last post about one vs. one duels sparked a ton of discussion and I got a lot of good feedback, both for and against the idea. I appreciate all of your opinions!
This next idea came to me when I was discussing the game with my brother, watching the original developer multiplayer walkthrough. I was saying something to him when Jeffrey the knight killed a samurai and took zone C. I know it was just a demo video, but after capturing the zone, the guy was just standing there staring out at the battle. If that was a REAL match, and they are going for the feel of a REAL battle, just standing there in a heated battle zone would be a deadly mistake.
I feel that if a player is foolish enough to just hang out at any point, without making ABSOLUTELY SURE he is safe, that they should have an instant kill function for the enemy that stumbles upon him. I know that this game is leaning towards honorable dueling and an in your face combat feel, but in a real battle someone would definitely run you through or behead you from behind if you are dumb enough to chill there.
Of course, I am not trying to be unreasonable or asking them to introduce a gameplay mechanic that would break the game or be totally unfun. You could only do it if they were NOT locked onto an enemy, if they were NOT sprinting, and if they were NOT facing you. But all in all, I think that someone whose really trying hard and paying attention to the battle has no reason to let himself get instant killed.
I am a loyal #TeamChosen , and I look very much forward to playing a Samurai Assassin, so this function is something I would VERY MUCH LIKE TO SEE!!!!!!
Please let me know what you guys think about what I've said or how you feel about Instant kills on opponents that are not locked on!
-Roninkai #IamSamurai #TeamChosen
There actually is such a function in the game that was not shown in the demo but existed during E3 you can kill someone by going behind them and striking them or you can drop unto an unsuspecting enemy and instantly kill him. This future i at some point discussed by the developers in their public conference during E3.
btw i think that i will meet you on the field of battle cause i am a knight![]()
The only instant kill that I'm aware of is the the aerial kill Thodoras mentioned. There was a thread about them HERE. I haven't heard or seen anything about instant kills from behind.
To be honest, I don't think an instant kill by sneaking up from behind someone would work out very well, since there isn't any sort of system in place to define a player character's lack of awareness, and if you make that system 'they were attacked from behind' it would be too easy to abuse. Say, for example, you're engaged in a duel, you get injured, see another enemy approaching---meaning you'll be outnumbered---and decide to make a tactical retreat. If 'attacked from behind' is the only criteria for an instant kill, the moment you turn around to flee, the person you were fighting would only need to hit you once/trigger an execution (I'm guessing you were thinking an 'execution' prompt to appear, to initiate it). Having it be applicable if the enemy is not sprinting is a good proposal, but if the person you were just fighting turns, but you get to them in time, it could still trigger/be triggered.
The aerial kill works, though, since you're very unlikely to be looking up when trying to survey the battlefield, capture points, etc. etc. and if you do see a guy on a ledge, you'll already know to avoid it.
Probably not. It's not really needed, if you can back attack someone, it takes a huge chuck of his/her health already which is a great advantage in itself. Instakills IMO are OP in this duel type of gameplay. And you can still push people off ledges if they decide to stop and gaze into the distance.
This is also true.Originally Posted by CheezaOne Go to original post
I just watched a gameplay video where a knight came up behind a low health enemy and hit him with a strong to initiate the execute.Originally Posted by MisterWillow Go to original post
The enemy literally turned all the way around and fell to his knees to allow the execute animation.
If the community or the devs feel instant kills are a bit too much for this type of game, I'd at least think custom executions specifically for opponents not facing your direction would be appropriate.
http://m.ign.com/videos/2015/08/10/7...honor-gameplay
2:20-230 is the kill I'm referring to. I think from behind executions would be reasonable in such situations.
It is as I suspected. The blow delivered was all they needed to kill them, and all deaths, in the current build anyway, play out the same way animation-wise---so, for example, you won't see the final stroke be buried in the defeated player's shoulder from behind, in anticipation of the optional execution animation, I'm guessing, since (again, in the present build) the defeated player must be facing the player who killed them for the execution animation to play properly---so the character models were snapping into their pre-defined positions.
If you're proposing alternate animations for executions when you defeat a person from behind, then I'm all for it. What I'm opposed to is if the person being attacked from behind was at full-health, and a single attack from behind would trigger an execution, which is what I took your initial proposal as.