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  1. #11
    Originally Posted by premiumart Go to original post
    Since there is no sheath, there is no drawing therefore the katanas arent upside down.

    flawless

    XD

    I actually like the fact that there are no sheats since it would be way to incovenient at least for two handed swords etc.
    I dont even know if its possible to directly draw a sword from your back.
    One could of course argue that the fighting style of a samurai could incorporate drawing the blade.
    But Iai style was used for training more than for actuall fighting i guess.


    Drawing from back is in my opinion complete nonsense. From classic sheath of course. If you have some special cosntruction on your back then it could be posible, but still as you have to make big movement with your hand behind your head, it is not real practical.

    The iai style as you call it, is not only for practice. It does not make sense to practice something and do something else in reality. That denies definition of practice.


    Since there is no sheath, the speed of the draw doesn't matter here, you free to slash at any moment.

    Another fact about the blade being worn upwards is that, carrying it around with the blade downwards does dull the blade over time. Especially if you're drawing it a lot then the sheath gets loose so the blade has space to move around.

    Then again there's no sheath here so it's not necessary to carry it blade-up. I think it would look stupid if they did that without the sheath, but that's just my opinion.
    If they decide to add sheaths then YES, they should wear them the correct way IMO. (BTW those swords in the game look more like O katana)
    This is actually a valid point.
    But consider this:
    Lets say you can carry a sword like the samurai in game does without a sheath. And you hold it as he does (edge down). From this position there is only one quick strike and that is a cut from bottom to top. If you want to strike otherwise you have to move he sword to different position before striking.

    On the other hand if you hold it edge up you can strike amost anywhere you want and from more directions.

    The advantages are clear. but this ofcourse counts with you wanting to strike from "sheathed" position. If you draw your sword beforehand and face your oponent with drawn sword there is really no meaning to this.
    But then drawing your sword just at the last second gives you advantage of surprise. And that is called iai,
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  2. #12
    Originally Posted by ProkyBrambora Go to original post
    Lets say you can carry a sword like the samurai in game does without a sheath. And you hold it as he does (edge down). From this position there is only one quick strike and that is a cut from bottom to top. If you want to strike otherwise you have to move he sword to different position before striking.

    On the other hand if you hold it edge up you can strike almost anywhere you want and from more directions.
    The advantages are clear. but this of course counts with you wanting to strike from "sheathed" position.
    Well, we are talking about unsheathed swords now. So in both cases you'd have about or less than 180 degrees of freedom to strike if the blade is at your side, anything else is awkward for your wrists. Not sure what you mean by having more options if the blade is upwards, you have to tilt your wrist in both cases to achieve different directions or am I missing something?
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  3. #13
    Havemercy87's Avatar Member
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    Originally Posted by MisterWillow Go to original post
    It isn't with a blade longer than about 22 inches or so (depending on the length of the person's arm). The draw angle is too extreme.


    ^^This^^
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  4. #14
    premiumart's Avatar Member
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    Originally Posted by MisterWillow Go to original post
    It isn't with a blade longer than about 22 inches or so (depending on the length of the person's arm). The draw angle is too extreme.


    Thank You Sir ! I knew it. XD
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  5. #15
    xMiiSTY's Avatar Community Manager
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    I'm going to take a wild guess here and say that it might have something to do with design limitations. Maybe the animations didn't look smooth, or the attacks looked odd?

    I'm just speculating, but graphic/design limitations are a known reason as to why some realistic aspects in different games seem out of the ordinary.


    Or I'm just crazy. Who knows?
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