1. #1

    Agents difficulty still the same?

    Does anyone else still find the agents to be difficult to beat for certain tracks?

    Processing Center is one of the most difficult tracks for me, until today I couldn't come close (due to so many screw ups) to beating even 1 agent. Today I barely beat 2 agents and that turned out to be a top 20 time and I was no where close to the 1st agent. Bouncy hills is another one I hate getting.

    Also the "Agents difficulty changed" says that the agent bike has been upgraded, but my bike is still all 5/5/5/5?
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  2. #2
    Chadwers's Avatar Trials Developer
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    Making the system entirely fool-proof has proven to be challenging, since the Agent difficulty is still based on your own performance. This means that on some tracks you still might face some fairly challenging ghosts, but we did bring the difficulty down a bit. Also the new bike upgrade values should be 6/6/6/6 so it might not be super-visible in the graphics but should make a slight difference when racing.
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  3. #3
    Thanks for the reply.

    Originally Posted by Chadwers Go to original post
    Also the new bike upgrade values should be 6/6/6/6 so it might not be super-visible in the graphics but should make a slight difference when racing.
    I have noticed this, but when I look at the leaderboards and go through my friends list and look at their agent bikes' upgrades, most are at 6/6/6/6 as expected, yet mine along with a few others are still at 5/5/5/5 (it is noticeably not as upgraded visually). I was wondering if it is just a visual bug or something else.

    Edit: When I say look at leaderboards, I mean by pressing the bullseye to bring up the event leaderboard and comparing the bike upgrades there.
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  4. #4
    justinman114's Avatar Senior Member
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    Originally Posted by Sahl_95 Go to original post
    Thanks for the reply.



    I have noticed this, but when I look at the leaderboards and go through my friends list and look at their agent bikes' upgrades, most are at 6/6/6/6 as expected, yet mine along with a few others are still at 5/5/5/5 (it is noticeably not as upgraded visually). I was wondering if it is just a visual bug or something else.

    Edit: When I say look at leaderboards, I mean by pressing the bullseye to bring up the event leaderboard and comparing the bike upgrades there.
    The "bullseye" leaderboards seem to be different than the regular agent leaderboards, and the problem might be they don't update as fast. http://forums.ubi.com/showthread.php...nt-Leaderboard

    Also, I haven't had Processing Center since the nerf, but before the nerf it was impossible to get the shortcut at the very beginning, and I bet it still is, making it hard to beat. The ghosts use the regular bikes so they can hit it.
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  5. #5
    xitooner's Avatar Senior Member
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    Originally Posted by justinman114 Go to original post
    Also, I haven't had Processing Center since the nerf, but before the nerf it was impossible to get the shortcut at the very beginning, and I bet it still is, making it hard to beat. The ghosts use the regular bikes so they can hit it.
    Even the top IOS ghosts dont use the short-cut... I tried for a while but its simply not worth it. But the ghosts should be selected based on final ending times/faults, so even if they went a way thats not really possible for you.... by the time you get to the finish line it should have all evened out. Just to be sure though next time I see that one come up I'll give it a try; I am now curious; if they nerfed the ghosts it I gotta wonder if they have track-by-track control over how much they nerf.

    After the Agent nerf, most of the runs I did were almost comical in how bad the riders were. . . . I had to laugh.


    On IOS, 1000 on the Agent LB for Wrecked Tracks, 4000 for Smelting Pots.... 58K on on Three Bridges. Can I assume that people who DONT have all the Bunker tracks unlocked are unable to run those, and have a natural disadvantage when it comes to the bi-weekly contest LB and getting the tracks as a reward?
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  6. #6
    justinman114's Avatar Senior Member
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    Originally Posted by Chadwers Go to original post
    Making the system entirely fool-proof has proven to be challenging, since the Agent difficulty is still based on your own performance. This means that on some tracks you still might face some fairly challenging ghosts, but we did bring the difficulty down a bit. Also the new bike upgrade values should be 6/6/6/6 so it might not be super-visible in the graphics but should make a slight difference when racing.
    I'm actually wondering how the ghosts are scaled to be difficult based on our performance when the leaderboards aren't even correct, and therefore don't accurately represent our performance. Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm mmmmmmmmmmmmmmmmmmmmmmmmmmm....
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