Don't know if the Warden will have access to the arrow storm. Apart from that the arrows come in three or more volleys while the catapult hits once. A Dev even said it in a gameplay vid that he's using the arrow storm to seperate to enemies.Originally Posted by Solid_Altair Go to original post
I think it would be a bit strange if that were not the case.Originally Posted by Solid_Altair Go to original post
Again in the mentioned gameplay vid: a female warden takes one volley and is stripped of approximately 2 3/4 life bars or around 60% of her hp. You can then barely see two more red "target area circles". The following volleys actually hit in other areas.Originally Posted by Solid_Altair Go to original post
What I imagined with the triple catapult: it would hit at the same time instead of a 3 volley sequence. So with reduced damage the initial triple catapult hit would not be able to kill a player character but hurt it heavily. At the same time being harder to dodge.
For the final stand feat: how about upon activation the feat continues for 5 seconds (or less) and you take 30% of the incoming damage. If the time's up and you did take damage (and did not die yet) you die after the feat's time is up.
Greets
Good point. Then I agree with y'all.
I wonder if the multi-projectile catapults were ever used for real. Regardless, I think it'd be cool to have such a logic in the game. Big AoE that almost kills ya. Different from the lethal small AoE (the normal catapult) and the big AoE that halve syour health and kills you if you stay there (arrow storm).