1. #1

    Anyone ells who doesn't finish their tracks?

    This issue has become more and more frequent when I'm in the editor. My savefolder is stacked with alot of nearly finished tracks. What happenes is that I get a great Idea and start building, but after a while I loose faith in the track. It's not what I imagened, the quality isn't high enough (in my eyes) to be put up on the TC, I know I can do better and so on.. Often I spend so much time with a track that I just lose interest and end up starting on a new different project..

    I guess I'm aiming too high. Maybe I should set limits like "build this kind of track in a maximum of a day, a week.."

    I dunno..

    Any of you guys face the same issue?

    Cheers.
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  2. #2
    Don't worry too much on the situation, I bet there are quite a few people out there who feel the same, and have done the same, I know I have, but it's mainly down to I have started a track and it doesn't look right from the get go or I dunno what to do next, but the main case is if the line feels great you should build around that, cause as long as the main line is finished and is a great line it will get ran more frequently, deco is just an extra of spices on top of the finished polished product. You could have a bunch of rocks and logs laying about and have a wood and rock hill climb, the line is good that's what the real speed runners want. Take your time in making deco later on if you feel it is necessary then don't start a new project unless you know you've got your mind focused on what you want to do.

    If it's near completion then it was deffo a good feel from the beginning to the mid of the track, I on the other hand sometimes start a track, if I do deco and line and I don't like it, any custom object I have made gets saved and then I just leave the track aside for either deletion or come back to it later.

    There are some people who don't even know where to begin.
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  3. #3
    funktastic-'s Avatar Banned
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    lol builders block my editor has around 5 tracks that are either half done or almost done i find that this is usually down to new objects being released and the urge to start another when a fresh idea pops into your head that doesnt fit with the track in general. I would hazard a guess that almost every builder even quality ones have the same. I also find that after running your own track over and over for testing purposes you can start to identify faults which arent even there. I also find that using the same objects from previous tracks or doing a similar type track can quickly change your mind about the feeling of the track. So i tend to mix them up and change from one style to another. Its good to sometimes just sling down and track that has hardly any animations , and a simplistic track.

    Any creative idea can become repetative , take alook at any art studio , there is unfinished works almost everywhere. Sometimes i see builders doing what is called " doodling " they create something simple and just random fun to refresh or keep an idea going. I my self tend to return to these tracks at the end of a build and add some more to it , sometimes regaining inspired thoughts about the track and then going on to finishing it. The only problem i find with this though is the track tend to turn out completley different from originaly planned haha.

    I have a couple fo tracks that have around 80 hours put in thm but still sit there because i have become bored with the idea of it , i dont usually give up on a track because of a probem , this tends to inspire me to finish them and find a solution , i tend to just get bored with the idea of the track and again i find this a problem with testing and testing.

    Dont ever think that your are aiming to high , perfection is what drives us to be better , although some call it ocd. In this type of thing , like any creative art , there is no limit to how high you want to reach within your tracks but your own perception of what "high is ". Lots of people throw the term " build for your self around in the forum which is sometimes not suited to the meaning of the topic but this is a good time to acutally use this because the level of quality is what you judge quality as , So "build for your self " is perfect for this situation ,


    To be realistic tho , to judge quality you need critics and the only way to get critics is to upload your track , but still the critic based track central is a small % of an actual true judge of your work. If you like the track , think the track is perfect and awesome then " building for your self " is what you have succeded in and thats %100 the goal of anything creative which in turn is the true measure of quality in creative art. All my opinion mind

    sorry for the long winded reply
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  4. #4
    TeriXeri's Avatar Senior Member
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    I am in the same situation, my last track was released in january, so about 6 months ago.

    I got a whole lot in progress track saves as well, most of them I want to finish still, others were just some quick ideas/experiments.

    Even tho I did have a bunch of personal issues the past 9 months which did slow down my building/motivation a lot, I got past most of that now and I want to pick up the pace again as far as tracks+video making goes.
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  5. #5
    funktastic-'s Avatar Banned
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    Sorry to hear that teri but good to hear things are picking up though and ur back on the building scene.
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  6. #6
    All the time I just got Xbox one and started three tracks which started as good ideas then I get discouraged save it and never go back.

    Sometimes it helps to do the driving line first then fill in the decor. I would also say don't color your objects right away or until your positive on the theme.
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  7. #7
    If the colourization worked for all the objects it would help too. And even some with colourization on slightly tint the object. XD

    Many times I've wanted to use something that fit perfectly and I couldn't colourize it. If I had a pound for every time this happened I would be a millionaire, put it this way.
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  8. #8
    TeriXeri's Avatar Senior Member
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    Originally Posted by NovaDarkStorm Go to original post
    If the colourization worked for all the objects it would help too. And even some with colourization on slightly tint the object. XD

    Many times I've wanted to use something that fit perfectly and I couldn't colourize it. If I had a pound for every time this happened I would be a millionaire, put it this way.
    Totally agree, especially basegame objects like trees/rocks/white concrete lack options & then just don't match with objects that can be recolored.

    Example: most regular cliff pieces could be recolored (large cliff variation 2 is bugged tho) but then the rock cubes/slabs/planks cant be recolored & desert/ice variations can't be recolored either, same for DLC caves & black lava rocks, just no consistent options.

    Color options in the DLCs were a lot better overall but still not perfect especially on 2-tone objects where you could only change like 1 color (like ramps).

    I'm glad the last DLC castle walls/tree parts can be recolored but at the same time you have those moss objects that don't have color options at all for example.

    Also the fact that custom collisions give off weird dust kinda gives their location away when driving on "clean" objects.

    I realise objects likely can't be changed now cause it might break/change all the tracks using them.
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