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  1. #1

    What's with the useless save game system in FC4?

    Anyone have any idea why the authors of this game (and some others) did not provide a "Quick Save" option allowing saves at any point in the game? Or why the saves that are allowed, in "free roam" mode, do not actually save the character's position, but return him to the last safe house or some other arbitrary point?

    Is there some formidable problem programming for Quick Saves? Or are they just trying to bore the player to death by forcing him to cover the same ground, kill the same enemies, solve the same problems over and over?

    I bought this game mainly to test out my new graphics board (GTX970) with a modern game. But I hoped to have some fun playing it too. But after a day of tedious replaying of every sequence, I found myself reluctant even to launch it the next morning, knowing I'd have to replay half the stuff I did the previous day. I zapped the stupid thing from my PC, wrote it off as unplayable and money wasted.

    A week later I figured I'd give it another shot, re-installed it. Plodded through mind-numbing repetition, determined to finish the damn thing. Last night set off on the mission to kill Yuma. It was late when I made it to the "inner sanctum." Too sleepy to continue, so decided to resume in the morning. Clicked "Save and Quit," though I knew it would *not* save anything.

    Sure enough, this AM I'm back to the cave entrance, an hour or so of progress lost.

    That's it. Zapping it again, and will not re-install. Or ever buy another game with this useless, nitwit save game non-system.
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  2. #2

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  3. #3
    This "save at certain locations" system was originally used with consoles because they had a ridiculously low storage space usable for saving games. And as the programmers / game designers are lazy and stupid console gamers don't know about anything better, it is still used even if there isn't any technical reason to do it anymore.

    Also it makes the games longer. Good for publishers.

    Btw, the saving works ok if you know it's limitations. For example don't try to save while in mission. It even tells you that saving during missions is disabled... It also doesn't send you to any arbitrary location but to the closest safe house / bell tower.
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  4. #4
    Dead1y-Derri's Avatar For Honor & Watch Dogs Moderator
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    Originally Posted by Patu Go to original post
    This "save at certain locations" system was originally used with consoles because they had a ridiculously low storage space usable for saving games. And as the programmers / game designers are lazy and stupid console gamers don't know about anything better, it is still used even if there isn't any technical reason to do it anymore.
    Stupid console gamers? Really?

    I honestly don't like quick save option as it basically allows you to save at any possible opportunity where you might die. Oh look enemies around a corner, I'll quick save now just to be on the safe side.

    I like Far Cry 4 system of saving personally.
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  5. #5
    Originally Posted by Dead1y-Derri Go to original post
    I honestly don't like quick save option as it basically allows you to save at any possible opportunity where you might die.
    Yes. That's the idea, so that if you do die, you don't have to repeat the previous half-hour of play. Which is stupid and BORING.
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  6. #6
    Dead1y-Derri's Avatar For Honor & Watch Dogs Moderator
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    Originally Posted by DitchDRM Go to original post
    Yes. That's the idea, so that if you do die, you don't have to repeat the previous half-hour of play. Which is stupid and BORING.
    Well in my opinion the challenge somewhat subsides with quick saves like that because there is no risk for failing. The checkpoints weren't that bad that you'd have to repeat up to 30 mins of gameplay. It was usually before you went into an open combat area, you'd get a save. For example when you're sneaking into Paul "De Pleur" Harmon compound to rescue hostages, if you get spotted or die then you're sent back to the start of being in the compound which makes sense to me.
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