1. #1
    funktastic-'s Avatar Banned
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    Unicorn dl landing

    Hi guys i would appreciate some help with this question and help to smooth the landing whilst using the unicorn. I have found that upon landing the unicorn seems to jolt forward alot , even on smooth downward surfaces. Is there a special way to land using the unicorn to prevent this. It seems landing on all fours at the same time can help sometimes but still seems that the back hoofs get caught a lot of the time and send it jerking forward. Maybe this is just part of the unicorn and there is special ways to design your dl so this doesnt happen frequently. I have tried using custom collisions but this stil happens. Just jumping of a ledge on to a slanted downward surface causes this to happen i find. Maybe its the way i am landing but maybe not.

    I would really appreciate some help with this guys as i want to get as smooth ride as possible and this seems to make the track i am making seem rough and jerky. The surface of the dl is smooth in parts and shouldnt be causing and friction on the horse. Some if it is the enviroment floor which is smooth for the bikes.

    i know the unicorn isnt ppls fav at the mo , but i like the idea of making something different other then a typical trials track but still need a smooth run without the unicorn having some kind of seizer on every landing cheers guys
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  2. #2
    RidingMower's Avatar Member
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    Have you tried the directional force things? They have dampening and rejection force that can be applied in the landing areas. Should ease the transitions. If that dosen't work, not sure what else to try. I am noticing the lynx dies alot with jolty landings. Maybe raising the bike/riders toughness levels would help with this.
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  3. #3
    funktastic-'s Avatar Banned
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    Yeah i noticed the same thing on some occasions , i guess you could actually raise it to maximum if you have no over head things that are in the track. The rider doesnt usually get it hit unless there is over head obstacles to manouver under , yeah rasing that could help. Not to sure about the area effectors whether that will give the back end of the horse somewhat of a lift even on minimum power but i guess its worth a shot. problem is it seems to happen on nearly every landing like there is a certain way to land different than any of the bikes. area effectors might work but only offer a certain area i reckon and if they land short of it which would normally be fine they could encounter the horrid heel catch. It might just be me , and me doing something wrong but coming down on on the back hoofs just doesnt seem right or good to ride. Maybe they have given the horse to much of a real physical reaction which is cool but not really ideal to get into riding it. Unless you have to land on all fours constantly and no wheelie lannding into a flat run transition is good way to go.

    Cheers anyway bud , will give that a shot ,
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  4. #4
    ozy's Avatar Senior Member
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    I had a mess around with the unicorn in editor last night,
    I tried everything to get it to land as I wanted but failed miserably, it's just not conducive to fast landings,
    After finding out that I cant add spline points to xsx I changed to an Equestrian style figure 8 showjumping trials line track, (hhhhuuhhh, deep breath)
    Directional force tied to a hold button to make him jump fences from a flat to flat surface just jumping a couple of feet of the ground,
    He just will not land consistently, there is a lot of weight shifting that could be tied to him but it would have to be activated/de-activated at precise moments and to be honest it just seemed like more effort than it was worth for me,
    It could be done of course but uff, pain in my brain from it,
    I'll try it again someday if I'm bored but it will be down to designing an (almost) "Don't Move" auto run style of driving line which doesn't interest me personally.

    Good luck with it Funk, Judging by the Awesome Adventure DLC tracks made by the professionals... That dumb animal just can't land a jump with any sort of technique applied!
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  5. #5
    funktastic-'s Avatar Banned
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    Yeah i agree , i think to totally avoid it and get a constant smooth landing on almost every inch of the driveline is going to be hard to get and way way to much hassle when alreayd trying to make make a decent quality track.The area affectors for a grand national type track sounds cool , maybe somekind of skill game could be made. Im only wanting ot get a perfect landing so when its entered inthe comp it doesn''t look like its my dl thats the problem. Maybe i will ask abit louder and try and get an actual developer to give an insight into how to get it to land smoothly. Then again like you say even th ingame mk2 tracks are the same in some points. Maybe its something they think that will just be put aside but i cant see this happening if they really want people to get involved with it. Suppose it just show the true audience at whome its aimed. I will make one for the comp as i like to take part in stuff but if there isn't going to ever be a smooth landing on a constant bases then i guess i wont touch the thing after. The idea of making a flat speedrun to a degree is proberbly the best way to go but still it seems to happen on any fast landing. Stupid thing , i reckon it should be put down and out of its misery , i have put that aside anyhow for now , decided to do a bmx track which i havent done before..

    cheers for the replys guys , have a good one
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  6. #6
    TeriXeri's Avatar Senior Member
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    Unicorn definately needs large enough smooth areas to land on downhill, custom collisions help a lot to straighthen a path if it's not a native perfect flat object like a rock/tree or whatever. Also it can't just be too steep all the way or it will fall forward for sure.

    I had no problems on the ingame tracks after some practice you can easily save time landing on things in a certain way, the back legs got a lot of power.

    Downside to the unicorn's power is when it hits a small bump or round object (Convex) it can lose speed or go to an unwanted direction, much like a bike's uphill landing can do.

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  7. #7
    funktastic-'s Avatar Banned
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    Cheers teri for the tips , i have been using custom collisions but maybe i havent got them at the furthest starting point of landing as possible , will check this tho. I guess the unicorn overall is a different vehicle than the bikes and should this should be taken on by the rider them selfs. Unfortunetly i doubt this will happen quickly and people will still try and ride the unicorn like any other bike therefore create the tracks to looks an faulty build. Will keep messing with it and do what i can to smooth the landings. I guess alot of it is down to the rider them selfs. cheers for the help guys
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  8. #8
    funktastic-'s Avatar Banned
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    And this totally gives reason to why i made another thread
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