That's a tough one , i guess its down the the builder and what they go for within the final results , this i find is the same when deciding on what type of tracks its going to be. Take most of the builders assainged with the names top quality builders. As much as they try to be creative they still are controlled by the greed for likes. Most quality builders will build a track and leave it possible to be passed by even the novice players pretty easy leaving the time and faults as a balance for competiiton. To me hard should mean hard which means its should be harder to pass. Many hard tracks are still easy to pass which is the same as " do i use , dlc objects or not " i guess that's sounds a little odd but what i'm trying to say is that , most builders are greedy for likes whether they say they are not or not. So using no dlc objects is the same as a creator using dlc objects but still leaving the track open for everyone in every class to pass.
I my self find using dlc objects is a must to achieve the maximum out of your own creativity , but am no way against it. If creators can build tracks to cater for all skill levels so thier tracks can be passed be all and not just the ones in that skill level then thats just the same as a creator just using the base game to gain more downloads.
The only bad thing about using the base game objects is that not many thought that the objects were very good. Personely i found them ok for something's but i don't think that they managed to reach that feeling of the future. The artwork for the base game was impressive but the actual objects where somewhat very bland and gave me a feeling of a cold boring future instead of an exciting " whats going to happen " vibe. The steal looks more like mdf , the concrete looks plastic and so many more bland and not very exciting parts are in the base game. To many ramps and things like that which are true to the actual ingame track in the base game. Look at most of the dlc's , it is obvious that they realised that what they tried before just wasn't up to scratch to create a real exciting track to play. This showed when most top quality builders sat at home where producing more exciting track in track central then the developers of the game them selfs.
Im not sure i have put my point across great but i guess overall it comes down to choice. If no dlc are used , yes you will get hundreds of downloads and the same if you make your track passable to all skill levels. ( Going on a good builder anyway ) Use dlc pieces and yes you cut the amount of people who will play and the same if you make your track that is true to its skill level and not just passable by holding r2. I presonelly preffere to have a lower player rate but the players be true to the quality of the track. To be honest as i have been buiding and learning i fhave picked up on the fact that almost any half decent builder can create a track that will sit at the top of track central all week. I could create one of these track weekly and continue to do so for ever and still sit there getting hundreds of likes but what is the point? when progression is halted. The problem for this game is the whole system is the wrong way round , they have incorporated a system that gives power to children. So its doesn't really matter how much creativity you want to show or portray. The children want something they will feel happy with at the end of the track. A few thrills , a few wows and a smooth run thats not so hard. That i find is a contrediction to being creative.
I actually find that you can take a great deal of satisfaction from disslikes within your track , If your track gets a far few disslikes , apart from the nasty people who just disslike for any other reason than its quality and taking there is no obvious mistake than i very often take that as a sign my creation hit its mark and thats not to allow every person within the game to find it an easy track to pass. Why should it be its in the " Hard " category. To be honest track central can not ever be taken as a quality control of your own track. Simply because the people who lay in it are mostly children with the power of a disslike at thier hand.
Dlc objects , base game objects or just making your track passable to all , which most top builder do all amount to the same thing - how far are you prepared to be original and distinctive. I have found more or less anyone can build a quality track after so long of riding and builing in the game. Yet these are just quality tracks and dont really take any hard work. Take alook at the recommended , the other week a track was crossed that was built in 3 or 4 hours and yes the line was smooth but thats only because the person has played the game for a long time. But the actuall track and design was something a 7 years old could create.
Downloads and likes are what all builders want its the law in creativeness. Without critics its leaves any creativness just a blank sheet of paper. Some think more critics the better but this i think is wrong when the critics in tc arent qualified to judge. Knowing you swampballs and knowing your style i would say you are one of the best builders in the game imo. Alot of the styles of builders just fall into the previous builders shoes , do they same tricks , same dls and continue to maintain the same laws of building. Where as your self , bring new things to the table , your outside the box and creativness is a style thats not learnt or copied from other builders , its your own perception of a fun great track. I have not played one of your tracks that did not have fun on.
I guess after all my waffling , its down to choice , what do you want to see happen to your track after you upload it ?. I also guess that with your style it wouldnt matter what objects you used , i personelly dont really judge ur tracks on objects used but the fun and creativness you build them and the originality. They always bring a freshness to tc which i like lots , so different and fresh.
If u want to use just dlc objects then i see no harm , as your building style isnt really governed by the objects in them but by the freshness and originality of them. Most of all the fun that is enjoyed within them.
sorry about the spelling , not going through it with spell check as its took me long enough to compose the post hahaha
