1. #1

    Suggestion for better custom collisions in the editor

    ~Can we have custom collisions where you can make curves and stuff in the editor? Advanced custom collisions where you can have custom curves and control over more aspects of the dimensions such as length, width, height? Where you can change curves along certain points in the collision? Where you can change the shape of the custom collision actively after hitting different kinds of triggers, activating filters, and events? Yeah that’d be great...

    I might put a poll up if this gets enough responses.

    Edit: Being able to change properties of the collision along certain segments, like making a certain segment back wheel only, front wheel only, safe, or a break object event.
    Share this post

  2. #2
    funktastic-'s Avatar Banned
    Join Date
    Sep 2014
    Posts
    929
    You can make your own custom collusion using the ramps , change the properties to contact and then make them invisible. Make sure to change it to contact or the bike will just go straight through this. This is good to get a better flow when going into a sudden uphill. Just try and get the ramp as flat to the surface ur going to be riding on.
    Share this post

  3. #3
    Originally Posted by funktastic- Go to original post
    You can make your own custom collusion using the ramps , change the properties to contact and then make them invisible. Make sure to change it to contact or the bike will just go straight through this. This is good to get a better flow when going into a sudden uphill. Just try and get the ramp as flat to the surface ur going to be riding on.
    Yeah, but that's never going to be exact and there's still a chance of getting a tire glitch along the points were one ramp ends and the other begins. Make sure to read the last question of my post + what about smaller bumps and curves? I would like a collision that would be as precise as possible while being one object to avoid tire glitches.
    Share this post

  4. #4
    When connecting 2 ramps or curved surfaces, add a flat regular collision box between them, slightly above the connection point. The bike will skip the split.



    If you would like a piece from the editor to become a Trigger, use a 'Hit Trigger'.

    Hit Trigger
    - Object 1 - link this to back tire (example)
    - Object 2 - link this to the piece that it should not touch
    - Target Event -> Bike Part Detach Event
    Share this post