What i was saying is that even if you can you see your enemy you cant engage if he is on the other side of the map unlike a shooter and even if you have a radar you can still be surprised by enemies(happens quite often in destiny XD)
Also Yes maps need diversity but at some point you will absolutely have seen it all, like any shooter or game where you played a certain or all maps hundreds of times and know any corner, but you can still get fun out of it.
And i feel like random generating stuff just doesnt cut it, just like warframe tile sets they are randomly connected but you know every room allready XD.
I honestly think continuously changing maps lanes would be difficult to pull off on a game like For Honor because if it was random then it could easily grant tactical advantages and while this isn't an issue for specific games, I think a game like For Honor might suffer from continuously changing map lanes. Now aesthetically if the maps change e.g. rain, snow, sunny, windy, dull etc. Then sure I think it could be a good idea.
To be honest I'm trying to withhold judging what might be good or bad for the game until I've actually played it because continuously changing maps lanes and what not might be a good idea in the end.