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  1. #21
    Holotip6's Avatar Member
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    Yeah @Lokiey1973 thats not hip firing. the camera is too close as Bluefox just stated. I have never player GRP and probably never will but it looks similar to the GRAW-GRFS era. But who knows..what ever feature it is..we will be satisfied.
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  2. #22
    Originally Posted by AI BLUEFOX Go to original post
    I think this is in the video edit rather than the game though, but will try to find out
    comparing first and second foto it seams to be a change in camera angle to shoulder, head and backpack...
    much like GR:FS
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  3. #23
    Muddvain's Avatar Member
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    Originally Posted by heyyoulol324 Go to original post
    I hope you guys DON'T make it so that every time players aim with their weapons (holding down LT/L2 triggers) that it would automatically go into first person mode with the reticle. Keep it like how it was in Ghost Recon Future Soldier, where if you hold down LT/L2 you would still be able to see the head and gun, but then when you click on the right thumbstick it would go into aimed scoping with the reticle. or just make it an adjustable thing in the options menu.

    Sorry edited my english sucks
    Completely agree~~!!! Gotta have the hip fire mobility!!! One of the top movements in a 3rd Person game that you gotta have to allow the game to flow. This allows players to all play into their own styles, slower or faster.

    Happy Hunting Ghosts!!
    Muddvain
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  4. #24
    Jermtheory's Avatar Senior Member
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    Third person accuracy should be far worse than ADS. I'd prefer if they leave out any third person ret as well. This hope is the only reason I'm allowing myself to get excited about a third person (at least in part) shooter. Which I'd normally dismiss.
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  5. #25
    Milli0nkniv3s's Avatar Member
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    Originally Posted by heyyoulol324 Go to original post
    I hope you guys DON'T make it so that every time players aim with their weapons (holding down LT/L2 triggers) that it would automatically go into first person mode with the reticle. Keep it like how it was in Ghost Recon Future Soldier, where if you hold down LT/L2 you would still be able to see the head and gun, but then when you click on the right thumbstick it would go into aimed scoping with the reticle. or just make it an adjustable thing in the options menu.

    Sorry edited my english sucks
    Totally agree... I hope the control setup stays similar to GRFS and hip aim and fire is still an option. I do not want forced ADS.
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  6. #26
    Originally Posted by Milli0nkniv3s Go to original post
    Totally agree... I hope the control setup stays similar to GRFS and hip aim and fire is still an option. I do not want forced ADS.
    I dont know if its been stated as fact or not yet but it was have forced ADS in the game and hip firing will be far less accurate as it should be in a shooter. This isnt going to be GRFS and is whats being called a hybrid shooter that includes both TPS and FPS. What it should include is the ability to head shot all day long from the hip like GRFS and one of the many reasons that game sorta sucked and was a train wreck. If you take the time to play GRP set aside the games a pile of ..... in its own right but they got the mechanics down pat with both TPS and FPS and it works great.
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  7. #27
    Milli0nkniv3s's Avatar Member
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    Originally Posted by Lokiey1973 Go to original post
    I dont know if its been stated as fact or not yet but it was have forced ADS in the game and hip firing will be far less accurate as it should be in a shooter. This isnt going to be GRFS and is whats being called a hybrid shooter that includes both TPS and FPS. What it should include is the ability to head shot all day long from the hip like GRFS and one of the many reasons that game sorta sucked and was a train wreck. If you take the time to play GRP set aside the games a pile of ..... in its own right but they got the mechanics down pat with both TPS and FPS and it works great.
    No doubt hip fire has a lower accuracy and higher bullet spread however doesn't mean it shouldn't be an option.
    GRFS is allot of fun and yea had its problems but tbh it's been some of the best matches and fun I've ever had online and many still play these days and it has a strong community.
    Trouble is there's a harsh learning curve and people don't like to die and start accusing people of cheating. The matches are peer to peer reliant so if your connection to host was bad you are in for a bit of a beating.
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  8. #28
    ITK5's Avatar Senior Member
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    Originally Posted by h0ey Go to original post
    i think options are a good thing, a simple click of a button to go into first person view for firing would be a nice addition. It works well in mgs gz.

    qfe!!
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  9. #29
    Muddvain's Avatar Member
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    Originally Posted by Lokiey1973 Go to original post
    I dont know if its been stated as fact or not yet but it was have forced ADS in the game and hip firing will be far less accurate as it should be in a shooter. This isnt going to be GRFS and is whats being called a hybrid shooter that includes both TPS and FPS. What it should include is the ability to head shot all day long from the hip like GRFS and one of the many reasons that game sorta sucked and was a train wreck. If you take the time to play GRP set aside the games a pile of ..... in its own right but they got the mechanics down pat with both TPS and FPS and it works great.
    Dude head shot all day long on GRFS with hip fire bawahahahhahahahaha...you haven't played GRFS much have you LMAO, hip fire is less than 20-30 yards accurate and that's boarder lined accuracy with you hold a full auto rifle on your hip you can blow a huge as hole in somebody at ranges into the 100 yard mark anytime you'd like a demonstration please come see me in Texas ill prove it. But the game doesn't allow hip fire accuracy very far out and I've lost many a CQC with hip firing while I should've been using a red dot and a 2-4x zoom. Hosting the game really helps while trying to hip first as well I've noticed huge amounts of accuracy differences just by having or not having host. GRFS is in its own league and theres a lot of haters out there but a lot of people hate HALO too and everything to do with it but its been a top notch competitive MLG level for years and sounds like Halo 5 will be again soon. Ghost Recon is a different feel and I've loved every one of them that's come out, but GRFS takes the cake for me to each their own but lets not trash talk the most current Ghost Recon game. Theres a lot of things that could've been different and even I wish some things had been but its been going to 3 years and still has followers playing daily and I would say its on a spike right now with new users daily.

    Happy Hunting Ghosts!
    Muddvain
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  10. #30
    Originally Posted by Muddvain Go to original post
    Dude head shot all day long on GRFS with hip fire bawahahahhahahahaha...you haven't played GRFS much have you LMAO, hip fire is less than 20-30 yards accurate and that's boarder lined accuracy with you hold a full auto rifle on your hip you can blow a huge as hole in somebody at ranges into the 100 yard mark anytime you'd like a demonstration please come see me in Texas ill prove it. But the game doesn't allow hip fire accuracy very far out and I've lost many a CQC with hip firing while I should've been using a red dot and a 2-4x zoom. Hosting the game really helps while trying to hip first as well I've noticed huge amounts of accuracy differences just by having or not having host. GRFS is in its own league and theres a lot of haters out there but a lot of people hate HALO too and everything to do with it but its been a top notch competitive MLG level for years and sounds like Halo 5 will be again soon. Ghost Recon is a different feel and I've loved every one of them that's come out, but GRFS takes the cake for me to each their own but lets not trash talk the most current Ghost Recon game. Theres a lot of things that could've been different and even I wish some things had been but its been going to 3 years and still has followers playing daily and I would say its on a spike right now with new users daily.

    Happy Hunting Ghosts!
    Muddvain
    Well your right i didn't play much outside the co-op story with very little multiplayer because honestly i was still playing GRP pretty strong at that time and liked the feel of the hybrid and fov of the game. I just didn't get that feeling in grfs as it seemed more like a true tps shooter with a larger fov but its been awhile. i guess i might have to re install it and play it a little bit to be a little more informed on the subject. What i don't see is why not having that extra aiming ability is such a game breaker for some people despite it still being some what of a tps with a shorter fov it seems, why thats a deciding factor for some people. I mean even if they add it , its not going to keep me from buying it as long as we don't have a true tps fov in the game and a much more limited one for multiplayer. Im just trying to understand why of so many things in the game that having that extra in between scoping is such a sticking point and so very important to be part of the game?
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