I think this would be the most feasible idea for weapons. That being said - I still hope that the 'different' weapons are simply for aesthetic purposes (somewhat similar to the weapons in AC multiplayer).Originally Posted by MisterWillow Go to original post
One of the problems with unlocking better damage/block weapons via specific actions - is that people would boost these actions, so it wouldn't necessarily mean they have the skill - just the time.
What I WOULD like with different looking weapons, would be different animations to go with them. But that's simply a want - not a need.
Definitely need this! Each weapon should have it's own kill animation. I believe the way it will go is you get a new weapon and then customize it. Every new weapon should have it's own kill animation. Or for something like forging your own weapon, you should get to pick kill animations for it..Originally Posted by Deadshot. Go to original post
Nooo! Having to perform specific actions to unlock stuff is terrible. People end up playing for the unlocks instead of playing to win through teamwork.Originally Posted by MisterWillow Go to original post
I dunno if you were also in the other thread where I mentioned this, but: Killzone Shadowfall was pretty much ruined by this logic.
Generic XP ain't so pretty but is the way to go. And let us choose what to buy with it, instead of just unlocking X upon reaching rank Y.
I wish they'd do something in these lines:
Player starts at level 1, with one class per faction, with a default full loadout (all slots filled in by something), so he doesn't start with a raw power disadvantage. The proggression would be more about getting new options. He gains generic xp to increase their level, needing more and more XP for each new level (the usual scaling in this kind of proggression).
At level 2 player unlocks a class of his choosing.
At level 3 player unlocks a feat of his choosing.
At level 4 player unlocks a cosmetic element of his choosing.
_____
5 = another class he chooses
6 = another feat he chooses
7 = another cosmetic element he chooses
_____
...
14 = the last class
15 = feat
16 = cosmetic
_____
17 = cosmetic
18 = feat
19 = cosmetic
Until the last feat, after which all unlocks would be cosmetic.
And let us keep in mind that cosmetics don't need to be about the character's visual. They could also be about emblems and stuff like this. The only thing that could be unlocked by specific actions, imo, would be titles... like... winning a bunch of games with the Oni gives you the title Deadly. It'd be just a way to signal your preference for a character or a play style. But all mechanical gameplay elements shoul dbe unlocked by XP.
I'm only talking about unlocking cosmetic elements, not feats, skills, enhancements, or anything else that would affect the mechanics.
Killzone's system involved unlocking more skills and weapons, which is why people ignored skills they didn't need to use to unlock something else. Killzone 2 did progression (and everything else) better, I thought, because you started with a gadget, used that gadget to unlock another gadget, and then you were done. The only initial gadget that was immediately rendered obsolete by the one you unlocked was the Medic's heal-pack, because you got the revive gun. And the only gun you unlocked was the magnum, which you could get easily through the community-made pistol-only lobbies.
None of that would apply here, though, since (as far as we're aware), every bit of visual customisation (including emblems and/or titles) is purely cosmetic. I just like the idea of meeting someone on the battlefield and knowing, at a glance, that they're skilled, purely by the pieces of armour, or the weapon, they have. It shouldn't apply to everything---or even to most things---but it would be cool, thematically, to be bestowed a helmet (or whatever), by your factions' leader for outstanding actions in battle. I even said, later in the post you're quoting, that they could have a combination of rank, purchase, and actions determine cosmetic unlocks.
@Solid- I'm not a fan of having to unlock/purchase a new class/hero. They should all be available. Maybe a new hero of that class, each new hero has a special finishing move, feat, or cosmetic aesthetic that you can only use when playing that hero. But each class should be available from the start.
I partially agree with Willow, it would be cool to have a leader of your people to give you something, at least thematically and who knows that may be something we see on the campaign. I stated in another thread, to have team oriented objective unlocks such as winning so many matches, your team recovered the flag so many times, or successfully stole the flag so many times, I would be Ok with. And that's just cosmetic stuff anyway, feats and perks, gear should be bought with experience.
Edit: you shouldn't get the objective recognized unless you finish the match, so in the problem of ppl leaving mid-match, you leave you no get award.
Yes to all that, but especially the edit.Originally Posted by Havemercy87 Go to original post