Honestly, your probably right. There will be weapon customization ,they've already stated that, but what depth is anyone's guess..
We can't count on it being Just 3 class per faction, J.V said at the masterclass that each faction will have several classes or heros. Also they said very firmly that each hero will have a specific weapon they can use, such as the warden will only use 2handed longswords and the oni will only use the katana.
I imagine that different choices of longsword will be available, that's where the blade will come from and then you can probably customize the guard, grip, and pommel of each. Just my speculation though. It's really all a guessing game right now though.
They've said in at least one interview that each class will only have one weapon, so that each is different in look, feel, and playstyle. The example given was the Warden, which will always have the two handed sword shown in gameplay. That's why I think (or hope) they're going to have different components that you can interchange on the weapon (and armour) you're Hero/class has, to differentiate your Hero/class from everyone else's. Otherwise, I think there will end up being too many of the same looking characters, even if we're able to choose or create an emblem and choose armour color), at least later on.Originally Posted by Joe_Corleone Go to original post
I can see that. I don't know how much I agree, necessarily, but I definitely see the potential for it to be a problem.Originally Posted by Havemercy87 Go to original post
You could always work around this by tying the actions to objectives, like the 'capture a point occupied by 2 Heroes alone' one I mentioned. That would be a really high level one, though. Something like 'capture 20 objectives' could be a starting one.
I'm a little iffy on unlocking things with xp---not opposed 100%, but iffy. I like the idea of being gifted new things by your King/Shogun/Jarl as commendations for actions performed in battle. Maybe if you bought new things with plunder or something it would be more palatable, but that sort of design ethos only fits one of the three factions---"Your walls will be bare! Your treasury will be empty! No ring will rest upon 'noble' fingers! We shall take it all! Quake in Fear, Prepare for Death! None shall--" *aggressively clears throat* ahem; sorry, I don't quite know where that came from. Where was I? Right, it only fits one of the three factions, so that's out, unless they could simply call it 'spoils'. Just something that seems integral to the world.
They could always do a combination of the three---so you unlock some things through rank, are able to 'purchase' some things, and then there are things that you can only get by performing actions.
This.Originally Posted by Joe_Corleone Go to original post
More damage for an upgraded weapon or more HP for an upgraded aromor would be bad. It would create an unfair abyss of raw power between beginners and veterans. It would also make the weaker weapons unusable, even if some players like how they look. It would be a waste.
The mechanic proggression should be qualitative (different classes and feats), not quantitative +damage and +HP.
Don't get me wrong guys, I agree with this 100%. I just keep thinking back to what they said about matchmaking at the masterclass. It could go either way at this point. Hopefully they'll take the adviceOriginally Posted by Solid_Altair Go to original post
Even if different weapons do change stats on weapons, I just hope we are not stuck with one weapon per class. I just feel as if different armor is fine and great for customization. I just want to see my characters progression through his/her weapons more. I really can't imagine they wouldn't have multiple weapons per each class, but it is a possibility they could just have one weapon per class. I do think that would be a wildly missed opportunity to keep people playing for a long time. If recent games have taught us anything it's that gamers want more variation and control over who they play as. If I'm a Warden in the Knight faction it like mutiple two handed swords to chose from as opposed to wielding the same sword the entire game.
No worries Joe, you'll be in good hands with Ubisoft MontrealOriginally Posted by Joe_Corleone Go to original post
You can see armor and weapong customization here: https://www.youtube.com/watch?v=0d8plBv7YX4 ...sry don't wanted to search an extra image or something^^
It was a solid podcast, but doesn't really answer any questions on the weapons. It's not something they saw or Ubi is talking about it seems like. As much as I have interest in the game, I'm getting the feeling that there probably won't be the the same weapon options or customization I'm hoping for. I know each class has different weapons, but hoping for multi weapons per class. For example as I've stated before, the warden in the knight faction uses a two handed sword. I'd like to see multiple two handed swords to choose from.Originally Posted by guest-7lONTXP5 Go to original post