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  1. #1

    I really hope there are tons weapons to choose from.

    I hope there are multiple swords, axes, pole arms, katanas, Naginatas, shields. They don't have to change stats but maybe become more ornate with carvings and engravings different hilts, blades, axe heads. Something to show progression. Give us players something to collect, and give us our choice of weapon to go into battle with. It covers progression, replay ability, and possessions or things to collect. Really hope this is in the game.
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  2. #2
    MisterWillow's Avatar Senior Member
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    This seems more related to weapon customisation than it does weapon selection.

    I said something in another thread dealing with this sort of thing and started thinking about how character progression is actually going to be implemented, and I'm not really sure I want a shooter-type unlock system---like a melee-equivalent of foregrip, to increase accuracy, or heavy barrel to increase damage.

    I guess they could have, say, a heavier blade, longer blade, heavy pommel, etc. to increase/decrease things like damage or attack speed, but I'm not sure how well that would do in terms of balance later on---in the case of, for example, a rank 50 player with a weapon that's much faster/stronger than a stock one being matchmade with a rank 5 player with a couple of options, so they'd be at an inherent disadvantage beyond sheer player experience and/or skill, which the combat system seems to emphasize. The same thing could be said for armour unlocks and customisation, in terms of being more protective, etc.. Then again, that could all be worked out via matchmaking, and players are grouped around other players closer to their rank---so a rank 50 would never face a rank 5 anyway.

    I feel like unlocking cosmetic options to distinguish your Hero character from everyone, like weapon engravings, would be better than unlocking things that increase your strength, health, speed or whatever.

    I'm not sure if I got sidetracked too much there or not (apologies if I did), but I agree with the premise wholeheartedly. The more options the better.
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  3. #3
    Havemercy87's Avatar Member
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    I'm in agreement with both. More options the better. I don't believe they would let this game release without a huge weapon base with the emphasis they made at the masterclass. But doesn't hurt to get it out there.

    As much as I agree with Willow and everyone else on the weapons all being built on the same stats(per class that is). I don't think they will, I get this from the point they made on matchmaking. If they did do the weapons as such, it would make matchmaking a hell of alot easier. Also making getting a full match easier. We'll have to wait and see I suppose.
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  4. #4
    I don't think they have a stat system. Would just be a lot of work for nothing but very hard balancing and unrealictic stats. If they wanted stats they wouldn't have a Katana vs. heavy armor I guess.
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  5. #5
    Havemercy87's Avatar Member
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    Not really stats per say, but like damage and block strength
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  6. #6
    I don't know if they have stats all I'm saying is, we know there is a progression system. I think the higher "rank" you are the more ornate weapons there can be. An example could be, a Viking with dual axes. As you progress you either find or unlock a new pair that may be a little larger, bigger axe heads, engravings on both the handles and axe heads. The more progress the more extravagant the weapons look. Maybe 5-10 weapons per class, per faction. That's a great amount to collect, adds replay value, looks cool, it's also not too much to call it loot.
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  7. #7
    Havemercy87's Avatar Member
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    Originally Posted by Joe_Corleone Go to original post
    I don't know if they have stats all I'm saying is, we know there is a progression system. I think the higher "rank" you are the more ornate weapons there can be. An example could be, a Viking with dual axes. As you progress you either find or unlock a new pair that may be a little larger, bigger axe heads, engravings on both the handles and axe heads. The more progress the more extravagant the weapons look. Maybe 5-10 weapons per class, per faction. That's a great amount to collect, adds replay value, looks cool, it's also not too much to call it loot.
    Yes, exactly, thank you... More than 10, I won't call it loot I promise.
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  8. #8
    MisterWillow's Avatar Senior Member
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    Originally Posted by Joe_Corleone Go to original post
    I don't know if they have stats all I'm saying is, we know there is a progression system. I think the higher "rank" you are the more ornate weapons there can be. An example could be, a Viking with dual axes. As you progress you either find or unlock a new pair that may be a little larger, bigger axe heads, engravings on both the handles and axe heads. The more progress the more extravagant the weapons look. Maybe 5-10 weapons per class, per faction. That's a great amount to collect, adds replay value, looks cool, it's also not too much to call it loot.
    Sorry, it was my fault for going off on a tangent.

    What I was saying about it being more about weapon customisation than weapon selection still applies, though, I think. Say, instead of unlocking new axes, you unlock new axe heads---all varying in size, shape, ornateness, etc.---or new axe handles---with varying length, girth, shape, and ornateness (let's say, one has runes carved into it, another has leather wrapped around it, and another has a metal end cap the shape of Fenrir's head)---and you would be able to mix and match to suit your own æsthetic. That way, you could technically have a thousand different weapons.

    And that's just axes. When you get to something like a bastard sword, you could switch out the blade, cross-guard, grip (leather wrapped, wire wrapped, half-and-half), and pommel, you have the potential to construct something relatively unique.

    Same should apply to armour, too, but I don't really want to derail this thread any more than I have.

    I am curious how unlocking these things could work, though. On the one hand, you could have a simple ranking system---where, as you rank up a certain Hero/class, you get a new unlock---or, you could have the unlocks tied to a sort of commendation system---where, if you perform something in battle, you gain an unlock (the most obvious is 'slay 500 Heroes', but could also be something more interesting like 'kill 2/3 Heroes with a single feat' or 'capture a point contested by two Heroes alone'---so, in the latter case, if someone sees you wearing a certain helmet, or carrying a certain sword, they hopefully think "oh, that guy did something amazing, they must be good, so I better be careful/stay away".
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  9. #9
    Havemercy87's Avatar Member
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    Originally Posted by MisterWillow Go to original post
    Sorry, it was my fault for going off on a tangent.

    What I was saying about it being more about weapon customisation than weapon selection still applies, though, I think. Say, instead of unlocking new axes, you unlock new axe heads---all varying in size, shape, ornateness, etc.---or new axe handles---with varying length, girth, shape, and ornateness (let's say, one has runes carved into it, another has leather wrapped around it, and another has a metal end cap the shape of Fenrir's head)---and you would be able to mix and match to suit your own æsthetic. That way, you could technically have a thousand different weapons.

    And that's just axes. When you get to something like a bastard sword, you could switch out the blade, cross-guard, grip (leather wrapped, wire wrapped, half-and-half), and pommel, you have the potential to construct something relatively unique.

    Same should apply to armour, too, but I don't really want to derail this thread any more than I have.
    I love the customization you just explained. That would be awesome to have so many choices. That would make for some unique weapons and it would be geared toward what they're seem to want to do.

    Originally Posted by MisterWillow Go to original post
    I am curious how unlocking these things could work, though. On the one hand, you could have a simple ranking system---where, as you rank up a certain Hero/class, you get a new unlock---or, you could have the unlocks tied to a sort of commendation system---where, if you perform something in battle, you gain an unlock (the most obvious is 'slay 500 Heroes', but could also be something more interesting like 'kill 2/3 Heroes with a single feat' or 'capture a point contested by two Heroes alone'---so, in the latter case, if someone sees you wearing a certain helmet, or carrying a certain sword, they hopefully think "oh, that guy did something amazing, they must be good, so I better be careful/stay away".
    I believe it was Solid who mentioned this. To have an unlock system that requires certain actions say "killing 2/3 heroes with the same feat. " would likely have most players running around trying to accomplish upgrade requirements instead of focusing on teamwork. A rank unlock and purchase with xp system would work better.
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  10. #10
    I think that level of customization would be amazing, however I don't think that is how it's going to work. All I hope for is that each class, which from what I understand is 3 per faction, so 9 total, has more than just 1 weapon option. That's pretty much what it comes down to. This is a very different game from anything out right now, and could be a truly amazing new IP. I just need the substance to be there. My biggest fear is they will go the RYSE Son of Rome route, where there are tons of weapons but they all look identical. I know it's a little unrealistic to have such ornate weapons as most weapons of that time period were fairly plain (at least the ones used on the battlefield), but this IS a video game and I think they can give us a little fanfare with really amazing weapons to collect and use.
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