The E3 game of the show was for many people Guerilla Game's Horizon: Zero Dawn. A new IP that felt fresh and inspired among so many sequels. When I first watched the demo it kind of reminded me of something. Especially this part:
Look at how Aloy (the protagonist) jumps, rolls, slides down a slope, enters a stalking zone, do a stalking zone stealth take down before she fires her bow. Familiar? Then I read this:
What game invented the climbable forest/interactive wilderness? I have been super critical about AC3, but I loved the frontier. Horizon looks like a game that takes what was good about AC3 and builds on it. It seems to me Ubi never quite understood what a gem they had with the frontier and instead went back to full urban after a couple of ship games.There's a "full climbing and traversal system" says Jan, "you can climb up mountains, climb into trees, swim through rivers". Useful if you want to flee the robots instead of fight.
Thoughts?
Dude, I was blown away by all of this! Now this is what I call stealth! Making full use of the frontier like this is what I want to see in a Connor sequel. What I love the most is that instead of just walking towards the next cover brush like how you see in Black Flag and 3, you roll towards it! It makes much more sense than walking towards it, being full upright with a high chance of your enemies spotting you and gives of the sense of actually tracking down your prey.
You just fail to comprehend the subtlety and nuance of it's abstract concept.Originally Posted by I-Like-Pie45 Go to original post
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Meh.
The game doesn't interest me that much.
Also, I didn't like AC3s frontier that much. It was too restrictive for me to enjoy. Many of the climbable mountains were hard to find and I would waste a lot of my time running along a large mountain looking for something I can grip to climb.
Da trees felt like set pieces that took you from point A to point B.
MEH..........But hey!
FALLOUT 4!