Armour is not bulky, nor is it cumbersome. Soldiers needed to wear it for hours at a time, in battle, on horseback, rolling, jumping, etc. etc. They needed full range of motion in order to fight effectively. Part of the reason a suit of armour was so expensive was because it was crafted to the measurements of the person it was being made for---like a tailor-made suit---so that its wearer could have full mobility.Originally Posted by Weiss_M Go to original post
You could have a point here, depending on the helmet design. Most helmet designs were fairly open, allowing for a full field of view, minus the wider periphery. They weren't like putting on horse blinders, again, because they needed situational awareness in battle. If you could only see ten degrees in front of you, and the army you were attacking survived your initial charge, you'd be screwed in a melee (the only sorts of helmets that limited your view that much were jousting helmets, since you only needed to see the guy charging (almost) directly at you. Even the slit helmet the Warden is wearing in gameplay has a fairly wide viewing arch, you just couldn't look down (not that you generally would need to).and remember the type of helmet they wore. It must be difficult enough to track the enemy looking straight at him and be aware of your surroundings wearing those.
Blunt force trauma. There's a reason that war hammers, maces, morning stars, and flails were invented: to crush the bones of the person inside the armour. It's also the reason half-swording and the Mordhau-method of sword-fighting a person in full-plate was developed. All the energy that is exerted on your impenetrable outer-skin doesn't immediately dissipate, it travels through the body underneath, and you can crack a skull or snap and arm even if it's covered in plate because of that energy transfer.Knights didn't even need a shield because the enemy weapon would bounce off, why would they need to spin to dodge a blow?
It was an adaptation as a result of circumstance---in this case an opponent's side-step. Rather than turn to face his opponent, he saw the direction his opponent stepped and made a move to intercept him. Here is another instance of that. Here is an example of a more deliberate spin (at least it looks it from that angle, but it could be another simple intercept), Here is the most deliberate---even though he completely flubs it. The last one is the closest either of them come to being off-balance, and he recovers quickly.If you meant this: https://youtu.be/IV3yvOkooYA?t=6m53s
The red warrior didn't spin because it was part of his plan. He wanted to punch the black one and this one side-stepped, making the red one lose his balance. The red warrior had to spin because he made a mistake. I think we are talking about spinning deliberately, not because of mistakes.
For the record, I'm not saying that spins should be incorporated into most move sets---and they haven't, there's only two instances: the follow up overhead heavy attack and an execution---or that they have a bigger presence in combat to make it flashier, or anything (they're pretty good at the level they are now). I'm just saying there are instances where it would be applicable in a fight and not result in your immediate defeat, so there's no reason to get upset when you see a combat spin.
OK, I thought that full plate armour was bulkier (though remember it weights more than 15kg/33lbs), but still, full mobility doesn't imply speed. In order to make a spin effective you have to be extremely quick, or you risk failing (like all the attempts to spin you linked. One of them, by the way, resulted in a slash in the face).
An interesting link about helmet designs: http://www.medievalwarfare.info/photos/helms.jpg
Found in http://www.medievalwarfare.info/armour.htm
I know blunt weapons were designed to fight knigths, but again, if you spin wearing this kind of armour and your opponent is wielding a war hammer, instead of a slash in the face you will end up with a blow in the skull.
I'm starting to think that this batlle isn't representative of real swordsmanship. The stance is awful, and the footwork is non-existing.
Look the feet of these two practitioners: https://youtu.be/QsAxVv5fbe8
I repeat, a spin is extremely situational. A fighter could go a hundred fights without the need or opportunity to perform one, and, as you've implied (and demonstrated by the fighters), if you mess it up, it could be disastrous (though I contend at least two of them seen there were executed at least moderately well). It wasn't/isn't a common battlefield tactic---it's rather unorthodox---but because of that, it could be used in a clench moment to catch an opponent off-guard.Originally Posted by Weiss_M Go to original post
But again, it isn't featured prominently in the gameplay---the follow-up attack to the overhead strong attack, and as part of an execution are the only instances---so I don't think it's something to get upset about. And if people are getting upset by its very presence, I think it would be important to remember that this isn't trying to be a medieval simulation (presence of realistic sword techniques notwithstanding), so a little bit of leeway should be given to elements that are put in there just to obey the rule of cool, provided that those elements don't become the prominent elements to the point that it eventually becomes Shadow Warrior (even though I'm really excited about Shadow Warrior 2).
Ahh, the bascinet... almost forgot about the good old pig-face visors. That would be the other major exception to the 'generally high visibility' point.An interesting link about helmet designs: http://www.medievalwarfare.info/photos/helms.jpg
Found in http://www.medievalwarfare.info/armour.htm
True. The best instance for a spinning-dodge would be if your opponent is performing an overhead strike, so you spin out of the way, and use the momentum for a counterattack. Again, extremely situational.I know blunt weapons were designed to fight knigths, but again, if you spin wearing this kind of armour and your opponent is wielding a war hammer, instead of a slash in the face you will end up with a blow in the skull.
I'll certainly grant you that. I think they're MMA fighters, and someone thought it would be a good idea to give them swords and armour.I'm starting to think that this batlle isn't representative of real swordsmanship. The stance is awful, and the footwork is non-existing.
Look the feet of these two practitioners: https://youtu.be/QsAxVv5fbe8
Exactly, specially if the enemy overswings.Originally Posted by MisterWillow Go to original post
That's what I thought. It's kind of amusing, though.Originally Posted by MisterWillow Go to original post
Ok, so the last 10 posts or so are basically people sharing what they know or discovered, sharing links and everything for a game just for the sake a good discussion. *_*
This post isn't meant to further the discussion but I find quite amazing that this game fostered quickly such a dedicated community, either knowledgeable or wiling to learn more about real sword fighting. I know this is the beginning, but still ^^ (And it's done without trash talk or insult!)
And I thought that was an idea worth sharing ;-)
Very interesting links up there, thank you everyone! :-)
Thank you!Originally Posted by UbiBooma Go to original post