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  1. #1

    Get Rid of Spinning

    It looks ridiculous and contrasts logical techniques such as the Mordhau (murder-stroke). There is nothing else to be said.
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  2. #2
    Weiss_M's Avatar Junior Member
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    I'm with you, but this is a game. Unfortunately, it's impossible not to have some flashy moves. And now, Ubi, prove that I'm wrong so we can all be happy.
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  3. #3
    premiumart's Avatar Member
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    Are there spin attacks other than for finishers? I mean if its for finishers its ok right, since your enemy is already kinda dying XD
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  4. #4
    Weiss_M's Avatar Junior Member
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    Yes, Warden's 2nd heavy attack involves spinning:

    https://youtu.be/sp3NKQlJPuo?t=2m48s
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  5. #5
    UbiBooma's Avatar Community Representative
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    I know that spinning is technically unrealistic but personally I like for there to be pleasant aesthetics in my games. When fighting looks like really fancy (almost like dancing but not quite), while still maintaining some basic elements of realism, it can really enhance the experience both from a gamer and observer point of view.
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  6. #6
    Originally Posted by UbiBooma Go to original post
    I know that spinning is technically unrealistic but personally I like for there to be pleasant aesthetics in my games. When fighting looks like really fancy (almost like dancing but not quite), while still maintaining some basic elements of realism, it can really enhance the experience both from a gamer and observer point of view.
    I agree. It's certainly not taking away from my playing experience.
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  7. #7
    Is spinning really such a "no no" in sword play? Like really extremely forbidden?

    In hand-to-hand combat it has its risks, but certainly has its niche and is used for very good effects by some fighters.
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  8. #8
    Weiss_M's Avatar Junior Member
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    In hand-to hand combat you can spin to make more powerful strikes with your body, like Capoeira does, for example. If the opponent attacks you you will receive a punch or a throw or something like that. In a swordfight, you are dealing with thin and sharp pieces of steel which can cut or pierce through flesh easily...

    https://youtu.be/vY9APMJTwT8
    and
    https://youtu.be/u8ASbumbHUQ?t=1m21s

    and why not:
    https://youtu.be/xTWjJDh87SE
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  9. #9
    MisterWillow's Avatar Senior Member
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    Originally Posted by Solid_Altair Go to original post
    Is spinning really such a "no no" in sword play? Like really extremely forbidden?

    In hand-to-hand combat it has its risks, but certainly has its niche and is used for very good effects by some fighters.
    I'm not sure if it's the death sentence that some people are implying---like, if you spin, you might as well surrender, cause you're dead, because your exposing your back to your enemy, and that quarter of a second is all your opponent needs to cleave you in two, or run a sword through you, or whatever---but it is extremely situational.

    The most obvious example of this is a dodge. A sidestep is fine and all, and is more accurate for a counterattack, since you don't take your eyes off your opponent, but a spin could be quicker. If your weapon is is pulled in toward the body, you also reduce the size of your opponents target. It could also be advantageous on the counterattack, since you can use the momentum of the spin into the slash. At extremely close quarters, spinning around an opponent's body can be extremely advantageous (and possibly disorienting for your opponent). I don't know if knives or daggers are going to be in the game, but that sort of thing would benefit them, as demonstrated in this video (at around 25 seconds).



    The other is a follow-up strike, in two ways. In the first, an initial strike from one direction (or a thrust), and a second from the opposite---watch the video of the fight knights that MrJ0ker posted to see an example of this (around the 6:50 mark). The attacker thrusts with the edge of his shield and quickly spins to both reposition himself and slash with his sword---and there are at least three other similar spins in that video, including one involving a kick. The second is related to the dodge, in that, you could strike initially, and use the momentum of the strike to spin quickly and perform a second attack in the same direction, which is how it seems to be used in the gameplay we've seen. It's readable, but it has the potential to catch an opponent off-guard; and if the initial strike was strong enough to stagger an opponent, the second might be difficult to defend against (again, per gameplay, it seems a follow-up strong attack, so it makes some sense).

    A spin being tied to an execution manoeuvre, in my opinion, is hardly cause for concern, though, since (as someone pointed out) you've already defeated your opponent.

    Originally Posted by Weiss_M Go to original post
    In hand-to hand combat you can spin to make more powerful strikes with your body, like Capoeira does, for example. If the opponent attacks you you will receive a punch or a throw or something like that. In a swordfight, you are dealing with thin and sharp pieces of steel which can cut or pierce through flesh easily...
    Which is a moot point when you're fighting an opponent in full armour.
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  10. #10
    Weiss_M's Avatar Junior Member
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    So we're not talking about spinning being the agile lightly armoured warrior, we're talking about spinning while wearing full plate armour. Seriously? We could discuss the first scenario, but the second? Moving normal-speed in such a bulky armour must be already difficult, and remember the type of helmet they wore. It must be difficult enough to track the enemy looking straight at him and be aware of your surroundings wearing those. Knights didn't even need a shield because the enemy weapon would bounce off, why would they need to spin to dodge a blow?

    If you meant this: https://youtu.be/IV3yvOkooYA?t=6m53s
    The red warrior didn't spin because it was part of his plan. He wanted to punch the black one and this one side-stepped, making the red one lose his balance. The red warrior had to spin because he made a mistake. I think we are talking about spinning deliberately, not because of mistakes.
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