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  1. #1

    Auto Block

    This seems like an unnecessary crutch for players. In the gameplay trailer (https://www.youtube.com/watch?v=sp3NKQlJPuo) at 2:40 you see a guy block an attack from someone he's not even focused on because he just so happened to be holding the right stick in the right direction. This had nothing to do with the players skill at all. Also, in this video (https://www.youtube.com/watch?v=5l5cxK3_Ekw) at 1:50 these guys are talking about how difficult it is to hit an opponent in 1v1 battles, presumably because it's so easy to block. I think you should have to manually block attacks by pressing a block button during an incoming attack, that would make the game more immersive and rewarding imo.
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  2. #2
    I agree! but i really dont think that auto block was used in the gameplay trailer in mean that would destroy everything that is immersive about the game :P
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  3. #3
    I don't really agree. The first thing you talk about is a very nice way to balance 1vs2 a bit and give the ganked player an epic chance to still survive it somehow while not giving him too much of an advantage. I don't think it just "happened" that he had his guard on this side but he analyzed the situation and noticed it was his best way to survive.

    If you watch the videos you will notice that some battles will be over quite fast and seem totally fine how long they take. At least what i saw was, so i think blocking is not too easy.

    I think if their system wich differents bad and good blocks is done well, adding another button to click won't be adding much because this already makes it not just automatic but differs between "skilled" and "unskilled" blocks (sadly I don't know how it does that yet), but if it wasn't it would probably be a good idea to have another button to click. And remember that you already have to hold guard and choose the right direction which is more than most games require to block an attack.
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  4. #4
    Originally Posted by guest-7lONTXP5 Go to original post
    I don't really agree. The first thing you talk about is a very nice way to balance 1vs2 a bit and give the ganked player an epic chance to still survive it somehow while not giving him too much of an advantage. I don't think it just "happened" that he had his guard on this side but he analyzed the situation and noticed it was his best way to survive.

    If you watch the videos you will notice that some battles will be over quite fast and seem totally fine how long they take. At least what i saw was.
    you could still beat players by manually pressing a block button, it would just eliminate unintended blocks due to it being automatic
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  5. #5
    MisterWillow's Avatar Senior Member
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    I imagine that's the only way they can make fighting two people viable. Locking on to one opponent is your 'Block' and you position your sword in the direction of an incoming attack to guard against it. Trying to do this against two people, you'd need another analogue stick for the second opponent.

    Besides, it would still take skill to fight two people, provided they worked on your inability to defend two directions at once. If you were attacked by the locked-on opponent to from the left, for example, then you would need to move their guard to the left, and if the second opponent were to, at the same time, attack from the right, they would hit you.

    I am curious how you actually switch targets. Do you have to release the lock on/guard button, refocus, and press it again, or is there a dedicated 'switch target' button?



    The circle button could be used. Or R3, so you don't have to take your thumb off your guard direction.
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  6. #6
    Havemercy87's Avatar Member
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    L2 essentially is your block. Remember you can also attack players without holding guard and vice versa. Whether or not it will do less damage I'm not sure, but J.V said it was possible.
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  7. #7
    I like the auto block, how the system works right now is pretty good, it needs skill and in 1v2 cases, no only the person alone will have to be skilled, but the 2 guys need to be coordinated to efectively kill the other guy.
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  8. #8
    for everyone saying it makes it easier against 2 opponents, that's just a crutch - you're supposed to be at a disadvantage when you're outnumbered. a manual block input would separate the good players from the bad, especially in 2v1 situations. but the main reason i think auto block is a bad thing is because 1v1 duels seem like it's too easy to defend from what i've heard and it's not hard to see why. also, the gameplay video is choreographed, it's not a coincidence the guy who won was the one being filmed so it can't be used as a good indication of actual pvp gameplay
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  9. #9
    Originally Posted by guest-wHMTtml2 Go to original post
    for everyone saying it makes it easier against 2 opponents, that's just a crutch - you're supposed to be at a disadvantage when you're outnumbered. a manual block input would separate the good players from the bad, especially in 2v1 situations. but the main reason i think auto block is a bad thing is because 1v1 duels seem like it's too easy to defend from what i've heard and it's not hard to see why. also, the gameplay video is choreographed, it's not a coincidence the guy who won was the one being filmed so it can't be used as a good indication of actual pvp gameplay
    First of all, you are still in a disadvantage in 1v2, even with the autblock system. Check this video.



    This video is not choreographed as you think the other one is. Autoblock is just fine, blocking with an additional button makes no sense, if I have my sword on the right and you attack there, obviosly swords will collide even if I dont activly block.

    You have to actively change your stance, I dont see how actively blocking will add anything good to the game.
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  10. #10
    Originally Posted by Eiddard Go to original post
    Autoblock is just fine, blocking with an additional button makes no sense, if I have my sword on the right and you attack there, obviosly swords will collide even if I dont activly block.

    You have to actively change your stance, I dont see how actively blocking will add anything good to the game.
    manual blocking eliminates unintentional blocks, there's no reason for auto blocking besides making up for a lack of awareness of the attacks coming towards you
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