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  1. #1

    How to disable Depth of Field?

    This game tries to accurately depict how the human eye reacts to looking down iron sights, but the blurring is not advanced enough to produce a realistic effect, and all it does is just muddle things up. With a real iron sight, the entire area of the target depth is crisp because your eye is focusing on that. The cheap effect of the DOF in this game not only blurs the sight, but the target area around it as well. So by trying to produce a realistic effect, the game manages to make iron sights less realistic. In addition to messing up iron sights, DOF is also used to mask distant areas. How does it make sense to do recon using the camera zoom, if everything gets blurred away? And thirdly, it's additional screen processing, and has a performance impact. There has to be a way to disable it.

    It's an unnecessary graphical feature that only has a negative impact on both the visuals and the gameplay. How do I turn it off? With Far Cry 3 it was easy enough. Just edit the XML. It doesn't work with Far Cry 4.

    I feel bad for the 3d-artists who made all those fancy skins for the weapons. So much time wasted on making the nice carvings on the furniture of the elephant gun. Nobody can see any of it because it all gets blurred.
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  2. #2
    Butcherbird59's Avatar Senior Member
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    This is what I see and it looks okay to me - the center is sharp

    http://pasteboard.co/1NE0uL9v.jpg
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  3. #3
    Originally Posted by Butcherbird59 Go to original post
    This is what I see and it looks okay to me - the center is sharp

    http://pasteboard.co/1NE0uL9v.jpg
    It's actually the target that should be entirely sharp. None of the blurring of the sights should blur anything in the background. If anything around your target is out of focus, you are not aiming right. In a game it would be more realistic to not have blur at all.

    It's obviously a cheap optimization method. Having to blur the gun model separately without having any of the background pixels interfere would require additional render passes. Which makes you think what Ubisoft thinks using parallax-mapped textures everywhere does.
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  4. #4
    Butcherbird59's Avatar Senior Member
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    Btw, I came just across a GamerProfile setting which helps a little:

    Smoothness_Ironsight="0"

    by default it is set to 1
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  5. #5
    Originally Posted by Butcherbird59 Go to original post
    Btw, I came just across a GamerProfile setting which helps a little:

    Smoothness_Ironsight="0"

    by default it is set to 1
    that's in the input section, so it's related to processing control input when aiming down sights.
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