Originally Posted by BlueBadger400 Go to original post
Most certainly there were ...... may be hard pressed to find many examples of Rainbows that emenate from or otherwise illuminate a large "White House." I can only think of one
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No disrespect towards 2witchy or yourself, but whether that's true or not the end result is still what many of us regard as one of the weakest main bikes in a Trials game to date. If that is true however, I would do naked pirouettes on YouTube for a new Trials only bike that doesn't do FMX.Originally Posted by BeardinUSA Go to original post
As I said earlier, I never expected the bikes to be the same in this game - each Trials game has had different handling bikes that I loved for various reasons - but I did expect a main bike with polish and finesse and the Pit Viper is disappointing to me in this regard. I know smooth bikes are possible in this game - the Baggie is proof - just need one that's actually good for something.
The existence of the Rayman skins/bodykit suggests that was a lie.Originally Posted by En0- Go to original post
I don't "hate" the new stuff per se, but I do worry that RedLynx is losing sight of what made the earlier Trials games so popular. The hardcore fans, the ones who stick around when the game is no longer in the sales charts or pumping out DLC, we're the ones who actually like the trials portion of the game. We might like rainbows and unicorns on the side, but we play Trials for the part with the bike.
I get that there's a huge casual market out there too, but having the ability to completely ignore that is what makes niche games so fantastic for the smaller groups of people they appeal to. Plus, the casual guys typically aren't the ones on the forum providing feedback. They're busy playing FMX and supercross with their buddies and aren't often passionate enough to come here and start a conversation about the game. So as rough as it is for the developers, they need to remember that the people they're doing damage control on are the ones who loved Trials 2, HD and Evo enough to help keep the franchise going in the first place.
The acorns really suck. Does anybody remember how much bad press Evolve got for all the DLC it had at release, or how much CD Projeckt Red were praised for being straight and honest with their customers? Why is the latter so unusual that it warrants a celebration? The worst thing about gaming these days is the "additional content" designed to chip at our wallets. It's probably the biggest complaint about both console and mobile games right now, so dipping into that territory was either very brave or very stupid. Not only that, but I'm concerned it might set a precedent for future Trials games. Will the next one be free to play with $400 worth of skins? I'm still with you guys for now, but that would be where you lose me.
Developers in general seem to be playing a different game to the rest of us. It's a stealth title and it's all about finding the breaking point of the customer and sneaking right along the boundary, occasionally putting a toe over the line when nobody's looking. If I were in the business, I think I'd feel a small amount of shame in being caught in that group.
Hello,
Thanks for the feedback. I am going to take some time to answer.
I don't see the link between both ideas. I am really happy to have a Rayman outfit, I like the character and I have a lot of memories with him. That's nice to see him. Someone in the dev team is happy to have him because his young son is a big fan of Rayman and can't wait to see his reaction to have him in Trials. We haven't been asked by anyone to do that. As a general rule, we're not asked to do anything for Trials. We drive the project ourselves.Originally Posted by KitchenKnives Go to original post
And we regularly do things for the hardcore fans (ninja feeds, donkey...) but they are not the only ones, not even the bigger part of the players. The ones who play the most and the vocal ones but clearly not the only ones.I don't "hate" the new stuff per se, but I do worry that RedLynx is losing sight of what made the earlier Trials games so popular. The hardcore fans, the ones who stick around when the game is no longer in the sales charts or pumping out DLC, we're the ones who actually like the trials portion of the game. We might like rainbows and unicorns on the side, but we play Trials for the part with the bike.
We don't value more the player who comes on the forum or the who one who just plays at home with his friends on local multiplayer on Saturday night. Both matter. Not one more than the other.I get that there's a huge casual market out there too, but having the ability to completely ignore that is what makes niche games so fantastic for the smaller groups of people they appeal to. Plus, the casual guys typically aren't the ones on the forum providing feedback. They're busy playing FMX and supercross with their buddies and aren't often passionate enough to come here and start a conversation about the game. So as rough as it is for the developers, they need to remember that the people they're doing damage control on are the ones who loved Trials 2, HD and Evo enough to help keep the franchise going in the first place.
One rule: I try to not speak about other projects (Ubisoft or not), so I won't comment anything about Evolve and CD Project Red. I know Trials and its devteam, so I speak about Trials and its devteam.The acorns really suck. Does anybody remember how much bad press Evolve got for all the DLC it had at release, or how much CD Projeckt Red were praised for being straight and honest with their customers? Why is the latter so unusual that it warrants a celebration? The worst thing about gaming these days is the "additional content" designed to chip at our wallets. It's probably the biggest complaint about both console and mobile games right now, so dipping into that territory was either very brave or very stupid. Not only that, but I'm concerned it might set a precedent for future Trials games. Will the next one be free to play with $400 worth of skins? I'm still with you guys for now, but that would be where you lose me.
I support the vision of having other ways to monetize a game than the 60$ upfront pay. I want to be able to support a community based game long after launch and that means we need to make sure budgets are balanced all the time. We're also open to any suggestion to resolve this complicated equation.
I answered all the virtual currency on these threads:
http://forums.ubi.com/showthread.php...10-Coming-Soon
http://forums.ubi.com/showthread.php...date-10-part-2
Feel free to join these threads if you want.
We play the game of "how to reach highest quality while being 100% fair with the player and keeping the price point as low as possible and while still being able to pay salaries of the team".Developers in general seem to be playing a different game to the rest of us. It's a stealth title and it's all about finding the breaking point of the customer and sneaking right along the boundary, occasionally putting a toe over the line when nobody's looking. If I were in the business, I think I'd feel a small amount of shame in being caught in that group.
That's a game with lot of complicated rules but we do our best to succeed in it.
I invest a lot of my time in the community to be able to answer a maximum of questions because I know that changing anything that is closely related to someone's passion is complicated to communicate.
Any other question, feel free.
Cheers,
Hi En0. Thanks for communicating with us. I'd quote you, but doing so is a nightmare on a mobile phone...
In regards to the acorns, I share kitchenknives' distaste of the acorn micro transaction. I, too, fear it could set a precedent for how redlynx does business in the future.
In reading your response, I actually really trust you when you say, more or less, it is there to create revenue to balance the budget. HOWEVER, from the very beginning of this games release, we were all made to rest easy in the knowledge that "this isn't it for trials! We will continue to support fusion long after release!". Now, from where I'm standing, I wouldn't take that to mean that in the future we would buy a dlc pack and recieve content tucked behind an annoying, redundant currency.
Adding micro transactions in this way (and possibly ANY way, though that is debatable.) is trashy game design. It is something to be avoided at all costs. It creates a negative image for your company and your brand.
Years of my adoration to trials/redlynx has been beaten down to nothing more than a lukewarm interest. Honestly I think I still check out the game solely out of nostalgia, routine, and boredome. I've poured my opinions of fusion out in the forums long ago, so I won't get into it.
Bottom line, I largely see this game as a disappointment. Micro transactions are just another nail in the coffin here. I won't appreciate seeing these in the next game.
Thank you for reading