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  1. #1
    Warphorntek's Avatar Member
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    Timing and parts

    Well i was thinking about mods and i already have some in my mind but i am not sure how long gameplay should be. Write down what you would like so i can put them on the table. And devs how big arena / playground can you offer for my ideas ?
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  2. #2
    SerWarhammer's Avatar Member
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    "Arcade Mode"-"Capture the Flag"-"Kill the King"-"Dominion"-"Untill Death"-"The Great Joust"-"Tower Conquer"-"Burn Them All"-"Escort the Convoy"....... these are just some of my ideas and some that I have taken from other users (Kill The King) or others that have been shown by devs (dominion).

    now I will study them well and I will try to explain these modes

    P.S. my best idea: "Burn Them All" It is a mode that will require the full support of the devs but I assure you it is something epic
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  3. #3
    Originally Posted by SerWarhammer Go to original post
    "Arcade Mode"-"Capture the Flag"-"Kill the King"-"Dominion"-"Untill Death"-"The Great Joust"-"Tower Conquer"-"Burn Them All"-"Escort the Convoy"....... these are just some of my ideas and some that I have taken from other users (Kill The King) or others that have been shown by devs (dominion).

    now I will study them well and I will try to explain these modes

    P.S. my best idea: "Burn Them All" It is a mode that will require the full support of the devs but I assure you it is something epic
    Thanks for mentioning Kill the King

    I like all of the above modes. Being the multiplayer focused game, the more modes there are the better for the sake of replayability.
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  4. #4
    Warphorntek's Avatar Member
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    Originally Posted by SerWarhammer Go to original post
    "Arcade Mode"-"Capture the Flag"-"Kill the King"-"Dominion"-"Untill Death"-"The Great Joust"-"Tower Conquer"-"Burn Them All"-"Escort the Convoy"....... these are just some of my ideas and some that I have taken from other users (Kill The King) or others that have been shown by devs (dominion).

    now I will study them well and I will try to explain these modes

    P.S. my best idea: "Burn Them All" It is a mode that will require the full support of the devs but I assure you it is something epic
    Than show us your best so we can help you think about it into details. Problem is when i dont know how big map i can work with i rly cant thik about details. I can just give general idea. But details are important to know how long ll be one round and how big arena can be.
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  5. #5
    SerWarhammer's Avatar Member
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    Originally Posted by EuwCZ Go to original post
    Than show us your best so we can help you think about it into details. Problem is when i dont know how big map i can work with i rly cant thik about details. I can just give general idea. But details are important to know how long ll be one round and how big arena can be.
    I still study. When i'm ready i'll explain them
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  6. #6
    I'd like a mode very much like Rush in Battlefield, with actual attackers and defenders (not that I'm mad about Dominiom not having true defenders... I love Dominiom).

    You have bases. Defenders start defending a base. Each base has two territories. If attackers dominate both territories (for a while, if simply taking them proves too easy) they take the base and the defenders must then retreat to defend another base. Doing this refreshes the attackers spawn tickets, whil ethe defendrs have infinite tickects... or you can think of a similar rule to have similar effects.

    It'd be cool if each base a had a territory with Adds (Mobs) and one without.

    And a cool Mod would be one to tone down or remove the UI effect to target an enemy. That holy light from the sky is sooo unnecessary. There is really no way to mistake whom you're targetting, given the camera angle.
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  7. #7
    Havemercy87's Avatar Member
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    A tag mode for solo multiplay might be interesting.. You kill a player, they're it. You start off with a set number of points and everytime your it you lose points, the "It" at the end of the match loses all points. Just something that popped in my small brain. I like all the ideas going around
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  8. #8
    MisterWillow's Avatar Senior Member
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    Originally Posted by Solid_Altair Go to original post
    I'd like a mode very much like Rush in Battlefield, with actual attackers and defenders (not that I'm mad about Dominiom not having true defenders... I love Dominiom).

    You have bases. Defenders start defending a base. Each base has two territories. If attackers dominate both territories (for a while, if simply taking them proves too easy) they take the base and the defenders must then retreat to defend another base. Doing this refreshes the attackers spawn tickets, whil ethe defendrs have infinite tickects... or you can think of a similar rule to have similar effects.

    It'd be cool if each base a had a territory with Adds (Mobs) and one without.

    And a cool Mod would be one to tone down or remove the UI effect to target an enemy. That holy light from the sky is sooo unnecessary. There is really no way to mistake whom you're targetting, given the camera angle.
    I'd prefer something a bit more dynamic, like the attackers have to position a battering ram and smash through a castle gate, then secure the courtyard (even though that would be capturing and holding a zone), then burn the barracks, then kill the Castle Lord. Something like that.

    Agree with everything else, though.
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  9. #9
    Havemercy87's Avatar Member
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    Originally Posted by MisterWillow Go to original post
    I'd prefer something a bit more dynamic, like the attackers have to position a battering ram and smash through a castle gate, then secure the courtyard (even though that would be capturing and holding a zone), then burn the barracks, then kill the Castle Lord. Something like that.

    Agree with everything else, though.
    I agree, would be very dynamic and a very good way to hone skills. It would take a change in the adds/player balance from pre-alpha demo, the attacking players would be primarily defending their troops while they get rams in place and barracks burning(or whatever they set for objetives). While at the same time taking out other players for more points. Defenders would be more forced to go after adds and stop their advancements while also defending themselves from players.. Very dynamic, I'm so down for this! Great ideas guys
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  10. #10
    Warphorntek's Avatar Member
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    Originally Posted by MisterWillow Go to original post
    I'd prefer something a bit more dynamic, like the attackers have to position a battering ram and smash through a castle gate, then secure the courtyard (even though that would be capturing and holding a zone), then burn the barracks, then kill the Castle Lord. Something like that.

    Agree with everything else, though.
    Ye, agreed.
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