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  1. #31
    Be1dou's Avatar Senior Member
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    Originally Posted by Solid_Altair Go to original post
    I liked the taunt idea.

    How about a taunt where you have to actually hit the guy (not just attack him). But as a compensation, you'd last longer. He'd only be able to attack you.

    I don't think taunts would be OP, because 2v1 situations you have the fight pretty much won anyways. Their application would be very specific (rare), so it's OK if they have an intense effect.
    Mildly related, but I would love for a taunting system similar to DMC, where you can do specific taunt animations after performing certain feats. Like, if you perform a taunt after killing a players without losing health, your character will put up his arms with a ''is that it?'' kind of gesture. Sometimes it's the little things that could really improve the immersion in games.
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  2. #32
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    Originally Posted by Fatal-Feit Go to original post
    Mildly related, but I would love for a taunting system similar to DMC, where you can do specific taunt animations after performing certain feats. Like, if you perform a taunt after killing a players without losing health, your character will put up his arms with a ''is that it?'' kind of gesture. Sometimes it's the little things that could really improve the immersion in games.
    They already have this.. In the one gameplay demo the knight beats his chest after slaying his opponent.. But I'm definitely in agreement. They could add taunts as a purchase. They need lots of purchases and unlock options to keep replayability up.

    Although it is For Honor, replayability is up already..
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  3. #33
    I believe the fact that there is friendly fire makes it so getting ganged up on isn't an automatic death for you. Being able to use the enemy team against each other will give you a fighting chance.
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  4. #34
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    A little concirned

    From what i ve seen in the gameplay walkthrough, it seemed to me that going in a full group of 4 could be a useful tactic.

    Yes the team that moves as group cant capture all points, but they could always capture one when they d move from point to point slaying enemies capturing, because they would earn points for killing heroes but the enemie wouldnt so the "swarm team" would earn points through killing while the enemy team gets points only through holding the capture points.

    But a game designer wouldnt be a game designer without thinking about something like this also this strategy could easily be countered by another whole group of 4.

    In the end i think this could be a problem for new players, but i think people would learn quickly that you have to regroup if the whole team comes at you.
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  5. #35
    if it's 3 or 4 against one, just try your best to take one of them out. Do it the warrior's way go down fighting and take as much of them down with you. so next time they know who they f*** with.
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  6. #36
    Just run while your team holds the capture points and they can't do anything about it^^
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  7. #37
    premiumart's Avatar Member
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    Would like to know how the system actually works

    Originally Posted by HitMan00 Go to original post
    if it's 3 or 4 against one, just try your best to take one of them out. Do it the warrior's way go down fighting and take as much of them down with you. so next time they know who they f*** with.
    As long as you could attack one at a time this would be possible but in a scenario like this one guy could focus on blocking while the others attack you from other sides.

    But i dont know how the system works, in the gameplay walkthrough it seemed like the system prioritizes incoming attacks so if you get attacked by another enemy from the side while you are locked into fighting, the camera switches to that enemy so you could block the incoming attack or react to it by dodging.

    The question is if enemies could attack simultaneously, if so that would be unblockable.
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  8. #38
    Originally Posted by premiumart Go to original post
    The question is if enemies could attack simultaneously, if so that would be unblockable.
    Nope. If enemies attack at the same time (or roughly the same), you actually only need to parry the first one and youwill automatically parry the others.

    The real question is: can they lock you place with these automatic parries so that one of the guard break you and another land a guaranteed hit on you?
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  9. #39
    Be1dou's Avatar Senior Member
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    Originally Posted by Havemercy87 Go to original post
    They already have this.. In the one gameplay demo the knight beats his chest after slaying his opponent.. But I'm definitely in agreement. They could add taunts as a purchase. They need lots of purchases and unlock options to keep replayability up.

    Although it is For Honor, replayability is up already..
    I know the taunting system is there, but I mean the one that's in DMC, where performing certain feats allows you to use a special animation. Like, in DMC3, if you perform a taunt with SSS rank, Dante will activated a special taunt.

    I also agree with your idea. I'm down for purchasing different animations. I'd honestly like to see them take it further and allow you to buy different running/stand/etc animations. Something that helps make your character more unique.
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  10. #40
    Havemercy87's Avatar Member
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    Originally Posted by Fatal-Feit Go to original post
    I know the taunting system is there, but I mean the one that's in DMC, where performing certain feats allows you to use a special animation. Like, in DMC3, if you perform a taunt with SSS rank, Dante will activated a special taunt.

    I also agree with your idea. I'm down for purchasing different animations. I'd honestly like to see them take it further and allow you to buy different running/stand/etc animations. Something that helps make your character more unique.
    Oh I see what you mean now. Yes I definitely agree with that. Actually I'd be a bit upset if they don't. I don't know so much about the running, but to have a different stance from the guy next to me who also happens to be same class would be cool. I'm holding my breath, but I do hope we get it...
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