I have an idea about the Executions: if a player could beat and knock down his opponent without making a performance standing, you could give the possibility to run a "brutality", a run from top to down, to finish definitely the enemy in agony. That is, in the manner the score could be higher if you finish the enemy with a performance standing, half if you can beat and kill your opponent without making a final execution with the possibility of being able to finish once these both on land recovering the other half of the score. obviously the enemy in agony on the ground will not stand there waiting for the final blow for 10 minutes but could offer a window of 5-6 seconds where the winner can decide whether to finish the enemy or let him agonize. and do not think it is easy a thing because when the winner is concentrated in the strike the final blow could to expose the guard to an enemy attack came to the rescue of the wounded. that's why the scores should be modified with an execution ground. What do you think? #ForHonor i'm waiting an agony Samurai with my Longsword "SpadaBastarda".![]()
i'm an italian noob.... my english suck sorry.... i can talk only with my Sword![]()
I LOVE IT
This feeling , standing about your opponent , as he is crambled in pain and the hope of not being finished off like this.
Not to mention the varieties of moves that can be preformed
it's also adds to the importance of the ascept in the game of Team Work
In which most likely for the fallen to survive is by the save from a comrade , I've seen a mechanic with a similar concept in a browser game
and I assure you from self experience and simply my opinion as a gamer , It'll be Epic , It'll also add to the Immersive feeling.
Originally Posted by Zoasoler Go to original postty man
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