Originally Posted by GiveMeTactical Go to original post
Also, if they were developing this for the PC first, it would make more sense to get it going for the PC and the just port what they need for the consoles since they will add auto aim and all those extra goodies that the consoles need to be able to rake those xp kills.
Lead platform development is an irrelevant concept that gamers have taken as the be-all end-all of if a PC version will be good or not recently. It's a flawed concept, since I don't think most gamers really understand how a game is developed.

There are hundreds if not thousands of people that end up working on a triple-A title like Ghost Recon WIldlands. They all have specific roles. There are artists who make things look pretty, and 3D artists who design characters, others who design vehicles and terrain. Then there are animators who work with motion capture and make sure the characters move fluidly. There are also people specifically responsible for making sure that the game runs correctly on specific platforms. There's a team of people in the Paris studio who's job it is to make sure the PC version works. There's also teams to make sure the Xbox One version and PS4 version works.

In the end it doesn't really matter what the "lead platform" is. If the teams responsible for making sure the game works and functions correctly on a specific platform are doing their best, then it will work well. Doesn't matter if it wasn't the lead platform or not.

This is kind of the same as when gamers complain after a patch comes out... Why did the devs fix X-issue but not Y-issue which is more important? Well... X-issue was worked on by person A and B, and was easy to fix. Meanwhile Y-issue is being worked on by persons C, D, E, and F and is much harder to fix. Persons A and B don't even know where to begin to work on Y-issue because it's not part of their skill set.

Not all video game developers are masters of all aspects of development. There are a lot of people with a lot of specializations. It's unrealistic to expect an artist to fix a programming bug or vice versa.