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Banned
thanx D2 and yeah i agree with your points , i wasn't 100% sure about them looking from new riders perspective , but decided that i like them so thought i would go with what i liked. So many time i end up taking somethings out of a track so its like more allround but sometimes i just think sod em lol.
thanx for the feedback bud an yes sound like a great idea , will hit you up for testing sometime and vie versa if ya ever need any more testers.
have a good one bud
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Banned
New track called " Grave of Kings " hard , fast paced run. enjoy
An entire planet , given to the past kings who roamed and rule the earth centuries ago. Noble and glorious they have been given a final place to rest , a new planet to dream forever.
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Senior Member
Nice one Funk, glad to have someone still regularly releasing stuff on PS4. Seeing as you asked for "pointers" in the OTHG thread I am going to oblige. I liked the track, the line was good, the general look was good. Only things I'd change is the wood and pipes on the drive line...they seemed out of of place and unnatural in the way they sat in the environment. Also the fail zones on the drive line weren't obvious enough and I would argue even unnecessary as the penalty for being slowed down on those parts was enough for me to figure out the correct line. Of course, this is just my opinion on how I'd do things. Keep up the good work.
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Banned
Thanx for the feedback D2 its much apprciated that you take the time to do so bud
Totally understand what your meaning d2 now you have mentioned it , u have me thinking , but didnt want to go down the route of riders of rustland , would have given it to much of a rust feel instead of an desolate isolated planet. I do plan on making a chain of these going deeper into the stroy line so will deffo keep this in mind and either use something else or give them a better reason to be part of the enviroment..
Good point about fail points , i picked up from elsewhere that fail areas are better when they crash and be told what to do or not what to do, but guess thats a prefference. I think i preffer your idea and keep them only to main parts that are an obvious crash zone.
cheers again , always appreciated ,
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Banned
New track " Dead Meat Enhanced " hard
This is a previous track that was done with bones but using the concrete and now there is bones in the past dlc i only thought it just to give it a make over with the new objects. Also taken out a custom camera and changed the dl in many places.
Enjoy
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Banned
last three track , oldest first
Apocalyptic Resolve Medi medium
Cool as ice hard
The great dam hard , no Dlc required.
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Junior Member
I know not using dlc will get you more downloads but I think the quality of your track suffers
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Banned
I wanted to create a dam , all the object pieces in the base game are perfect for this . It looks real , feels real and only made perfect sense to leave out the odd dlc pieces i may have used , which if you look there isnt really any to create a dam , unless want your dam to look like a rust bucket. Tracks suffer from just using base game objects if the track you are creating is a fictional themed track and then dlc parts are a must really. If your creating a realistic building in which this is , then i dont think it suffers l. The goal was to create a grey dull massive building with ins and outs and newly built pipes and platforms. The base game stuff if used right is perfect for this , and yes it also add a few more to the downloads.
I also made a track called the mall , which was a realistic mall and i used the base game for that as well. Creating a fictional fantasy themed track will suffer if you just use base game objects. Buldings however rela on scale and detail never mind what objects you use.
just what i think bud , dont be afraid to use the base game stuff when creating buildings. There is one thing i would agree on and that the glitches from the base game is terrible but thats why i wanted to keep it a roach track.
For me , the great dam is a perfect example of the different styles that can be created and not just sticking to the same routine , generic effects , lines and enviroment tools.
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Junior Member
Fair enough. However, the track did feel more like a medium to be honest. Maybe why you have a few early dislikes.
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Banned
i Dont even bother looking any more unless i go in tc to ride a track , and yeah to me personally it was leaning towards the medium end but then i was just speaking to someone who said it was stupidly hard lol. Only ever way there will be a correct labelling on skill level of a track is if they make sure you have to 100% learn the correct manoeuvres instead of being able to just fumble through the licences and not actually know what you just did , then still not know how to bunny hop. Maybe this is something for the next trials game , to give a better tutorial system and licence levels so the players are actually skilled at playing hard tracks and so on.
To be honest i did have in mind gaining more downloads to a degree as this can sometimes combat the bad votes and so on , but really to actually gain anything on them terms the track really has to be an easy or easy medium. I like to sometimes add different goals to building , and making a base game track is not as easy as you think , well it is if you use uses rocks and mess with the environment but i really wish and hope for a way to tell if you are using something from a dlc , likes a sound or so on.
cheers for the feedback anyway dude always good to chew off alittle about ones builds.
Will keep my eyes out for yours in track central but at the moment im working on a skill game free roam and all that.