Ok so i gotta say what makes for the best tactical hardcore shooter? I think this is a very important question because i think the answer varies from person to person depending on age and when they came into different series in the tom clancy universe. I do notice some trends in what some people say and its not to say there wrong and that some aspects should not be lost but that some new ones should be made.
1) No HUD? So to be true hardcore should the HUD be tossed out?
2) Reticue,should it just be a small tiny dot, nothing more?
3) Scopes, unless your a sniper should all scopes on other guns be eliminated?
4) Lean mechanic cerca 1998, this should always be a requirement for a true hardcore and shouldn't evolve?
5) Jumping, This is too COD/BF and not asking just saying NO!
6) Mini Maps, is this part of the HUD or separate and should it also be removed?
7) Always First person? I mean the second you remove it does a game become a casual pos crappy game?
8) Cover system? Does this mean cover isnt realistic and has no place in a hardcore game?
Now i was a huge fan of the first GR cerca 2001 and its expansions and played for 5 years but that game didn't come out without its flaws and things i would change with today's game engine,mechanics and such to make it better. Hell if they implemented UE4,DX11/12 graphics reskinning and changed it to the hybrid third person with first person scope that game would be a home freaking run and still just as much fun to play as the first time around. I agree that UBIsoft has had more misses then hits in the clancy series for sure, siege before alpha footage and playing alpha i thought was gonna be the next major title and then realized for lack of being hateful about it, not my cup of tea. The division i am however excited about because its a RPG with shooter based mechanics, i'm not going in thinking its a shooter but that its going to be a fun persistent world RPG. I mean for me the last really fun RV6 Titles were vegas 1 & 2 and i know for most they think those just further destroyed the series only to cement there feelings but i loved it. I was also a fan of blacklist as i had a ton of fun playing that game both single player despite not being long enough and the co-op missions despite them not releasing DLC co-op content later to extend the fun even more.
I do think though there is that small fanbase that does want to get back to the most basic of rogue spear game cerca 1999 because for those folks its the last time they really loved playing a shooter. I think UBIsoft should compile a SDK that people can work with,reskin the whole game in today's engine and to a fan based re release of the game. The fact is this type of group is holding on so tightly to the past and any RV6/Ghost Recon game isnt just like them that to them suck and a taint on the clancy name and i dont think thats true. I think some have been good and some have been bad and not my taste and to me thats just how it go's really.I do want you guys to think about one thing, imagine every RV6 being just like 1,2,3 but with new story,new content and better looking maps but nothing at all else changed in the slightest bit, do the same for ghost recon,splinter cell. Now open your eyes and watch gameplay from every call of duty,every battlefield and then ask yourself is that the gaming world i want to live in? Do i want nothing to change about my gaming experience? Do i just want better graphics and new content but nothing more,no changes, no new dynamics? See thats the thing, if you ask me if UBIsoft did that, there games would just be another call of duty where nothing ever changes or evolves and only the environment looks new. Food for thought!
You see... there is a big difference between those Tom Clancy's games and those nowadays. What Tom Clancy's games means to us back in the days is that they had a core features that shouldn't be removed, I'm talking about advanced planning phase system, mouse wheel door open, deep AI squad teammates commands, not to mention multiplayer multi options to create your own experience in PvP, etc. from Rainbow Six and Ghost Recon or advanced methods for spies such as reading emails by use OPSAT, hack to the computers, etc. to deal with missions in Splinter Cell games and stories of those games wasn't cliche, hollywood esque and most importantly they was realistic believable worlds to some extent, including your character in the game and how react with those worlds. Now it's gone.Originally Posted by Lokiey1973 Go to original post
Ubisoft are making the same mistakes year by year with those "bold decisions" to remove almost everything from those games what we loved once and replace with more accessible gameplay mechanics over and over and over. The best way to make such games is to recreate core gameplay mechanics as I mentioned above then build upon that with new features and Then make an "optional" options for casual crowd but at the same time keeping the mechanisms that are indigenous from the start of the series because minimalism in terms of gameplay for those type of games is a better choice that keep you challenging every time.
I'm not up against about some fresh not simplistic features (if they are fitting in the game) that's why we are so pissed because Ubisoft companies are so stubborn to remove everything from those franchises.
Rainbow Six games was great until released Lock down/Vegas series, Ghost Recon games was great until GRAW/Future Soldier games came out, Splinter Cell games was great until Conviction title. Those games are very simplistic and uninspired. They should be called as a new IP's because they have virtually nothing in common with what it used to be.
as for Ghost Recon: Wildlands I need to see if they learned from mistakes over the past years before I will consider whether to give them another chance. Time will tell... The Rainbow Six franchise is now lost in the ashes... that's for sure, so this is probably the last chance to repair/fix at least Ghost Recon franchise.
I dont give a... with DLC content. There should be mod tools to keep those games alive.
Originally Posted by JaRuTo Go to original post
Quoted for absolute truth.
I had a lot of fun playing grfs siege mode and I played it about a year. If they are going to add noob features they have to have customizable lobbies. The amount of people that relied on ucav and noob tubes were rediculous. It took all the stratagem out of the game when you both saw each other in a one on one. I never used the noob tube or ucav cause I felt dirty. The amount of people that had no gun game and relied on noob tubes was crazy. Don't get me started on a scope that could see through walls. I want to play with good people that use statag and gun skills to win games. Not noob features that can make any scrub look decent.
We played Future Soldier over the weekend, and we had a veteran player tweet out "Friends don't let Friends run BackScatter" and "There is a Reason they dont call it Pro-Tube"Originally Posted by sarsdisease Go to original post
I believe that GRWL needs a significant amount of reconfiguration options. Whether that lies in host options, player options or custom content, that is up to the devs. I would like to see a match making system based on dating sites. Add what features are most important to you and get paired to similar minded players. For instance FPS only, No explosives, No health regen etc. Rather than just playlists based on game modes.
There are cars in Ghost Recon Wildlands that will explode if you shoot them : (
The same situation. Look carefully at the trailer. The truck explodes falling down from slope.
GR:Wildlands, so awesome, so explosive... http://images.eurogamer.net/2015/usg...ds-Shot-05.jpg
We can get at most customization characters and maybe... just maybe AI squad teammates "basic" commands, lot's of freedom choices and better shooting system from far distance at best and that's it. It's reskinned Future Soldier only. For more i'm not counting,
Forgive me for such skepticism but when I see these things I have very, very bad anxiety. It's Ubisoft after all, I think they will milk us once again.
Sorry, I'm out... I'm waiting for reviews now. Good luck in the fight for a better tomorrow, Paladin, DanHibikiFanXM.
I don't mind the destruction of vehicles. What I do mind is the over-the-top Michael Bay explosions that happen in video games when cars get shot a few times. Unless they're a VBIED the explosions should mostly be small (around the fuel tank) and be more fiery. That would actually be interesting seeing fire propagation like Far Cry or Battlefield 4.