For what they are promising as a systemic world, I want to see that. And I want to see it built based on the way characters interact with their environment. I don't want thousands of NPCs on screen like an AC game and Ubi to say, "Hey look at our living, breathing city!" I want civilians to be integrated into the game as they are in modern combat operations. I would love to have missions where we need to ask civilians what they know about the cartel, trying to gather intelligence and such. If the civilians perceive that the cartel is more powerful and dangerous then they wouldn't tell you anything. Or perhaps you could integrate missions into this such as, I'll give you the intel but they've taken my family prisoner and threatened to kill them if I tell you, type missions. Could be interesting.
But imagine the gameplay potential you could have with just one step further, if civilians would give players bad intelligence. Games typically would either give you what you need or not give it to you at all. Introducing this unknown would be absolutely game changing. Some civilians are bound to side with the cartel and would perhaps be bribed by them to give any intel to the Ghosts as a lead into an ambush or the like. Considering none of this would be scripted encounters, players would really have determine their role in the world, how they are perceived by other civilians, and any negative repercussions from earlier actions (lets hope you haven't massacred any villages between missions).
That would give weight to the player's actions because if civilians aren't integrated beyond the walk around and take up space level that they are in the AC franchise, I don't care how good of a shooter it plays as, it's not going to feel next-gen to me.
Your question is border lining the SP which we know nothing aboutOriginally Posted by Pavelow1199 Go to original post
@Dan, I know you've been fatigued of games lately and tried ARMA 3. But I think this could perhaps be up your alley and good to see you are at least intrigued by GRW.
@BS_Paladin, keep on posting constructive feedback!
Eh...intriuged is probably too strong of a word. Morbid curiosity fits better I think lol. This game does have an interesting concept but my expectation for this title is complete and utter failure like Rainbow 6 Siege. I realized I didn't mention what would make me come back to this wayward franchise, but I think the things people suggested are in line with my potential hopes as well. This are things that would make me far more hopeful.Originally Posted by deosl Go to original post
1.) Increased Weapon Lethality - Getting shot should have dire and potentially catastrophic consequences like in OGR and/or Arma; NO REGENERATING HEALTH. I believe doing this will put more of an importance on semi-auto with precise shots than the crazed spray-n-pray that every game forces now. This also discourages crazed COD/BF run and gun.
2.) Permadeath for Characters in SP Campaign - Already been talked about before earlier in this thread. Again, there should be consequences for stupid tactical decisions.
3.) Full Tactical Control - I want complete control. I want to pick my team, I want to pick their gear, and I want enough in-game control with squad commands to allow me to do whatever I want with my team.
4.) Fully Customizeable and Searchable MP Lobbies - No elaboration needed. Needs to be equal to or greater than the options presented in GRAW2.
5.) Classic/Staple Game Modes - Shapshooter, Last Man Standing, etc.
6.) Custom Mission Types - See GRAW2...Firefight, Quick Mission, Defend, Helo Hunt, etc...
Thats a good list.Originally Posted by RedKnight5 Go to original post
I can tell you the COOP is spot on.
I was lucky enough to roll with BlueFox, Ulukai & MattShotcha.
Missions were difficult even when we had a gameplan
(Ulukai running Sniper, Matt and I pushing foward and Bluefox running support).
3rd Person view with the Scope in FPS looks promising too..I only have one issue with
this and hope I can share some info on it at a later date.
All good suggestions Red.
My wants are very simple:
1. A robust collection of squad commands I can issue to my AI teammates. I don't care anything about co-op or multiplayer.
That's about it!
Rainbow Six: Siege completely lost me. It practically disgusts me at this point, and I almost welcome its commercial failure (though there's a chance it won't be one).
The eternity between GRAW2 and Advanced Future Soldier my love for GR died.
Other games gave me the well needed PvP adrenaline I once had for Island Thunder and Summit Strike map packs.
Wildlands, R6 Siege and The Division will be short sweet love affairs for couple weeks, a mere distraction, then I move along.
Come back in couple years reading posts how us "Old School" fans are let down and what have you.
Have a nice summer, got outside get some sun pale brothers and sisters in arms.
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Okay, I have few cents:
1. As someome mentioned before, make advance or at least some basic commands that i can issue to my AI Squad teammates.
2. Disable "Contact" / "Engage" and "Clear" message from HUD interface on hardest difficulty. That felt too arcadey in Future Soldier.
3. Don't force anyone to taging enemies from drone or binocular, Acog, whatever Ghost can use to infiltrate...
4. Character customization - not too deep, not too funcy, make sure to include real soldier sets also.
4. I saw at the Trailer that there is no cover system anymore. Keep it that way, and add some old fashion lean/peak feature.
5. Bring back Elite difficulty and this time make sure enemy AI will not be too acuracy but if you get 1 hit in the head = dead instantly and when you can't see enemy the enemy shouldn't see you and starts firing at you. One more thing, I don't like regen health but if you really want to keep this feature make regen health much more longer (20 seconds long at least) before you're health will regen fully.
I will get back to the forum when this game will get close to the release and see if they really listen and They take into account the suggestions of veterans GR series.
Peace.