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  1. #31
    Originally Posted by cytovag69 Go to original post
    Ya its hard to believe that they would put something in the trailer but not in the actual game.
    I'm not sure if this is sarcastic or not, but I am going to take it as it isn't supposed to be. Many companies now do not try to deceive their customers within trailers; at least, not like they used to. This is because of many laws and lawsuits that have surrounded this sort of advertisement. It is called false advertisement and can lead to many complicated issues for a company. I believe that every combination of weapon we see in the trailer will be available in the game. The armor I am not sure of.
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  2. #32
    Originally Posted by Achemdor Go to original post
    I'm not sure if this is sarcastic or not, but I am going to take it as it isn't supposed to be. Many companies now do not try to deceive their customers within trailers; at least, not like they used to. This is because of many laws and lawsuits that have surrounded this sort of advertisement. It is called false advertisement and can lead to many complicated issues for a company. I believe that every combination of weapon we see in the trailer will be available in the game. The armor I am not sure of.
    No sarcasm intended. Anyways even if it was just overblown trailer nonsense the concept art has the knight with a shield and a Viking duel wielding so those are practically certain
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  3. #33
    Originally Posted by Achemdor Go to original post
    I'm not sure if this is sarcastic or not, but I am going to take it as it isn't supposed to be. Many companies now do not try to deceive their customers within trailers; at least, not like they used to. This is because of many laws and lawsuits that have surrounded this sort of advertisement. It is called false advertisement and can lead to many complicated issues for a company. I believe that every combination of weapon we see in the trailer will be available in the game. The armor I am not sure of.
    BTW if you think trailers aren't sometimes BS(no insult intended) watch the ESO trailer and then play ESO. Ya, not quite the same. All the same I do trust these guys and their trailer.
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  4. #34
    Warphorntek's Avatar Member
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    An idea

    Well would be cool to make something like king of the hill (1v1 with ladder (limited numbers maybe 8 players dueling over and over) of players trying to defeat last duel winner) Lags no lags i would thing about scaling battle sizes. would be epic with more players.
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  5. #35
    Originally Posted by EuwCZ Go to original post
    Well would be cool to make something like king of the hill (1v1 with ladder (limited numbers maybe 8 players dueling over and over) of players trying to defeat last duel winner) Lags no lags i would thing about scaling battle sizes. would be epic with more players.
    They have no released details surrounding other game modes, but I think this would be a wonderful idea as well. The developers will showcase more modes as time passes. I am absolutely sure they will have a free for all match up type.
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  6. #36
    Nice drawing there Willow
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  7. #37
    MisterWillow's Avatar Senior Member
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    Originally Posted by AvarusTyrannus Go to original post
    Nice drawing there Willow
    Meh... like I told Altair, I could have accounted for the weapon position as well as the shield (I noticed a sword and shield Viking in the campaign mission and like how he held the sword hand directly behind---and slightly above---the shield hand to brace any impact, and was really pleased with that).

    It was also something I did in five minutes tops to get my point across.

    I'd like to draw is my ideal collector's edition statue... stay tuned (maybe).
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  8. #38
    Casp3r42's Avatar Member
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    guys who are curious about shields, check as much viking mission footage on youtube as you can, multiple vids show the viking shield wielder in action(AI controlled) near the final boss and the early parts of the mission have a couple AI enemies with shields. You will see them go into a turtle stance where they block all directions but continuously drain stamina, and can still be guard broken.

    Originally Posted by DaRedSovietGyro Go to original post
    This game looks extremely promising and tickles my fancy in just the right ways, but there are some things i just flat out dont agree with.

    rule no.1 (THIS IS THE MOST IMPORTANT RULE)- Dont insult our intelligence, we are not idiots and we dont need everything pointed out to us 24/7
    -UI is extremely cluttered and unnessarily in your face. there's just so much on the screen that it completely ruins my immersion.
    -Please remove on screen control directions completely and balance game accordingly.
    No. Nonononononono. Lets just say when the alpha started i had that same opinion and now i am VERY in favor of keeping the indicators.

    Originally Posted by DaRedSovietGyro Go to original post
    -lock on system seems clumsy. switching from 3rd person to over the shoulder perspective is jarring and causes problems when being attacked by more than 1 enemy.
    Man reading through this while under NDA is soooo hard! I can only imagine how the devs feel -_-

    Originally Posted by DaRedSovietGyro Go to original post
    -please allow more mobility during combat. i feel that being slowed to a walk when locked on to an enemy doesnt really make any sense from a gameplay perspective.
    Comparing the e3 2015 dodging to the 2016 footage i would say the dodge seems faster and more responsive.

    Originally Posted by DaRedSovietGyro Go to original post
    -Please remove automatic finishing moves. in an objective based game this is going to be viewed as just a waste of ti.me, there are more important things than showing off your minor victory. assign them to a button so that a player can trigger them when they feel like doing so.
    They are optional and give a minor healing effect when completed

    Originally Posted by DaRedSovietGyro Go to original post
    -why limit the game to 4v4? people want to engage in large scale battles but with only 4 people on each team the scale of the match is going to seem miniscule.
    Perception of scale is relative. Small #'s work fine on small maps. As others have said, it's likely due to technical reasons that they want to keep it 4v4.

    Originally Posted by DaRedSovietGyro Go to original post
    -try to work in a dodge mechanic if you can. ranged secondaries seem to be important and being an unpredictable target can be very important.
    Dodging is in the game. As far as ranged weapons go, do throwing knives count? https://youtu.be/9x_lceIxBCM?t=50

    Originally Posted by DaRedSovietGyro Go to original post
    -allow us to customize our armor please. i want to be able to play as my favorite faction while wearing armor i feel comfortable with. dont give us locked armor sets to specific classes.
    I believe the devs have mentioned some kind of visual customization.

    Originally Posted by DaRedSovietGyro Go to original post
    -allow other players to pick up an enemy's weapon, maybe even include a durability mechanic.
    That introduces a number of technical and design problems that the game can really do without.

    Originally Posted by DaRedSovietGyro Go to original post
    -make sure shields dont promote over defensive play or cowardly,easy ways to kill an enemy who has no shield.
    From what we know of shields, they block normally but (as i mentioned above) they can turtle into an all direction block but they drain stamina and can still be guard broken, they also can't attack from that stance.

    Originally Posted by DaRedSovietGyro Go to original post
    -find a way to not let a team be able to spawn camp another team. this is multiplayer 101 and should go without saying.
    https://youtu.be/H52rACMIi5Q?t=111 here you can see a knight dropping out of an elevated area from his spawn

    Originally Posted by DaRedSovietGyro Go to original post
    -please add in a duel mode. 1v1 matches sound super fun.
    Yes! Please!
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