I'm not sure if this is sarcastic or not, but I am going to take it as it isn't supposed to be. Many companies now do not try to deceive their customers within trailers; at least, not like they used to. This is because of many laws and lawsuits that have surrounded this sort of advertisement. It is called false advertisement and can lead to many complicated issues for a company. I believe that every combination of weapon we see in the trailer will be available in the game. The armor I am not sure of.Originally Posted by cytovag69 Go to original post
No sarcasm intended. Anyways even if it was just overblown trailer nonsense the concept art has the knight with a shield and a Viking duel wielding so those are practically certainOriginally Posted by Achemdor Go to original post
BTW if you think trailers aren't sometimes BS(no insult intended) watch the ESO trailer and then play ESO. Ya, not quite the same. All the same I do trust these guys and their trailer.Originally Posted by Achemdor Go to original post
They have no released details surrounding other game modes, but I think this would be a wonderful idea as well. The developers will showcase more modes as time passes. I am absolutely sure they will have a free for all match up type.Originally Posted by EuwCZ Go to original post
Meh... like I told Altair, I could have accounted for the weapon position as well as the shield (I noticed a sword and shield Viking in the campaign mission and like how he held the sword hand directly behind---and slightly above---the shield hand to brace any impact, and was really pleased with that).Originally Posted by AvarusTyrannus Go to original post
It was also something I did in five minutes tops to get my point across.
I'd like to draw is my ideal collector's edition statue... stay tuned (maybe).![]()
guys who are curious about shields, check as much viking mission footage on youtube as you can, multiple vids show the viking shield wielder in action(AI controlled) near the final boss and the early parts of the mission have a couple AI enemies with shields. You will see them go into a turtle stance where they block all directions but continuously drain stamina, and can still be guard broken.
No. Nonononononono. Lets just say when the alpha started i had that same opinion and now i am VERY in favor of keeping the indicators.Originally Posted by DaRedSovietGyro Go to original post
Man reading through this while under NDA is soooo hard! I can only imagine how the devs feel -_-Originally Posted by DaRedSovietGyro Go to original post
Comparing the e3 2015 dodging to the 2016 footage i would say the dodge seems faster and more responsive.Originally Posted by DaRedSovietGyro Go to original post
They are optional and give a minor healing effect when completedOriginally Posted by DaRedSovietGyro Go to original post
Perception of scale is relative. Small #'s work fine on small maps. As others have said, it's likely due to technical reasons that they want to keep it 4v4.Originally Posted by DaRedSovietGyro Go to original post
Dodging is in the game. As far as ranged weapons go, do throwing knives count?Originally Posted by DaRedSovietGyro Go to original posthttps://youtu.be/9x_lceIxBCM?t=50
I believe the devs have mentioned some kind of visual customization.Originally Posted by DaRedSovietGyro Go to original post
That introduces a number of technical and design problems that the game can really do without.Originally Posted by DaRedSovietGyro Go to original post
From what we know of shields, they block normally but (as i mentioned above) they can turtle into an all direction block but they drain stamina and can still be guard broken, they also can't attack from that stance.Originally Posted by DaRedSovietGyro Go to original post
https://youtu.be/H52rACMIi5Q?t=111 here you can see a knight dropping out of an elevated area from his spawnOriginally Posted by DaRedSovietGyro Go to original post
Yes! Please!Originally Posted by DaRedSovietGyro Go to original post