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  1. #11
    MisterWillow's Avatar Senior Member
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    Originally Posted by Solid_Altair Go to original post
    I suppose having the sword sort of point up in the high guard would help indicating the high attack. A similar logic could be applied to the right attack... the sword could be held a little more horizontally.
    An excellent suggestion. I think I was too focused on the shield position when I drew them that I hardly considered the sword placement.
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  2. #12
    If you think shields would be complicated imagine how duel wielding would work.
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  3. #13
    I actually think Dual Wielding would be easier to read. The side stances could be based on which sword is in the front, whereas the high stance could be about centering the front sword and holding the back sword overhead. The high parries coud actually have parries using both swords at once.
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  4. #14
    Originally Posted by Solid_Altair Go to original post
    I actually think Dual Wielding would be easier to read. The side stances could be based on which sword is in the front, whereas the high stance could be about centering the front sword and holding the back sword overhead. The high parries coud actually have parries using both swords at once.
    Maybe duel wielding and shields could work but I don't see them working well. If you ask me they should concentrate on single sword technics because that seems to work the best
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  5. #15
    Originally Posted by cytovag69 Go to original post
    Maybe duel wielding and shields could work but I don't see them working well. If you ask me they should concentrate on single sword technics because that seems to work the best
    Explain how you think it will be hard to see working well? I can see the battle system working quite well with shields and duel wielding.
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  6. #16
    Originally Posted by DaRedSovietGyro Go to original post
    This game looks extremely promising and tickles my fancy in just the right ways, but there are some things i just flat out dont agree with.

    rule no.1 (THIS IS THE MOST IMPORTANT RULE)- Dont insult our intelligence, we are not idiots and we dont need everything pointed out to us 24/7
    -UI is extremely cluttered and unnessarily in your face. there's just so much on the screen that it completely ruins my immersion.
    -Please remove on screen control directions completely and balance game accordingly.
    -lock on system seems clumsy. switching from 3rd person to over the shoulder perspective is jarring and causes problems when being attacked by more than 1 enemy.
    -please allow more mobility during combat. i feel that being slowed to a walk when locked on to an enemy doesnt really make any sense from a gameplay perspective.
    -Please remove automatic finishing moves. in an objective based game this is going to be viewed as just a waste of ti.me, there are more important things than showing off your minor victory. assign them to a button so that a player can trigger them when they feel like doing so.
    -why limit the game to 4v4? people want to engage in large scale battles but with only 4 people on each team the scale of the match is going to seem miniscule.
    -try to work in a dodge mechanic if you can. ranged secondaries seem to be important and being an unpredictable target can be very important.
    -allow us to customize our armor please. i want to be able to play as my favorite faction while wearing armor i feel comfortable with. dont give us locked armor sets to specific classes.
    -allow other players to pick up an enemy's weapon, maybe even include a durability mechanic.
    -make sure shields dont promote over defensive play or cowardly,easy ways to kill an enemy who has no shield.
    -find a way to not let a team be able to spawn camp another team. this is multiplayer 101 and should go without saying.
    -please add in a duel mode. 1v1 matches sound super fun.

    please share any ideas you might have, or tell me where im wrong.
    I agree with the ui part like in ac2 there is no indicators but you can still read every opponent 85% of the time. And without the other 15% the game wouldn't have been any fun because it would be too easy. I think if they keep the ui indicators in the final game I think people would always be able to block in time. 1v1 would be super fun. The picking up weapon idea I don't like. If your a samurai and your sword breaks you could be stuck with a longsword. 8v8 would work with very large maps but otherwise it would be a mess.
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  7. #17
    Originally Posted by Achemdor Go to original post
    Explain how you think it will be hard to see working well? I can see the battle system working quite well with shields and duel wielding.
    First I would like to say that if they do get those things working that great I would be happy. But the reason I think it won't work is because the idea is that the right stick controls the sword so it stands to reason that controlling 2 weapons won't work as well.
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  8. #18
    Originally Posted by DaRedSovietGyro Go to original post
    This game looks extremely promising and tickles my fancy in just the right ways, but there are some things i just flat out dont agree with.

    rule no.1 (THIS IS THE MOST IMPORTANT RULE)- Dont insult our intelligence, we are not idiots and we dont need everything pointed out to us 24/7
    -UI is extremely cluttered and unnessarily in your face. there's just so much on the screen that it completely ruins my immersion.
    -Please remove on screen control directions completely and balance game accordingly.
    -lock on system seems clumsy. switching from 3rd person to over the shoulder perspective is jarring and causes problems when being attacked by more than 1 enemy.
    -please allow more mobility during combat. i feel that being slowed to a walk when locked on to an enemy doesnt really make any sense from a gameplay perspective.
    -Please remove automatic finishing moves. in an objective based game this is going to be viewed as just a waste of ti.me, there are more important things than showing off your minor victory. assign them to a button so that a player can trigger them when they feel like doing so.
    -why limit the game to 4v4? people want to engage in large scale battles but with only 4 people on each team the scale of the match is going to seem miniscule.
    -try to work in a dodge mechanic if you can. ranged secondaries seem to be important and being an unpredictable target can be very important.
    -allow us to customize our armor please. i want to be able to play as my favorite faction while wearing armor i feel comfortable with. dont give us locked armor sets to specific classes.
    -allow other players to pick up an enemy's weapon, maybe even include a durability mechanic.
    -make sure shields dont promote over defensive play or cowardly,easy ways to kill an enemy who has no shield.
    -find a way to not let a team be able to spawn camp another team. this is multiplayer 101 and should go without saying.
    -please add in a duel mode. 1v1 matches sound super fun.

    please share any ideas you might have, or tell me where im wrong.
    Most of what you have to say is either opinion based or because you do not understand the game as well as you may think. For example, the executions in the dominion game mode are completely justified. They give you points to eventually win and break your opponents. That should not be discouraged. The game play and the fighting in this game are the most important part. The developers do not want to take away from that.

    The opinion you have on the UI is completely your own. No one can tell you what you like or should like from this game and this can easily be customized through the options menu when the game comes out; or at least I think should be.

    The reason the game is a 4v4 battle mode is because if there are too many people on the battlefield it no longer feels like a dueling game. It becomes a cheap shot, kill whoever you see, very rushed game. I know I do not like this type of game play; however, you may.

    All of the things you said do come down to game play preference and opinion.
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  9. #19
    Originally Posted by cytovag69 Go to original post
    First I would like to say that if they do get those things working that great I would be happy. But the reason I think it won't work is because the idea is that the right stick controls the sword so it stands to reason that controlling 2 weapons won't work as well.
    I see your concern. I think the right stick will be controlling where you attack and where you defend. For instance, when you put your guard up on the right side your shield will be present on the right, but you can still swing your sword on that side for an attack as well. It can be worked out quite easily imo.
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  10. #20
    Originally Posted by Achemdor Go to original post
    I see your concern. I think the right stick will be controlling where you attack and where you defend. For instance, when you put your guard up on the right side your shield will be present on the right, but you can still swing your sword on that side for an attack as well. It can be worked out quite easily imo.
    I see what your saying shield dudes fight the same way as normals just with a shield as defense. But I still think duel wielding could be problematic.
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