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  1. #1
    Be1dou's Avatar Senior Member
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    Leave questions for our buddy, Assassin_M, a For Honor tester at E3!

    If you have any questions or concerns, leave it here and he'll get to you. If anyone else here was a tester, feel free to answer people's questions as well.

    My question:

    How stable was the game's performance and was it running at 30 or 60fps? A game like For Honor would really benefit from 60fps.
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  2. #2
    Cinnalex's Avatar Member
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    My questions is regarding the combat. When striking from lets say the left, are you forced to, if you do strike again, to strike from a certain direction or can you pull combos of your choice, like Up up up, up left left, left left left, left up right, right left right? Or is it always going to be when i strike from left i will then go from right then up?
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  3. #3
    Assassin_M's Avatar AC Expert
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    Hey, guis. I'm the gui. Thank you Fatal for the introduction.

    Originally Posted by Fatal-Feit Go to original post
    My question:

    How stable was the game's performance and was it running at 30 or 60fps? A game like For Honor would really benefit from 60fps.
    It was 30fps and it'll probably stay that way. I'm sure it could benefit from 60fps but I think the games that most benefit from 60fps are shooters. When I played, it was solid 30fps and so the feedback was great and every button press was responsive.

    Originally Posted by Kenji_Hattori Go to original post
    My questions is regarding the combat. When striking from lets say the left, are you forced to, if you do strike again, to strike from a certain direction or can you pull combos of your choice, like Up up up, up left left, left left left, left up right, right left right? Or is it always going to be when i strike from left i will then go from right then up?
    You can do combos, yes. There's a pretty sizeable window after each hit where you can change direction left, up, right, left, right, up, whatever.
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  4. #4
    Be1dou's Avatar Senior Member
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    Originally Posted by Assassin_M Go to original post
    Hey, guis. I'm the gui. Thank you Fatal for the introduction.
    yw, buddy

    It was 30fps and it'll probably stay that way. I'm sure it could benefit from 60fps but I think the games that most benefit from 60fps are shooters. When I played, it was solid 30fps and so the feedback was great and every button press was responsive.
    I figured, considering the visuals it's pushing on the PS4, but a slim part of me was hopeful. Thanks for the confirmation. It's good to know the performance was stable and the controls weren't sluggish or unresponsive.

    What do you think of the AIs? Did you feel they were needles, too easy, what do you think of them?
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  5. #5
    Assassin_M's Avatar AC Expert
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    Originally Posted by Fatal-Feit Go to original post
    I figured, considering the visuals it's pushing on the PS4, but a slim part of me was hopeful. Thanks for the confirmation. It's good to know the performance was stable and the controls weren't sluggish or unresponsive.
    You're most welcome, man. Hopefully performance stays the way it was when I played.

    What do you think of the AIs? Did you feel they were needles, too easy, what do you think of them?
    You mean the soldiers? I felt that it was a good balance. They may only take one hit to die but they're dangerous in groups. They can still hit you and if they swarm you, you may die. There's also the fact of friendly fire. You have to block the soldiers and make sure that when you hit them, you don't hit some of your guys too. It's well balanced, I thought. Adding more hits to kill would break it.
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  6. #6
    I have a gameplay question, how do the attacks work, I mean, there is some moves that I would like how they work.

    Example: Samurai backing a bit then hitting hard from up guard.

    There is diferent attacks depending on the left joystick?

    Basicly I would like to know how attacks work in a more deep detailed way.
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  7. #7
    Be1dou's Avatar Senior Member
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    Originally Posted by Assassin_M Go to original post
    You mean the soldiers? I felt that it was a good balance. They may only take one hit to die but they're dangerous in groups. They can still hit you and if they swarm you, you may die. There's also the fact of friendly fire. You have to block the soldiers and make sure that when you hit them, you don't hit some of your guys too. It's well balanced, I thought. Adding more hits to kill would break it.
    Fantastic!

    Did you play the Chosen? How did you feel about the abilities? --Like the throwing star. A bit OP, maybe?
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  8. #8
    It may sound like a stupid question but in a game where duels and such prevails, I believe rivalry starts building up pretty fast, how was taunting handled in the game ? Was there any way to communicate with your enemies mid fight ? Most duel fighting games I remember playing were very clunky about that, either making it very irresponsive, too dangerous or just not so satisfying.
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  9. #9

    I've played the E3 hands on for For Honor, AMA!

    Hey everyone, MarkLIVE! here. I was a Ubisoft star player at E3. I was able to get hands-on with For Honor, and was able to talk to the developers a lot too. I also run www.honoredwarriors.com and want to build that community as well.

    For this thread, I'd like to keep my mind busy thinking details. AMA = Ask Me Anything .... well keep it For Honor game specific please

    Go....

    Also, any question I cannot answer, I'll update and create this thread into a "ask the dev's" section.
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  10. #10
    Me2gud4U's Avatar Junior Member
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    So how does the combat work?
    From the demos I couldn't really make out, is there an attacking and defending turn? Or attack is free, so you can just spam attacks as soon as combat-lock is on?
    It seems like you shouldn't have to wait so long before attacking. Is there a cooldown period after target lock? or you can start with a preemptive entry attack? It that someone can abuse?
    Was there a chance to play a Viking character? Or there was only one gamemode with Samorais vs Knights?
    I have many more questions but this should do for now ;p

    Greetings,
    Farkas
    #IamViking
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