While I think we can all agree that the combat system looks more engaging and complex than most (if not, any) other melee games out there, I did notice that all the attacks seem to be slashing. What about thrusting?
I realise that the slashing motion is easier to read for a block, but that's one reason I think a thrust should be added to the move set, something to keep you on your toes. Another is that it could be used to close some distance, taking advantage of the body extension that goes into the motion. Say, if you run into someone who tries to stay just outside your swing arch. A quick thrust would close the gap, and could catch them off-guard.
There wouldn't even need to be any change to the combat system. Just add 'down' to the directions you can attack/defend. Right/left/up would be slashing, but rotate the right stick down, and attack, and you thrust. A light attack would be a half-extension, so you bend slightly at the waist, and a heavy attack would be a full extension, so you rotate slightly and lunge, taking advantage of the length your arm; extending range considerably.
Of course, should you miss, you would leave yourself open, but while I was watching the Masterclass on Twitch, Mr. Vandenberghe was talking about how much your location can change a fight---specifically how people would 'find a doorway' in certain situations---so if circumstances were such that you were on a narrow(-ish) bridge or a hallway, there would be a tactical advantage to using such a move.
Anyway, just a thought I had.
Yes yes yes, this is great. either it is high rewarding or really penalty-ing(?) for the guy who thrusts, imagine ou are running and you thrust for your enemy, that enemy could dodge and you fall off a bridge or strike you right away. really cool advantages for the thruster and advantages for the enemies.
I had thought of a threeway parry system a while ago. It'd be horizontal, vertical and thrusting. Having said that, I'm more than happy with their design. Even in my own version the diagonal attacks would be missing. In this case, they should be incorporated into some finishing moves. And they're doing the exact same thing with thrusting. The Gameplay Trailer #1 ends with a thrusting finishing move.
Really nice thread. It certainly deserve replies. Thanks for putting it in your sig and giving me a chance to talk about this. Thrusting was like... the first thing that came to mind when I saw this game.
Judging from what the trailers show, I think the devs had plans to use the upward position as a thrust for the spears. It only makes sense in their current build.Originally Posted by guest-7lONTXP5 Go to original post
I like the thrusting idea and downward position (sounds so explicit)
Thanks everyone for your support.
Originally Posted by guest-7lONTXP5 Go to original postThat makes sense should they not have a dedicated thrust position, or maybe a spear would thrust no matter the position, just from a different angle. For something like a naginata or a halberd, though, left and right should be slashing attacks.Originally Posted by Havemercy87 Go to original post
I'm kind-of playing on that, but I also just tried to answer you without any innuendo and still failed.I like the thrusting idea and downward position (sounds so explicit)![]()
Bwahaha! Epic!Originally Posted by MisterWillow Go to original post
I think your idea should definitely be put in the game. Just saying
Yeah... I was thinking the same thing. Iniatially I was like... no way they'll have spears in this system (much like I was with shieldsOriginally Posted by MisterWillow Go to original post). Then I thought... the high stance could be for thrusting. Then... all stance could be for thrusting. The starting position would be the cue. It could be a little harder to read, but I think it would be viable. It's important that the stance are very clear, though... ya know, full body stances, like the Warden's.
A stance like the Oni's wouldn't work for spears thrusting from the three angles. It'd be too hard to read.
Correct, it being to hard to read the angle would help mildly by the angle indicator of defender. But where I agree that should go, the side angles should be slashing as willow said to provide a better read of stanceOriginally Posted by Solid_Altair Go to original post