Are you talking about like, the aiming?
If you are, I know so far that there are 3 different types of camera/aim controls.
a) Lock on aiming.
b) Target focus aim.
c) Free aim.
Lock on aiming is what you think it is. It keeps the camera centered on a target, wherever it movies, your camera follows it. Every attack you do will follow that target. Not ideal for skill-based games, but can work.
Then there's target focus aim. If anyone played Monster Hunter 4U for the 3DS, they'll know what I'm talking about. It basically is a single press of a button which makes your camera face the desired target, but the camera does not stay attached to the target. If the target is behind you, pressing the aim button will make your camera turn around so the target is in your screen, but if the target moves again, you have to press the button again. It doesn't aim your attacks for you, you have to still aim all your attacks, but it positions your character for you.
Then there's free aim. No aiming, or camera targeting. All attacks must be aimed by you, and your character must be positioned by you.
So quick recap:
a) Positions character for you, camera stays locked on to target, aims attacks for you, .
b) Positions character for you, camera does NOT stay locked on to target, attacks NOT aimed for you.
c) Opposite of everything for a.
With what we've seen so far (and obviously hasn't been a lot), the most I could see from something like this is 8v8, if there are maps/modes that could accommodate it (say, for instance, a Battlefield Rush-style mode where one team tries to advance on successive points, while the other team defends). Any more than that, I think the combat would lose the intimacy they're trying to achieve.Originally Posted by Eiddard Go to original post