Dual locked-on is cool. But what about free combat world? Is it feasible with the design mechanism? It looks like so. If they can stump on AIs without engaged in lock mode, they sure can apply it to players.
In order for this game to triumph over Chivalry, it better has a massive multi-player mode, 16 to 32 people battle.
I believe the development must be aware of the current existing games that present challenges. I am just putting this out there and see what you opinion is.
you should not make assumption based on stereotype. My writing style is not aggressive at all. I only put it large so it is easier to see. With high resolution and small screen, people with laptop can also still see it clear.Originally Posted by Doctrinaire Go to original post
Well, I felt it was aggressive too. It just happens when the text is writen in such oversize font compared to the rest of the website.Originally Posted by weirwong Go to original post
About the theme of the post.
I don't think it has to compete with Chyvalry with 16-32 person battles. You forget that this game has more objectives than just kill each other, there is strategy into wining games more than just I am better than you killing people, and it focuses a lot in duels not in high number battles.
I think the game will be great, it adds strategy to a medieval fight by adding objectives more than killing, and the gamepley seems far better than Chivalry gameplay.
The communication in this game with your teammates will be really important. I think 4v4 will be fine, maybe 5v5 or 6v6 would be good too, but 4v4 seems what the devs are going for so yeah, I am fine with it.
Agreed with this. There's also the idea of Quality over Quantity.Originally Posted by Eiddard Go to original post
hello weir...there was no assumption. it's common knowledge that a large font or CAPS is considered shouting.
but no matter, that's over and done with.
I want quantity over quality, but would also enjoy larger matches with more than just 4 vs 4.
with objectives, achieving them would become more and more difficult as the actual player count rose, as then your plans could be foiled or interrupted.
none-the-less, I'm looking forward to watching this progress!
agree on this.Originally Posted by Eiddard Go to original post
Even the devs gets annoyed from those people asking about campaign, huge battlefield medieval game like the guys above says. They can't seems to understand, the devs on the interview already answers over and over again that just think of a shooters game with swords.
They want a game with enough number of players battling out but not over crowded. Maybe we start asking questions that way rather asking in the different direction.
maybe when this game does well and they have seen how the game is played by so many players. That for the sequel they upgrade the AoB and then it will be viable for more players. But for now i think its wise to keep it under the 10 players on each team. They could do a Legion vs Chosen vs Warborn gamemode. But then again they need to adjust maps or create new ones especially for that gamemode.
"Forhonor is a shooter with sword's" quoted from the Dev's. So I'd assume multiplayer group content will be no bigger than 8v8. Now on the subject of free aim combat, you couldn't of said it better : "Dual locked-on is cool. But what about free combat world? Is it feasible with the design mechanism? It looks like so. If they can stump on AIs without engaged in lock mode, they sure can apply it to player."