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  1. #191
    before we start a mission do we have to wait until it turns to night or we select what time we want to start the mission.
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  2. #192
    Lolssi's Avatar Senior Member
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    Originally Posted by HitMan00 Go to original post
    before we start a mission do we have to wait until it turns to night or we select what time we want to start the mission.
    Hopefully we can move clock forward and wait (makes most sense in open world setting.). Wondering also how fast one day is.
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  3. #193
    ES-Ulukai's Avatar Senior Member
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    No information yet about clock moving forward like FC.

    GRW will show some new things at Gamescom.

    Normaly yes the skull comes with the headset.
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  4. #194
    In case you haven't heard 5.11 is sponsoring this game. So expect their clothing line and gear. If you are not familiar check their website.
    Now for the question. I have noticed that the graphics look a lot like a 360 game. I know the footage I am seeing is pre-alpha but sometimes that doesn't change. So will the graphics get sharper like in the trailers? Or primarily stay the same? Also it bothers me a little that these ghosts look a little "weak" almost no muscle tone. Are these still pre-alpha characters or are we going to be stuck with chicken arm elite solders?
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  5. #195
    Originally Posted by Cortexian Go to original post
    Yes that's an option you could take on a mission. Keep in mind, the game world is systemic. This means that every action you take will have a "ripple effect" on everything around you. So by stealing all of the duuurgs from White Hat, it's very possible that his Cartel bosses would show up pissed and start a fight.

    This is just a guess on my part, but I bet if you were to intervene in said fight after the Cartel bosses arrived to end White Hat... You could cause another kind of event to unfold as well. What I'm thinking here is that you could essentially lure the more important guys out by screwing with the lower echelon guys like White Hat, then maybe capture the HVT? I don't actually know if this is possible, it's not something we have discussed with the devs, I'm just assuming based on what the devs have said so far about the systemic world and how interactive it is.
    So just spinning off ideas what if you killed the main guy first and just sat back and watched the rest of the operation crumble? Or would a LT. take over?
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  6. #196
    Lolssi's Avatar Senior Member
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    Originally Posted by DesertNinja87 Go to original post
    In case you haven't heard 5.11 is sponsoring this game. So expect their clothing line and gear. If you are not familiar check their website.
    Now for the question. I have noticed that the graphics look a lot like a 360 game. I know the footage I am seeing is pre-alpha but sometimes that doesn't change. So will the graphics get sharper like in the trailers? Or primarily stay the same? Also it bothers me a little that these ghosts look a little "weak" almost no muscle tone. Are these still pre-alpha characters or are we going to be stuck with chicken arm elite solders?
    Nice to know 5.11 sponsoring. Hoping to see more camo patterns than what they have available though.
    About that muscle tone. I hope to see diversity on that but they shouldn't all look like beefed up hollywood soldiers. For a soldier it is more important to be able to be able to move long distances on foot while carrying all your gear rather than have your shirt being tight at your biceps
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  7. #197
    AI BLUEFOX's Avatar Senior Member
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    Originally Posted by DesertNinja87 Go to original post
    In case you haven't heard 5.11 is sponsoring this game. So expect their clothing line and gear. If you are not familiar check their website.
    Now for the question. I have noticed that the graphics look a lot like a 360 game. I know the footage I am seeing is pre-alpha but sometimes that doesn't change. So will the graphics get sharper like in the trailers? Or primarily stay the same? Also it bothers me a little that these ghosts look a little "weak" almost no muscle tone. Are these still pre-alpha characters or are we going to be stuck with chicken arm elite solders?
    Special Forces soldiers tend to be more lean and mean than beefed up. Carrying a whole load of extra body mass that isn't necessary (unless they want to arm wrestle the enemies) and needs food and water to sustain it is not a great idea in the environment they operate.
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  8. #198
    Cortexian's Avatar Volunteer Moderator
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    Originally Posted by DesertNinja87 Go to original post
    In case you haven't heard 5.11 is sponsoring this game. So expect their clothing line and gear. If you are not familiar check their website.
    Yup, for the official press release from 5.11 you can see here:
    http://www.511tactical.com/company-i...ress-releases/

    Check the 7/5/16 release.

    Originally Posted by DesertNinja87 Go to original post
    Now for the question. I have noticed that the graphics look a lot like a 360 game. I know the footage I am seeing is pre-alpha but sometimes that doesn't change. So will the graphics get sharper like in the trailers? Or primarily stay the same? Also it bothers me a little that these ghosts look a little "weak" almost no muscle tone. Are these still pre-alpha characters or are we going to be stuck with chicken arm elite solders?
    The graphics are very much a work in progress. I don't believe what was shown in the hands-on gameplay at E3 this year was representative of what the final game would look like. Over at the Microsoft booth they had a demo sign stating something like "PC Demo - Playable at Xbox One specifications" or something like that. So they probably had the graphics scaled back to be "Xbox One" compatible or something.

    And not all special forces guys are iron-pumping buffs. I'd say the typical build is athletically fit, on the more muscular side (as opposed to lean), but with a very high cardio capacity. Basically they're "toned" but not "buff" for the most part.

    Source: Worked with and know a few Canadian special forces guys and have seen LOTS of deployment photography/videos.
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  9. #199
    One of my favorite things about older GR games was the 'ARMA' feel of one shot one kill. I enjoyed Future Soldier but felt it was still a little too bullet spongey.(Don't think that's a real word)

    This game has the potential to be the best CO-OP shooter since the current gen systems launched but want to know if it will feel more like old school GR when it comes to bullet damage or a little more casual like FS.
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  10. #200

    customization

    I love that there is customization in this game for both the character and the guns but I also heard that the players would be able change into any outfits anywhere by just going into the menu, I am not sure if this is true for the guns as well. I don't really like the ability to change into any outfits and customizing your guns anywhere, I would prefer players to go back to their hideout and change their outfits at the closet and customizing their guns at the workbench and the players may bring like 3 outfits and 3 weapon attachments with them in their backpacks to be use in the open world. I would have very much prefer this instead. Also, I hope that the character customization like the face and body will have more options for the players to choose from unlike The Division where there is very limited face customization so a lot of people end up looking the same. Give us the ability to choose our character eyes, mouth, hair, facial hair, skin color and etc.
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