Thank you. It answers my questions for the most part, but it was just this critical point I needed answering. Regarding what you stated about:Originally Posted by Cortexian Go to original postIf you are in the open-world free-roam environment in a group, outside of a mission/instance, will you be able to venture around together?Originally Posted by Cortexian Go to original post
Yes.Originally Posted by AceGreg Go to original post
any word on split screen cause this is a coop game?Originally Posted by UbiKeeba Go to original post
Hello, I really want this game to do well. However, after watching some gameplay of it, some concerns are being raised. Here are some suggestions that I believe would improve the game.
Gameplay:
1. AI of both enemies and teammates (very important)
-You should make the AI smarter, this would allow the enemies to challenge the players both in combat and stealth. In the gameplay I saw, the player shoots an enemy with loud weapon and the other enemy very close by didn't react immediately to those shots and just stand there to get shot by the player. So I believe that you should make it so as soon as the enemy hear a gunshots near them or witness his ally being shot, they would immediately open fire on the player or immediately take cover if they don't know where the player is at. I also seen that the enemies took quite a while to notice the player when in stealth even when they are not that far away from the enemies. You need reduce the amount of time it takes for the enemies to spot the players depending on the distance they are from the players and also increase their distance in which they can see the players. During combat, you should make the enemies use cover more and able to flank the players from all directions. During stealth, enemies should be more alert. Maybe when the players successfully takes down a enemy without anyone noticing it after a while when the enemies need to report in and they notice that some their men didn't response and realize something is up and so they will actively search around for the players. They should also be able realize how the civilians are acting. Also this was my problem with Assassin's Creed, it is that once the enemies enter combat with the player and spotted the player and then lose sight of the player, they would search the area only for a few seconds and went to their post as if nothing happen, I hope that isn't the case here in this game; enemies should actively search for the players for more than a few seconds, maybe like 20 mins. Take note of the phases the AI enemies go through when they spotted the player in the game "Metal Gear Solid 5: the phantom pain".
- I know that the player can play the game alone if they want to and that the AI will take over the player's teammates but I hope those teammates are smart so they won't be a hindrance instead, maybe you should allow the player to be able to command the teammates like tell them move that place, take positions at that place, shoot a guy, tell them to protect the player. You take note from how the player is able to command the teammate in the game "Metal Gear Solid 5: the phantom pain". One feature I really from "Ghost Recon Future Soldier" was the ability to command your teammates to sync up shots with multiple targets. This would allow more tactics.
2. Animations and sound effects
- I believe the animations in this game could need some work (especially how the character prone and crawls on the ground)
- I also the believe you should improve some of the sound effects of the game like gun shots, explosions and etc.
Please Ubi, I hope you make these changes. I have high hopes for this game. Don't be afraid to delay the game if it isn't ready yet. Thank you
To answer your first question on the AI, the developers have admitted to a few people in the press-media and people that played the game that they made them easier for the demo. This lines up with when myself and some of the other community members played the game in Paris last year. Last year the AI were definitely VERY difficult.
For the second point on animations, the game is still a work in progress. I agree they really need to smooth out the transitions between animations though.
With other players? Not AI's?Originally Posted by Cortexian Go to original post
Correct.Originally Posted by AceGreg Go to original post
There's no limit to how far players can venture from each other in the open world either. You could have a player in each "corner" of the massive open world if you wanted.