I have some questions I would like to ask the developers (and any other questions from community members please post here as well if you would like).
(1) Will there be weapon/gear customization (ie: Gun Smith)?
(2) Is there any cover mechanic in the game (ie: Lean Peak, Cover System)?
(3) Is there any progression-reward-upgrade-exp system in the game?
(4) Does is have any PVP Modes?
Thanks
TRISTAM14
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Originally Posted by ISWAT_Ulukai Go to original post
I know since you under NDA. I am just preparing questions when you are ready to talk about it and hopefully members will post their questions here for easy access between the developers and the community.
I have noticed you can holster weapons and carry a backpack. Does that mean there is some kind of inventory?
In case you have inventory: when you want to reach for gadget, weapon or supply that's not worn (bound to hotkey), do you put backpack down and take it out, similar to The Last of Us? Which takes time. Or is switching between weapons/gadgets instant?
Is it possible for a mod to merge these two threads and keep all the questions in the one place?
A sticky might be nice
http://forums.ubi.com/showthread.php...-few-questions
@H0EYOriginally Posted by H0EY Go to original post
I copy and pasted your questions here for you...not the best solution, but just trying to make easier....I hope you didn't mind. TRISTAM14
QUESTIONS FROM H0EY
A few questions to start off
How unique was each mission you played?
Was there a map progression in place? Towers etc, if so how did it work?
Where there Gang Hideouts/Outposts similar to Watch Dogs/Far Cry?
How did the mission planning stage work?
Can you choose the time of infiltration in mission planning stage?
Do you have a Base camp?
How is the control scheme? Active sprint or more controlled?
How interactive/dynamic are the missions?
How is the AI manipulation?
Thanks![]()
I'm trying to get some clarification on what we can/can't say.
It's safe to assume that any questions that you currently ask about SPECIFIC mechanics, like bullet drop, customization, mission types, anything multiplayer except for the cooperative mode, will be a no go... The game is simply way to early in development to get accurate answers on these kinds of questions.
I tried my best to answer H0EY's questions in his original thread.