Those games also have dedicated server support, something I don't think For Honor will have.Originally Posted by Arconar Go to original post
This game has the potential to be a serious eSports game. It's something we haven't seen before and looks like it will be very strategic, that is what people want. I don't believe this was or is the intent of the game, but that is why it will likely success as a eSport. I haven't seen enough of the game yet to really say what will happen but as long as it lives up to the hype it has, it will be a massive hit in eSports! I am looking forward to this game more and more each day!
I think the days where the community alone can make esport out of a game are long gone.
Today you have a few developers that have found ways to make money and are investing that money back into the esport scene. Riot, Valve, to name few. Their active participation has a huge effect on the popularity of their games as esports. CS:GO went from pretty much dead to vibrant, when valve decided to push it (or should we say, when they found ways to make a load of money out of it). Same thing for Dota2, with the compedium stuff: they created a super profitable scheme and poured a fraction of the money into the largest esport prizepool ever. LoL had riot backing its esport right from the start. Even id software (who traditionally never really cared, and would let the community drive the "esport" side of quake) now got it, and have more serious esport plans for Quake Champions with Bethesda backing.
So really the question of this discussion should be posed as: do the developers have plans for this game to be an esport title? If the answer is no, then the best case scenario is for this game to have an underground hardcore community, doing its thing out of passion. Is that necessarily a bad thing? No, people can have a hell of a time enjoying a game without necessarily needing a pro circuit. Does this qualify as e-sport? It did in 1999, but not today.
Unfortunately, a bit of support from devs is necessary even if we just look at the underground community. Quake has a somewhat spectator friendly mode (that works well for 1on1, not so well for team modes) and the ability to record a session of play and re-play it in game (slowing time, changing point of view, etc), which has been the bread and butter for player to increase their skill. Its hardcore community has been around for almost two decades now. Without these features, a competitive scene has really a hard time developing. Battlefield is a good example of that: a lot of potential for competitive game, but EA/Dice never cared enough to give players the basic tools.
What makes me happy is that, Ubisoft has been brave enough to invent a new genera with For Honor. That requires open mindedness that you don't often find in large productions. If they were open to that, they might be open to carry the torch a bit further, and support competitive play. For esport, I think they either planned for it, or they won't do it (it's a shift of mentality and big investment, not something you do with a patch). Anyways, time will tell.For now, let's enjoy this:
https://www.reddit.com/r/forhonor/co...ament_details/
Only if they introduce leaderboards and ranks. This will also boost the viewer count on twitch a lot.
If you do not have any ranks it's hard for people to find good player in twitch. Sometimes it's hard to figure out how good a person is if you have no indication of their skill level and as most people want to watch good players.
I could definitely see this becoming included in the E-sports scene, for several reasons.
1. Iconic (Iconicness? Iconity? whatever) It's got 3 of the most iconic and world renowned warrior cultures in its gameplay, that alone is going to be enough (and has been enough) to draw people in and make them interested. People are already getting invested in the factions (VALHALLAAAA!) and aside from pirates and ninjas (although we sort of have ninjas here too) this is probably one of the most discussed hypotethical battle scenarios ever.
2. Spectator friendly gameplay. If you can set up camera angles to capture the gameplay efficiently, you could have everything from beautiful duels to brutal brawls in this game. You would probably need the ability to track several players and situations at once in order to do this effectively, but it would definitely be a spectacle worth watching, and with proper commentating, slow playback, etc. functions, you could do some really nice stuff to support crowd watching.
3. High skill ceiling. This is a game where your skill is the determining factor, and where calculated gameplay, fast reactions, wits and tactics is at the forefront. This again makes it much more viewer friendly, especially for enthusiasts, as it's much easier to appreciate clever tricks and maneuvres, and it will be much easier to recognize these in fights.
4. Versatility and glory. Not only does the game have modes to suit any taste (1v1, 2v2, 4v4) but getting to the top of your game and claiming that sweet top of the ranks, is going to actually feel like you accomplished something under your own power. If you conquor the 1v1 arena, you'll know it's because you've got the skills to back it up, and you'll be able to take serious pride in that, which i think will cause people to strive harder for excellence.
All in all, i think that between the potential emotional investment, and the highly detailed, highly theatrical yet elegant playstyles that this game encourages, i could definitely see it as something that could make it in E-sports. Wishful thinking perhaps, but i'm certainly gonna keep an eye on any tournaments popping up for this after launch.