Spot on dude!Originally Posted by Laminblakeman Go to original post
Originally Posted by SpaceElephant Go to original post
That sounds perfect!
Sounds good to me!Originally Posted by SpaceElephant Go to original post
Looking forward to see how balanced it's going to be in combat, for example a samurai being very fast and agile but what if they go for a heavy blow and it's blocked by a Knights Long Sword? The katana would shatter if contact is made on the wrong part of the blade!
Obviously people will say well how is that fair? Maybe for an idea the samurai can carry x2 Katanas like they often did. It's just an idea and I'm just wondering how the combat is going to be balanced thats all , but to me having each class think when and how to attack etc makes the key points to a sword fighting game.
I would like to know more about the visual customization. Does this mean we can customize lets say the knights with different kinds of armor's and armor parts? Also we have seen that there is a lady knight in the game so I would like to know if we can create a lady knight that uses the weapon and style of the knight that we follow in the game play videos? Or is the lady knight just one of the classes?Originally Posted by SpaceElephant Go to original post
So to summarize I would like to know how robust the visual customization will be and can we make both female and male characters or are they predetermined classes?
Yeah, i cant wait to see what they are going to do with things like dual wielding. Also, considering how they showed and said blocking would work, it seems odd that a person with a shield would block with his sword. I would like to see how that works as well.Originally Posted by D3LKO Go to original post
For sure haha going to be pretty crazy when a dual wielding axe Viking comes charging at you!Originally Posted by Kenji_Hattori Go to original post