🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #11

    romans and native americans

    i thinks due to some historical accuracy issues Spartans wouldn't quite work due to the fact that they wore little to no armor that Romans would be a better options and i think seeing native american or tribe factions would be cool but i fear there equipment would look inadequate
    Share this post

  2. #12
    Originally Posted by guest-6cU0EjMj Go to original post
    i thinks due to some historical accuracy issues Spartans wouldn't quite work due to the fact that they wore little to no armor that Romans would be a better options and i think seeing native american or tribe factions would be cool but i fear there equipment would look inadequate
    Don't let 300 inform your ideas. The Spartans were VERY heavy infantry and were armed and armored as such.
    Share this post

  3. #13

    romans

    Originally Posted by Ara****ora Go to original post
    Don't let 300 inform your ideas. The Spartans were VERY heavy infantry and were armed and armored as such.
    spartans had armor but it wouldnt compare to a knights, samurai, or viking roman had more advanced armor and weapons also they had pretty much the same exact fighting style. i think the romans would be better than spartans because they took everything the greeks had and made it better (except bronze statues).
    Share this post

  4. #14
    Saracens
    Share this post

  5. #15
    Originally Posted by SpaceElephant Go to original post
    Spartans are indeed very cool. What we noticed when we discussed these warriors, is that they didn't bring a very different fantasy from the Knights in terms of gameplay styles. Knights, Vikings and Samurais are very different and offer truly different fantasies. But yeah, really cool to see what you guys like in terms of warriors!
    south American factions like Incas, Myans and Aztecs have a very specific sets of weaponry and fighting styles which in my opinion would add a lot more variety to the game. Same thing with Persians and Egyptians from Africa (some of this factions were mentions by odi0n2009). Each continent have a very unique factions that "For Honor" could use to make the game much more diverse. Many players (like myself) will play "For Honor" competitively and for that we need Content, lots of them. Adding more 2-3 factions each one unique as all the others would make enough content for Competitive players to experiment and invest on their characters. I did a quick research about Fighting styles of some factions i mentioned before, here's what i got:

    Aztecs:
    Eagle Warriors
    The First type of Aztec warrior was the Eagle Warrior. The Eagle Warriors were the scouts of the Aztec Warriors as well as being good fighters. They were the eyes, ears, the messengers who would find the information necessary to lead and strategize an attack. These warriors often wore helmets adorned with eagle feathers and heads. They adorned their armour with feathers and carried brightly coloured shields.

    Jaguar Warriors
    The second type of Aztec warrior were the Jaguar Warriors. The Jaguar Warriors were considered to be the all out fighting troops and full time warriors. The brute force of the Aztec army, they wore Jaguar skins over their heads with their faces peering out beneath the jaguar mouth.

    Otomies
    The Otomi name was based on the Otomi who were respected for their vicious fighting style. It is not clear whether the otami were a true type of Aztec rank or whether it was clearly a band of outsiders who found alongside the Aztec’s. Whichever way they were considered allies and fierce fighters.

    The Shorn Ones
    The Shorn Ones were the most respected and prestigious Aztec warrior rank. Once again as we have seen before in the Aztec warriors their dress was unique to the rank. The Shorn Ones would have cleanly shaved heads with a single long braid in tact from the back of their head. The shorn ones painted their faces with vivid colours to show their ferocity and were renowned for not taking a backwards step in combat.

    Aztec Warriors and their Weapons
    Depending on their rank and status the Aztec warriors would be armed with various weapons from wooden spears tipped with sharpened rock tips. Slings were used to catapult rocks and stones at their enemies from distance and Wooden maces or clubs were used in closer combat, again with inset stones and rocks what would be use to cut and slice into their opponents. Spears and Shields were also common weapons, with the shields being fringed with bird feathers as decoration.

    Persians
    Immortals
    The Persian Immortals were the heavy infantry for the Persian army, their name stemmed from the fact that if one of the Immortals was to fall in battle, they would be instantly replaced by another warrior. The name itself was coined by Herodotus, the Greek Historian and the Immortals themselves were considered to be ten thousand strong, and were also known as the Zhayedan.
    An elite fighting unit the Immortals would serve as part of the Sassanid army, and while both the from the Achaemenid and Sassinad empires would be armour and weaponed slightly differently due to the advance in armour and weaponry, their purpose would be essentially the same.

    Sparabara the Persian Sheild Bearers
    The Sparabara were the front line troops of the Persian army, and some of the bravest warriors, despite their limited armoury. Typically armed with a large wicker and animal hide shield, which the Sparabara would use to adsorb projectile attacks, for offensive work, the shield bearers would be armed with a two foot long spear. Typically well trained the shield bearers were capable and battle ready warriors.

    Persian Warrior Archers
    The Persian archers were one of the first lines of attack for the Persian army, they would line up and take cover behind the sheild bearers, raining volleys of arrows down on the opposing force. Lightly armoured to allow full movement to fire their bows, the archers would also carry a range of close combat weapons in case they were forced to engage in melee combat.
    Widely considered to be some of the best archers of the time, their attacks were considered key in many of the great battle the Persian warriors fought throughout history.

    Persian Weapons and Armour
    The Persian army was so vast, and typically relied on numbers over performance, and this was reflected in their armour, weapons and clothing. The Persian army while roughly uniformed, would be a mix of styles, often dependant on what the individual warrior could afford to buy for themselves, as no weaponry was provided for them.
    The Persian warriors were skilled in a wide range of weapons and later would themselves adopt some of the superior quality Greek weaponry.

    Persian Weaponry
    The primary weapons used in the Achaemenid empire were swords, short spears, daggers and bow and arrows. typically the weaponry was of a lower quality then the Greek armies of the time. In the Sassanid period more metal armour was introduced and in particular the cavalry would be much better equipped for prolonged melee and shock attacks.

    With their huge army, the Persian warriors were a formidable force, the highly skilled and battle winning archers were some of the greatest of the ancient world. The hazarabam fighting units and the combined haivarabam were a sight to behold, and large enough to strike fear into the best trained warriors of the time. Throw in the shock tactics of the Persian army with their horseback cavalry warriors and the legendary Immortals and the Persians were a force to be reckoned with in the ancient world.
    Share this post

  6. #16

    Historical Inaccuracies

    Spartans and Romans, etc. would be an awesome addition to the game, but they didn't live during the same time period as the vikings, knights, and samurai (at least in our timeline). Ubisoft has a record of being historically accurate, and even though this isn't Assassin's Creed, they probably don't want to start mixing up history beyond the point of recognition.

    Considering the vikings were only around between about the late-8th century to mid-11th century A.D., the timeline of the game would have to take place within this period, since the knights and samurai survived before and after them. Some other factions during this time would include Byzantium under the Macedonian dynasty, the Saracens, the Franks, the Tang or Song dynasty in China, the Toltec and late Maya people of the Americas, and many others (and if they were willing to stretch this time window about 200 years further they could fit in the Mongols), but these factions aren't usually considered to be great warriors like the three factions in the game. Also, this time period would not, sadly, include the Spartans, Macedonians under Alexander the Great, Persians, Romans, Huns, Ottomans, the Aztec, or anyone from before the early middle ages and after the high middle ages.

    I know this game isn't meant to be entirely historically accurate as much as it is meant to be a fighting game, if even taking place in the same world as ours (considering there are samurai from the "southern desert" battling knights and vikings from around the "Boiling Sea"), but if not for the sake of history itself to make it historically accurate, than for that of technology. The Spartans and etc. as we know them wouldn't have the same level of technology as the factions of the game, unless it was an alternate history where all the warrior cultures survived until the time of the game.

    Although, perhaps they could add a DLC or sequel later on taking place in a different time or place including some of the earlier or later factions. I also think it would be cool to add little mini factions for each main faction to fight with in single player, like if the vikings could fight Native Americans in their explored territories, the knights could battle Saracens or other Muslims like in the crusades, and the samurai could fight rebellious cities in Japan (or wherever the Chosen live in the game). Of course, if the game has an alternate history, these would have to be merely similar situations in their timeline and world.

    Anyway, I hope this helps. Feel free to reply giving your opinion, or let me know if I got some of my facts wrong.
    Share this post

  7. #17

    Fantasies?

    Originally Posted by SpaceElephant Go to original post
    Spartans are indeed very cool. What we noticed when we discussed these warriors, is that they didn't bring a very different fantasy from the Knights in terms of gameplay styles. Knights, Vikings and Samurais are very different and offer truly different fantasies. But yeah, really cool to see what you guys like in terms of warriors!
    Mr SpaceElephant,
    Can you elaborate on the "fantasies" part please? What does that entail?

    Because what I can tell so far is that all factions are indeed based on a philosophy on fighting
    (Heavy armor and heavy weapons for the knights, Medium armor and precise/critical hitting for the samurai,
    and low armor with dual-wielding/fast pace hitting for the Vikings)

    With Spartans (to stay on topic) one could say that they have no armor, one main piece of equipment (shield)
    and the ability to cycle trough spear and sword. This would make them fierce in a larger range than the
    other classes (again, as far as seen) but it would make them a "glass cannon" especially while fighting alone.
    Especially this last part makes them quite different from what I've seen of the Knights, who could go solo more
    easily.

    I would love to hear your thoughts on this!

    And yes, I am at the moment very interested in playing this game. Which is quite unique since I normally don't go
    for multiplayer heavy games! So I'm counting on you guys to bring back MP in my life!
    Share this post

  8. #18
    So i thought a little bit about new factions and i think there are certain premises we should consider :

    new factions should...

    - be set in the medieval time (1000-1400 A.D.) to go with the already set theme of the game. (just my opinion)

    - have an actual chance in a 1on1 fight. (i dont think light armored fighters like spartans and Aztecs would fit)

    - be different in every aspect in comparison to the other factions


    After considering all this, i could come up with only 2 extra factions:

    Both of them have their own weapons , armor , fighting style and philosophy.

    1. Mongols or Chinese (Or both separated within the faction )

    2 .Some kind of a middle east or Indian faction (Egyptian Mamluk Janissaries or indian medieval warriors )


    What do you guys think ?
    Would you agree ?
    Share this post

  9. #19
    Originally Posted by KissingCarrion Go to original post
    I don't think you realize how much work has to be done to have THREE different factions, with their own playstyles, design, balance and so on. See multiplayer online games like Planetside, you'll realize than having more than three factions would be unbalanced and would lead to under-development of each faction, in order to keep within time and financial limits.
    I'd rather prefer a quality set of three whole factions, rich in their differences and similarities, qualities and weaknesses, than having a melting pot of cultures with a dozen of factions, which would ruin the concept and balance of the game.
    I completely agree, but I think they could add Arabs because they also have a huge fighting legacy. #IamKnight btw but I think it would rock to have 2 factions from Europe and 2 from Asia
    Share this post

  10. #20
    Originally Posted by KissingCarrion Go to original post
    I don't think you realize how much work has to be done to have THREE different factions, with their own playstyles, design, balance and so on. See multiplayer online games like Planetside, you'll realize than having more than three factions would be unbalanced and would lead to under-development of each faction, in order to keep within time and financial limits.
    I'd rather prefer a quality set of three whole factions, rich in their differences and similarities, qualities and weaknesses, than having a melting pot of cultures with a dozen of factions, which would ruin the concept and balance of the game.
    That risk is always present, however even being so difficult to create a perfect balance between 3+ factions, it is possible to do so with the right game mechanics. "For Honor" seems to be extremely skill based specially when we consider that the game is going to be played mostly as a competitive game, and to be successful all factions must be balanced as you mentioned. thats hard and expensive for sure but i believe adding 2-3 more factions without making the game unbalanced is in fact achievable, specially because Ubisoft is involved, and with that the development team have more resources and access to better Technology. Here's two videos about balance in games which i think it shows how balance must be done in general. Hope this help both the forum member as developers about what im trying to explain

    https://www.youtube.com/watch?v=EitZRLt2G3w

    https://www.youtube.com/watch?v=e31OSVZF77w
    Share this post