An expansion is never considered it's own game..... it's an expansion. Still they can ask you to pay for it. The way you put it makes no sense, an expansion is never considered it's own game, it's always part of something. If that's the discussion, then the discussion is totally wrong. Why would a company have to provide something they put a lot of work into for free? Why do we expect everything for free at all. Yes, I love free stuff, but to expect a company to release stuff for free is a demand I cannot make. So far, the Crew has provided something for free each month and that is excellent. But to ask them to give us something this big for free is rather rude..... and it's even very rude to demand it for free is as quite some do. Ivory Tower is a company, they need to ensure funds to survive and continue working in the future. Major things like cars and especially such a large expansion should be met with a little payment from our side.Originally Posted by Niphrentil Go to original post
The problem is though that lately UBI seems to get rather greedy, asking absurd prices for what they release. That's not really respectful towards their customers. I'm fine with paying for DLC, but the price needs to be reasonable. UBI asking over €10 for one car isn't reasonable anymore. I'm hoping they do not make the same mistake with this expansion, but ask a reasonable fair price for it.
I totally agree, BA. And to be fair I was creating an argument in favour of the expansion, and it's value. clearly I thought, obviously not clear enough, before I got side tracked there. I won't quote or belittle anyone, but I do not think I spam up threads, not half as much as some of the posts in this thread alone, but that is over now.. The expansion is listed for xb1 with Microsoft for $60 us.Yes I want it free, yes I want it cheaper, but will I pay $60 dollars if I have no other choice? Yes.
The truth is I am more annoyed about the faction spoils and daily earning decrease. and rightly so, the amount of hours it takes me to earn say, 2 million bucks now, is worth a great deal more to me than a measly $60 to be completely honest, although I am still hoping that price is an error, or even a guess by Microsoft maybe.
Edit: I think I got 2 threads mixed uo as well, at some point. They became so similar. oops.
I am not expecting to get free stuff, but if i buy a game and it's broken still after half a year of being out then they should give free stuff before they make expansion.
If this game would would work perfectly and all features that was promised from the start would work and would be in the game then it's different story.
But everything isn't working like they were meant to and fixing seems to make more fails to the game.
But well i dont care. Depends on how much it will cost and if it will stay maximum 10 euro i will buy it but if more then not.
It's not worth it more as will come out 2-3 games on the same time i am interested in.
Assassins creed, Just Cause 3 and NFS so for me to spend on this game more is pointless.
They should first fix the game that is out and then great new content for money.
I just hate the wait for a month for new patch that will great new bugs and wont fix the old one's
They wont even give more tracks to PVP where all the maps are played so much already that im fed up of them already and i have played 800 events in total.
The game expansion is only put in place to prolong the lifespan of the current franchised generic game until the publishers release their next generic franchised game. It's far more cost effective for publishers to eek out the lifespan of a game by releasing expensive bolt-ons over a period of time than it is to make a new game from scratch and release it for roughly the same price of the cost of the expansions. Some people like it because it's a way of getting another fix on a game they like, whereas others don't because they see it as an expensive way of exploiting a product to maximise sales from it's popularity.
Ubisoft are doing exactly the same thing with The Crew. They have released a product and simply taken advantage of healthy sales by announcing a paid expansion for the product. The price of the expansion will either determine Ubisoft / Ivory Tower's gratitude towards its current user base who have endured a rollercoaster 6 months of the game, or be based on the fact that there's potentially 3 million reboots of the game to be had and potentially a very high return on it's original investment.
Hmmm, wonder which one it will be.
Personally I believe the state of today's gaming industry is probably at it's lowest point ever. Games are no longer considered as innovative pieces of entertainment designed to entertain the user, they are simply products made to generate as much revenue as possible without any consideration for those who are actually buying them. The powers that be know full well that all those "i'll never buy..." statements are just hot air and will quite simply never happen because you WILL buy the next item of your preferred genre that's put on the table - irrespective of how endlessly dull it will probably be.... The result being that the financial money-go-round of overrated games and overpriced expansions will continue and creativity will be continue to be suffocated with this generically franchised obsession.
But in saying that I would like to draw reference to a certain EA game that kind of broke the mould. A game that probably didn't appeal to the masses, wasn't particularly big (in terms of content) and was subsequently released with a considerably lower price tag than most XB1 games. Instead of taking advantage of its popularity all subsequent upgrades, expansions and character additions have been included in the game completely FREE OF CHARGE. As a result the game has maintained it's popularity and remained an incredibly fun game to play. Lessons to be learned...but I suspect not..
The game? Well, i'm apparently not allowed to mention other games any more but if you think about plants (with a few zombies thrown into the mix) you may be on the right track.
And finally a quick comment aimed at Niphrentil.
I forgive your lack of English but not your attitude.
Quality control is NOT a measure of how good or bad a game is, it is a method of ensuring the product is of saleable quality (it is of working condition and meets it's description) so please refrain from posting pointless and irrelevant links. Every game had to meet Nintendo's release stipulations because the NES was considered a family orientated console and therefore all games had to be a reflection of this point. Nintendo's QQ was a combination of all of the above - and nothing more
After hearing about this new update I actually became excited for the first time since this game's launch. I had high hopes for this massive game, but sadly it fell short. I purchased the season pass hoping it'd be worth it and make it a little bit better. Sadly I was wrong. Over the past year, this game had made forward progress with updates as well as huge steps in the wrong direction. I understand that this is a huge expansion pack coming to this game, but sadly this is where I'm leaving. I've spent $85 on this massive game so far just trying to make it feel the way it was supposed to feel. I'm not paying any more to have a company make things right. Ubisoft, I'm sorry but you guys are acting like EA. Don't fix the issues, just give us more to have issues with. I'm sorry guys, I've tried not to lose faith, but The Crew has fallen WAY behind and the new game coming this year are going to shadow the release of Wild Run. I'll buy a new racing games rather than pay $100+ for one.
Couldn't agree more, but with a note...... well actually it's a word..... Indie developers! I'm more and more moving away from the big studios to the smaller developers. Bought Nom Nom Galaxy at release, such a fun game. Innovative and very entertaining. Then there are some pretty impressive games coming up, like No Man's Sky, Rebel Galaxy and a game that is in early release already ARK Survival Evolved. These are games for the players, not because big studios want to make a huge profit. Many, many more promising indie games have been releases and are being developed.Originally Posted by Boris The Frog Go to original post
At any rate way better then the next version of the previous shooter that brings nothing new to the table at all. Way better then the next driving game that is a remake of something that never can be done better anyway, since the new version is already showing it's all about DLC.
But I must be honest. Even though The Crew has issues and follows the all to well known DLC scheme, it is a pretty decent game. It brings a lot in one game. It also has seen quite some free new stuff, so that is good. When buying The Crew, I knew what I was getting into. I knew it would be having DLC, I expected it to have at least one paid for expansion, perhaps more in time to come. Season pass, DLC, I knew it would all be there. You can choose to not buy all of that stuff and you still have a great game. It's not like some of the others that offer way less and way more needs to be bought. It's clear that NFS will be very much more DLC orientated for example. While you can complain, you knew it would be this way.... you knew this was a UBI game and all UBI wants is to make as much money from a customer as they can!
Fair comments regarding the indie games and I have to agree with you on that one. The indie scene kinda reminds me of the bedroom programmers of the ZX Spectrum era and how it just showed that you didn't have to be a multi-million pound industry to make a game that was playable and affordable. A lot of lessons can be learned from the way in which the indie scene does actually introduce the innovation back into the games industry - and sometimes quite successfully. People only have to look at Minecraft and how it's simplicity and originality had such a massive impact on the games industry. And even more so how you can sell a product at a very competitive price and still make a considerable financial return. All the addons for the game have been insanely cheap, resulting in a (still) strong fanbase. OK so Minecraft may be a complete one off - but that's not to say it cannot happen again.After all, back in the day Croteam tried it with a very marketable product and did considerable well by doing so, so I really do see no reason as to why it cannot be repeated in today's day and age. Problem is it won't because exploitation of product is well and truly cemented in our lifestyle and simply will not change -no matter what.Originally Posted by BA1969 Go to original post
Regarding The Crew. I don't dislike that game at all. In all honesty it's an incredibly good game and I enjoyed my time with it immensely. But the fact of the matter remains that something seems inherently wrong in creating a huge empty map and then insisting that we have to pay to have it filled up. Ok, so the updates have been steady but they haven't exactly been earth shattering and game changing, have they? Essentially, 6 months later, it's still the same vast emptiness but with a tiny sprinkling of new features. Somewhere along the lines you will actually question the need to have a huge play environment because what was inside it could easily have been condensed into a smaller more manageable world. It's all well and good driving from A-B for 40 minutes with a handful of things to see but how often do you really want to do that?. You may as well have driven from A-B for 15 mins and come across twice as many things to see.
If it was always the intention of Ubi / Ivory tower to throw in a couple of sweeteners in order to prolong the game to such a point when they can still have a reasonable userbase in order to release paid content onto them then quite frankly that's pretty lame.
I know it's all hypothetical but consider the scenario that The Crew didn't do particularly well, yet they were still planning the expansion regardless. Would they still have released it as paid content to a considerably lower user base or would they have given it away free to entice more people to buy the product? I'm pretty sure it would have been the latter. But like I say, all hypothetical.
Don't get me wrong, DLC and season passes are great for those who want it an benefit from their existence but for me personally it really isn't a good thing. As a hardcore gamer I don't appreciate the decline of something I have loved doing for years and although I have no power to stop it happening I do have the power to voice my opinions about the whole situation. I don't really care if it falls on deaf ears - but if it does I sincerely hope that somewhere along the lines the whole industry implodes and chokes on it's own self indulgence. Not to see the end of the gaming industry (because I love gaming) but quite simply to say; " I told you so" .. Cynical smug satisfaction? Absolutely - and why not.
I end it there because I could waffle on for days.
You must be as old as I am to remember that. I had a friend doing that. I never owned a ZX, but had a Commodore 16 and later a MSX2. That was such a fun time. Hackin games in machine code, programming, creating games. Those days spoiled me foreverOriginally Posted by Boris The Frog Go to original postLooking back it's awesome to see how far games have come along, but it's also sad to see how the industry has changed into some kind of greed machine.
Talk about being old.... Have you checked out No Man's Sky? It's a scifi with a lookj and feel based on the scifi books I used to read as a kid/teen. Just looking at the development of this game brings so back so much memories of those days.