1. #1
    Cortexian's Avatar Volunteer Moderator
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    Cortexian's Wildlands Community Workshop Report

    Prior to E3 2015, Ubisoft extended an invitation out to myself and a few other select members of the Ghost Recon community. They were looking for feedback and suggestions on a new game they had in the works and really wanted to see how the community would feel about something as wildly different than previous games. Emails arrived in our inboxes, with an invitation to fly to Paris, France and meet with the Ghost Recon development team.

    Eagerly, we accepted these invitations and soon enough we were all en route to meet up in Paris! Once there, there was much to do. The Ghost Recon team met us and gave us a tour of the development studio, in which we spied many interesting things and peculiar names such as "vehicles" and "open world" written on whiteboards next to the words "Ghost" and "Recon". After being shown the different aspects of the team, character designers, animators, terrain editors, and programmers, we were ushered into a conference room.

    Here began our introduction to Ghost Recon Wildlands. We were shown a general presentation of the game, given an outline about what Wildlands was and how we would play this new generation of Ghost Recon game. Many questions were asked and answers received, until the need for sustenance drove us to take a short lunch break. After this came something unexpected, after being escorted to a deserted corned of the studio, we were sat in front of computers. Computers with an early build of Wildlands installed and running.

    Indeed, the team allowed us to play this early version of the game for about an hour. Together, in two groups of 4 we took on various missions and explored reams of detailed open world terrain. We hopped into vehicles, from dirt-bikes to armored military buggies, and even into helicopters. It was a unique experience, and yet, at its core it still felt like Ghost Recon. Enemies were challenging and dynamic, missions seemed plausible and posed certain risks if not planned out beforehand. And the cooperative aspect was not lost on our group of 4 players, as we instinctively called on our previous Ghost Recon experience to coordinate attacks on compounds, raided and destroyed enemy supply houses, and disabled communications equipment to prevent the enemies from calling reinforcements and progress along certain mission chains.

    There were some bugs, to be expected from a version of the game not even in an "alpha" state. Nothing we encountered was anything more than a slight annoyance however, and we continued on our merry way after being told that "yes, the truck tumbling wildly across the map at mach 47 is a known issue and being fixed".

    After playing the game for a while, the developers dragged us away to ask what we thought about what we saw. For the most part, I think everyone was pleasantly surprised. Issues that we had were communicated to the team, and many suggestions and notes were jotted away into notebooks for the developers to reference later.

    The next day we were treated to something very special, Ubisoft CEO Yves Guillemot invited us all to breakfast to discuss the game. This was a very humbling experience, to know that the CEO himself was directly vested in the community opinion and feedback about an upcoming title his company was producing. Not only this, but he, and the rest of the Wildlands developers that were in attendance were extremely receptive to what we had to say as veteran community members.

    I feel hopeful that Ghost Recon Wildlands could be the game that breaks the chain of less than stellar Ubisoft game launches. I was extremely impressed with the game in the state I saw it in, and so long as the developers keep on trucking with the level of dedicated and attention to detail that they've shown so far, I think Wildlands will be hitting my favorite games list rather soon.

    Until next time,
    Kevin "Cortexian" Davies
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  2. #2
    I have a question!


    Well..this question is basic and it kinda sucks but I need ta ask

    Those graphics in the trailer were....beyond my comprehension. Did your time with the game..well, did it look that good?

    How did the open world feel?

    And how can I assume control of your life so I can be you and take your place at one of these inside opportunities at hands on experience!?

    Especially considering that my dream job is moving up North and working for Ubisoft as a game writer..

    I'm just so excited. Went into the stream today thinking I would see some new Division and AC news. Didn't expect to become super hyped for two unexpected IPs, Wildlands being one of them.
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  3. #3
    Cortexian's Avatar Volunteer Moderator
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    The trailer shown at E3 was comprised of some CGI and some gameplay. It should be obvious which is which. The gameplay portions of the trailer you saw are exactly how the game looked when we saw it at the studio. I can't guarantee that it won't change before release, but as of two weeks ago the game looks exactly like the trailer.

    The open world is fantastic. It's very open... I don't know how else to describe it. It's massive and beautiful and diverse.
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  4. #4
    Awesome!

    Well, if the performance was decent enough, I don't see why they would have to change it.

    What platform was it on?



    Hopefully the world is filled with lots of dynamic events. Something no other game other than RDR has been able to properly do!



    SO excited.

    I see you dodged my last question. Probably for the best. Borderline sociopathic, I apologize for that.
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  5. #5
    RaulO4's Avatar Senior Member
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    listen here are simple notes

    1. improve the animation from the trailer it just not on ubi standard.

    2. please use the gun customization from GRFS....please

    3. dont follow the crew or the division,dont have DRM or how you call it "Online Social interaction"

    4. the controls on GRFS felt really great and had all the option i wanted minus lean. so that is a big plus and hope its carry over.

    one last thing, dont have Towers.


    other than that i only ask two things to improve from GRFS. sandbox and more tactical option.
    it seems its on the right track from the trailer... hell they gave me open world....i take it
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  6. #6
    ES-Ulukai's Avatar Senior Member
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    I know that when people see a E3 gameplay trailer that have some reserve, to many times we saw big things at E3 then the release game is not the same with downgrade.

    I can assure you as Cortex said that the graphics were awesome for a pre-alpha version. With the time the graphics will be improve for sure for the game.
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  7. #7
    H0EY's Avatar Senior Member
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    Fancy taking a swing at answering some of these questions? Any of the other people who got to play it feel free
    http://forums.ubi.com/showthread.php...-few-questions
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  9. #9
    Originally Posted by Wolfmeister1010 Go to original post
    Awesome!

    Well, if the performance was decent enough, I don't see why they would have to change it.

    What platform was it on?
    I',m really kicking myself here, because when we were playing it was mentioned by one the the Ubi team that they had just installed new graphics cards in the PCs that morning, why oh why did I not ask "oh, which cards were they?"

    Anyway, there was no frame counter on screen, but I could tell it was running at 40-60 FRP easily, there was no slow down at any point.

    The game engine struck me as very capable for open world environments with huge draw distances.
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  10. #10
    Cortexian's Avatar Volunteer Moderator
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    I did ask about the specific hardware running the game, but they simply said it didn't matter. The hardware they're running on now is current generation stuff which will be old news when the game actually releases. They aren't speculating on minimum / recommended PC specifications yet, but the version we played ran very smooth.
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