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  1. #11
    RaulO4's Avatar Senior Member
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    Dec 2009
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    i got an question. dont know if you can but
    how was the controls? i think one thing that GRFS got right was the controls... the only thing you couldnt do was learn but had everything you wanted.

    even switching view from left to right.

    did GRW follow the control scheme?
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  2. #12
    I hope they nail movement... I would not be at all offended if it aped Future Soldiers control scheme for the most part... just refine the animation a little more and pull the camera closer...hell keep the "roadie" run
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  3. #13
    RaulO4's Avatar Senior Member
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    Originally Posted by AI BLUEFOX Go to original post
    Not quite the same but very similar, and it was one of the things we brought up with the Devs. The shooter market is seeing a drift towards a standardised set of controller mappings, left stick click for sprint for instance which Wildlands had. There is a design intent to allow players to pick up from other games and know how to use the controls. I'm all over the place switching from BF to Future Soldier and back.

    My own preference is a fully configurable controller mapping scheme where I can even control the sensitivity of the concentric zones on the analogue stick, but I don't know if we'll see that or even a customising option other than some layout choices.

    oh man, uhm do we still of roll?

    i find with switching around the buttons fine (prefer to have many option for controls) but have you try to see if its only switching controls around?

    edited: wait if sprint is LS than how do you switch the cam from the left side to the right?

    oh god i am getting bad vibes if they have remove some functions in the controls rather than adding.... help me see the light
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  4. #14
    Cortexian's Avatar Volunteer Moderator
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    Apr 2012
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    Camera shoulder-swap was one of the shoulder-bumpers IIRC. I think it was left-bumper but I may be wrong.

    D-Pad was delegated to switching between different equipment and gadgets.

    Again, this may all change by the time the game comes out or reaches alpha/beta.
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